|Aaron’s Roleplaying Column
Author: Aaron Tilmeran PM
An advice column I'm doing to roleplayers, setting designers, and the like. A simple, but direct name. Read if you are interested in roleplaying.Rated: Fiction T - English - Chapters: 3 - Words: 4,679 - Reviews: 2 - Favs: 1 - Updated: 07-24-04 - Published: 07-11-04 - id: 1662511
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Aaron's Roleplaying Column
Greetings, my readers! Since I've been busy lately, here's the next little treat for you in the mean time- The Sheriff Core Class, mainly written and designed by Jave. This class is a master of guns and law. Useful in a Western setting.
Many areas have gun-toting enforcers of laws. These enforcers are called the Sheriffs.
Hit Die: D8
Alignment: Any Lawful
Saves as Monk
Proficiencies: Weapon Proficiencies: Firearms, Simple Weapons, All Crossbows, Punch Daggers, Light Armor
Base Attack Bonus and Special Abilities
1st +1 Enforcer Skill, Custom Firearm, Feat
3rd +3 Feat
5th +4 Feat, Enforcer Skill
7th +6 Feat
9th +7/+2 Feat
10th +8/+3 Enforcer Skill
11th +9/+4 Feat
13th +10/+5 Feat
15th +12/+7/+2 Feat, Enforcer Skill
17th +13/+8/+3 Feat
19th +15/+10/+5 Feat
20th +15/+10/+5 Enforcer Skill
Class Skill List: Concentration, Craft (Armsmithy), Profession, Sense Motive, Survival, Tumble, Intimidate, Gather Information, Ride, Knowledge (Local, Armsmithy, Biokinetics, Physical Science), Diplomacy, Heal, Search, Spot, Listen, Jump, Climb, Swim
Skill points: (4+Int Mod)x4 at 1st level, 4+Int Mod otherwise
Custom Firearm: Character starts with a single Masterwork Firearm of choice filled with the maximum number of rounds.
Survival Savant: Can survive in any environment, even a vacuum, without water, air, or food for up to one week. Must be at least level 16.
Vital Systems: as Paladin's immunity to diseases. Must be at least level 4.
Tin Star: Immunity to mind-warping spells and mind control of all sorts. Must be at least level 8.
Anti-Venom: as Monk's immunity to poisons. Must be at least level 12.
Home Remedy: Remove Disease as Paladin. Can be taken at level 1.
Courage Under Fire: Immune to fear as Paladin. Can be taken at level 1.
Golden Silence: Rounds fired from firearm of choice are silent and have normal range for 1 day. If firearm is already silenced, range penalties no longer apply. Can be taken at level 1.
Class Feat List: Adaptive Doctrine, Dead Aim, Quickdraw, Point Blank Shot, Precise Shot, Far Shot, Rapid Shot, Weapon Focus, Dodge, Mobility, Shot on the Run, Skill Focus, Run, Rapid Reload, Spring Attack, Improved Unarmed Strike, Improved Critical, Improved Initiative, Endurance, Self-Sufficient, Armor Proficiency (Medium), Iron Will, Blind-fight, Ranged Disarm, Ranged Sunder, Ranged Expertise
One who becomes non-lawful loses all Enforcer Skills and must regain lawful alignment before gaining another level. One who multi-classes after taking levels of Sheriff may take levels in Sheriff, but still retains all Enforcer Skills earned if Lawful. One who multi-classes into Sheriff must already possess Lawful alignment.