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After Death
"Hundreds of thousands, thousands of thousands of years ago, when the
world was still young, at a time before any of the mortal races even
existed, gods and demons inhabited the realm. The gods and demons were
constantly at war with one another, battling it out meaninglessly over
differences that could never be settled. However, the world in which they
fought was created by neither of these races; it was instead created by a
race called the Ancients.
"Though for a long time the Ancients were patient with the alien
races that had found their way to their world, the patience of the
Ancients, like that of any other race, was not eternal. Fed up with the
constant warring of the gods and demons, the Ancients finally had little
choice but to take action against the two races; you can only imagine the
shock of the arrogant gods and demons when a race they had previously
viewed as peaceful and harmless to them, a race whose world they had taken
over with little or no resistance, finally struck back at them and not only
fought well, but fought with such ability that the gods and demons, divided
and strained from the constant warring between themselves, were easily
beaten down.
"However, through some lenience of the Ancients many of the demons
and gods escaped, fleeing to another plane of existence, one parallel to
our own that the Ancient's couldn't follow them to. Though many escaped
the wrath of the Ancients some of the gods and demons remained behind,
though not of their own free will; the Ancients, ever evolving and
learning, had decided that the world they had created lacked something that
they themselves could not give it. Somehow they incorporated the very
essence of some of the gods and demons into the elements of their creation,
the four things from which everything else is created and everything
depends upon, breathing some life into what had up until then been a very
dead world. Those who were forced to remain were sealed into the very land
of the world, into the restless waters, into the unstill air, and into the
ever-burning fires from which all fire is attained. Along with four gods,
one sealed into each of the elements, four demons were sealed, one in each
element just like the gods, giving the elements a multifaceted personality.
"Though this successfully accomplished what the Ancients had set out
to do, this act created some problems for the Ancients; having gods and
demons sealed into their world did nothing to calm the realm and at times
the very elements rebelled against them. Dissatisfied with what was
occurring the Ancients took it upon themselves to create another race on
the world, a mortal race because even the Ancients could not simply create
other immortals, a mortal race with the abilities to quell the infrequent
uprisings; this race was the dragon race. They gave the dragons the
knowledge necessary to keep the elements under control, and the dragons do
so to this very day.
"Now, you must keep in mind that during this time, from the arrival
of the gods and demons to the creation of the dragon race, many of
thousands of years had passed, but what are thousands of years to
immortals? Thousands more years passed before much else of note happened;
the ancients grew bored with their world over the millennia and it was out
of this boredom that more mortal races were created. Some races were given
the capacity for knowledge and these races became the dominant ones over
time; various intelligent races were created, filling the Ancients' desire
for variety. It was around this time that the unexpected happened; it was
so sudden and out of the ordinary that the Ancients never saw it coming and
before they really knew what was happening their numbers had fallen so
drastically that they were unable to fight back...
"The gods and demons, the same ones that had fled from the Ancients
thousands of years before to a parallel plane of existence, had returned
for revenge. It had taken them many thousands of years, but the two races
had finally been able to set aside their differences for a very short while
to strike back against a common foe, the Ancients. The few Ancients that
remained, if any did indeed escape, scattered to the four winds, never to
be seen again; this time was known as the time of the Fall of the Ancients.
With the Ancient's out of the way, the gods and demons were once again
able to pick up their warring where they had left off, and this time there
was an added bonus; the gods and demons discovered the mortal races that
the Ancients had created, living chess-pieces for the two immortal races.
The gods and demons made themselves known to the mortals; the gods demanded
worship and the demons commanded fear. Both races made sure that the
memory of the Ancients was wiped out of the minds of the mortals and that
all evidence of their existence was destroyed, and over the generations the
race was forgotten and history rewritten.
"Now, even gods and demons grow bored, and though many of thousands
of years passed before it happened, they eventually grew tired of the world
and the races that the Ancients had created; they left this world for
others to amuse themselves with. Some return, of course, every so often to
remind the races that they truly do exist and to receive the worship or
fear that they so desire, but their visits are infrequent and grow more
infrequent still. Despite this seeming lack of interest on the part of the
gods and demons, the common belief has become and still remains that the
omnipotent gods created the world and everything in it. It is also
believed that it was because of the gods' existence that the demon race
came into existence, because there was a need for balance that could not be
ignored, even by the gods. While this latter part may indeed be true, the
part about the gods being the masters of creation is not, but in this day
and age, after the death of the Ancients and the end of their time, after
the death of truth, who is going to know different?
"And so that, dear child, is why my kind calls this time After
Death."
The child looked up at the stranger with large, innocent, golden
brown feline's eyes from under shaggy black bangs; she was small, no older
than five or six, and her dark feline ears and her tail that flitted
restlessly behind her as she sat cross-legged on the ground still seemed
too large for her in her youth, but she would certainly grow in to them
with time, just as the stripes on her face that were inherent within the
ruling family of the Ebon tribe would darken with the years.
She sat silently, looking curiously at the stranger who sat
comfortably on the ground across from her, leaning back on his hands; her
mother had told her that the strange man was someone of importance and that
above all else she should behave herself in his presence. The young girl
blinked and cocked her head, remembering her mother's words; the stranger
didn't look very important to her. He had a playful grin that seemed to
never leave his face, even throughout the story he had just told, and in
the girl's experience important people always looked serious; they didn't
seem to have time to smile. Dark hair that might have been black or almost
any dark color in the shadows in which they sat was cut just shy of
brushing his shoulders, and straight-cut bangs were almost too long,
shadowing closed eyes. His eyes drew the girl's curiosity; she had yet to
see them opened though he had made his way through the trees without
trouble. That curiosity aside though, all-in-all the man seemed
very...ordinary; like any normal human. But then again there was something
about him, the girl realized even in her youth, that was odd because if she
looked at the man one way he looked very young, but if she looked at him
another way he looked...ancient. Not old like the tribe's elders because
he still retained a youthful appearance, but somehow he did look much much
older than any of the elders...maybe older than all the elders put
together.
"Child," the stranger said into the silence that greeted him, "did
you know that if you were to travel to the north, over the Cairn Mountains
which house the dead city, across the Lost Plains on the far side of the
mountains, far north to the very edge of the world, that you would come
upon a land that lingers in darkness and that amidst that darkness there
lies sleeping a deadly shadow?"
The stranger's question was rewarded with a slowly shaken head from
the child across from him.
"A long, long time ago..." He trailed off, turning his head slightly
and opening one eye. "But perhaps you don't want to hear about it."
The girl found herself staring into that eye; it seemed strange to
her somehow. It wasn't the color, which was a pale violet, and it wasn't
the pupil, which resembled more her own, slitted feline pupils than the
normal, human pupil, though it didn't seem to expand in the shadows like
her own did. Maybe it was that there was no light reflected in the eye; it
was strange that the eye reflected nothing, but then again, maybe the eye
reflected too much. Not light, but something perhaps akin to it; the child
couldn't see herself reflected in the stranger's eye, but then again, maybe
there was more to a reflection than the visible image of one's self. Then
as the stranger moved to stand he closed his eye and the girl suddenly
realized the final words he had spoken. "No!" the child exclaimed
suddenly, drawing the stranger to a halt. "Uh...I mean..." she stammered,
looking for the right words. "Um, tell me, please..."
With a knowing smile the stranger settled back down on the ground,
folding his legs beneath him. "A long, long time ago," he began again, "at
a time before the creation of the mortal races, at a time before even that
of the first appearance of the gods and demons on this world, the Ancients
became aware of the presence of a dormant evil, a shadow that lay sleeping
at the very edge of the world in a land that the light never fully touched.
A land of shadow. Now at this early time even the immortal Ancients were
in their youth and in their inexperience they didn't know well enough to
let sleeping shadows lie; the presence of evil in this place, in the world
that they themselves had created, an evil that they had never intended to
be, preyed on their young and idealistic minds and they resolved to rid
this place of it. But even though the Ancients were young, they were not
stupid, and so they first sought out as much knowledge about the shadow as
they could in a way that only many Ancients, all working together, were
able to do; delving back mentally through the ages, seeking memories of
worlds beyond this one, the Ancients finally came across the lingering
thoughts, the last mental energies of a being who seemed to hold the answer
to what the Ancients sought.
"What they learned was of a creature of shadow and ice, a creature
that had throughout it's life been called by many different names, the
final of which had been Sa'di; this in itself was enough to make the
Ancients' blood run cold for they knew the meaning of that word well.
Death; not just 'death', but the embodiment of Death itself. This creature
had the power to bring eternal darkness to anything it touched, to bring an
eternal night to the world the Ancients created if the creature so wished
it. It was said that if ever the moon turned to blood that the sun would
fail to rise, and that it would be Sa'di's doing and the world would be
plunged into an endless night during which the stars would fall from the
sky and the blood-red moon would reign over all. It would be the end of
the world as the Ancients knew it; the beginning of the end. This end had
been brought to other worlds before that of the Ancients, and though many
had fallen to the creature's night, little else was known of the creature
itself besides the destruction that it brought. The final thought that
reached them was a rhyme, childish in it's simplicity but enough to chill
the Ancients throughout. 'The moon is blood, the sun is dead, the stars
will fall, the end dawns red.'
"Now, foolishness and bravery are often mistaken one for the other,
so whether what the Ancients did next was foolish or brave, it's only for
yourself to decide. The Ancients created a gem, fist-sized and of the
purest and clearest crystal that they could possibly imagine, a gem with
the ability to house a fearsome power. To breathe such a power into a gem
the Ancients needed to draw the power from elsewhere, from a source that
already had the power that they desired for the gem, for such a thing as
this power could not just be created; like any power this one had to be
drawn or taken from a source, and this was something that the Ancients had
planned on. The power that they wished for the gem to have was the power
of Sa'di, the power to create an endless night; if they could draw that
power of the creature into the gem, locking it within the stone, then the
creature would be unable to use that power unless it possessed the gem. In
essence the Ancients were planning on stealing the creature's power and
locking it away in the gem, then hiding the gem in a place where the
creature would never find it, protecting it from discovery by Sa'di so that
he could never use the power against them." The man paused, looking down
at the child; he could tell that there was something that she wanted to
say. "Yes, what is it?"
The girl looked up at the stranger, uncertainly. "Stealing is
wrong."
Unable to keep his grin from spreading the man replied, "Yes, it is
wrong, and there is almost nothing worse than stealing the power of
another, but you must look at the situation from the point of view of the
Ancients. To them, there was little other choice; as they saw it, the
creature would inevitably use this power of his to bring an end to the
world, a world that the Ancients held dear. He would bring a close to
everything that they knew. In their minds, the only other way to stop this
from coming to pass would be to destroy the creature itself, and stealing
the life of another, especially when there is another way to end things, is
perhaps the worst crime of all. Do you understand?"
Slowly the child nodded; she seemed to be going over the man's words
in her mind, sorting through them and perhaps storing them away for later
examination.
"Good," he smiled at the child. "Now, at this time the Ancients were
young and strong, and there were still many of them around; all together
they stood a good chance of being able to draw the creature's power and
place it into the gem without the creature ever knowing it until it tried
to use the lost power. So all the ancients working together, through a
process best left lost to this time, called to Sa'di's power, called it
away from the creature with hardly more than a song, and coaxed it into the
gem; the crystal, once the purest and clearest of gems turned a blood-red
with the acquisition of the power of destruction that it now held. This
gem held only a portion of Sa'di's power, enough to keep the creature from
using it's power to bring on an endless night, but not enough to allow just
anyone to use the gem for the same end, though it could still be dangerous
enough in the wrong hands.
"Even though the Ancients were careful in drawing away the creature's
power, they failed in one aspect; Sa'di awoke from it's sleep. Immediately
the creature knew what had happened, knew that it's power had been taken
from it and could sense the power, his own power, calling to him from where
the Ancients had locked it away in the gem; the power in the gem desired
nothing more than to be re-joined with Sa'di, with the one that could fully
use it. It was a fortunate thing for the Ancients that the creature was
one used to eternity; it was never in a rush for it felt that time was of
great unimportance for it had all of eternity left before it. Well, the
creature realized it's mistake only after it was no longer able to sense
it's power; the Ancients had sealed the gem away deep underground in a
cavern they had created for just such a purpose. It's walls were covered
mainly with symbols of protection and those used to hide the gem's power
from all, placing the most important symbols such as that representing the
gem on the northern wall of the cavern, creating the strongest barrier
between the gem and the creature's dark place on the northern edge of the
world." During the last few moments the stranger had begun to trace a
pattern in the dirt between him and the child; the symbol was circular in
nature and fairly plain. "This is the symbol the Ancients used to
represent the gem," he told the girl, gesturing to the pattern in the dust.
"They named the gem the Malayk Lurus, or the Demon Star."
The young girl blinked, realizing that this seemed to be the end of
the story. "But what happened next? What did Sa'di do when it realized
that it's own power was hidden from it?"
The stranger paused; he seemed to be debating whether or not to tell
the child the end of the story. "Well," he answered slowly, "when the
creature arrived at the last place it had felt it's power, it found instead
the Ancients. Now, Sa'di was not a stupid creature; it realized that with
much of it's power sealed away it stood little chance of having it's
revenge on the young, strong, and numerous Ancients that it saw before it,
and so instead of taking a foolhardy action that would likely result in
it's own end, the creature spoke to the Ancients in a voice that seemed to
bear the chill of winter. Sa'di told the Ancients that it would go back to
it's sleep in the north and things would return to the way they had been,
but only for the present. The creature knew that it had eternity before
it, and that some time in the future it would be able to regain it's power
and take it's revenge. It told the Ancients that a time would come when
their numbers were diminished and they were weak; it said that the
protection over it's sealed power would be bound to crumble and that
eventually it would once again be able to sense it and the power would pull
it from it's slumber. The Ancients knew that what the creature said was
true and that there would come a time when they would no longer be able to
conceal the gem, but to them that time was distant and there was plenty of
time to find a remedy; and so Sa'di returned to sleep in the north and the
Ancients returned to their life as usual. Well, time still passes and if
any Ancients remain they lack the ability or the knowledge that is needed
to fix the old mistake, so it has simply become a matter of time before the
protective and concealing symbols and spells crumble and fade and Sa'di
awakens to re-find it's power."
With a blink the girl cocked her head, remaining silent for a moment
or two after the stranger had finished his statement. "Oh," she said
slowly. Then with a smile she asked him, "Do you have any other stories?"
He sighed and smiled at the ease with which the child had brushed
aside the dooming ending of the tale; she, like many young children, felt
that she still had all of time before her, a kind of eternity that would
protect her from the future, no matter how awful it was fated to be. He
would give most anything to feel that way again. "I do have one more story
of sorts," the stranger replied. "Have you ever heard of a card game
called Lerus ren Tarmu?"
The girl shook her head slowly. The stranger's soft smile told that
he had expected the answer; few if any of the mortal races knew of the
game.
"It's a fairly simple game," he said as he pulled a small package
from out of the bag he wore slung over a shoulder, "played with ordinary
playing cards." Opening the small package revealed a plain deck of
standard playing cards, old and worn, their edges frayed and their surfaces
faded. "Would you like to learn how to play?" At an eager nod from the
girl he continued cheerfully, beginning to separate the cards into two
piles as he explained. "First, the cards must be separated, the numerical
cards from the faces; the jokers," he added as he showed her one of the
joker cards, "are used as well and go with the faces."
Looking at the joker card that the stranger held up for a moment
before throwing it into the faces pile the girl thought the card strange;
it didn't look like the joker she was used to seeing on playing cards. It
was far more realistic than was normal on cards, and in fact the character
portraying the joker resembled greatly the stranger sitting across from
her, the same hair, closed eyes and playful grin. The joker on the card
was juggling four balls of four different colors, one brown, one red, one
blue and one white; the girl thought it odd that the four colors chosen for
the balls were those that were used to represent the four elements, earth,
fire, water and air, but whether it was a coincidence or done on purpose
she didn't ask.
"The name of this game," the man spoke as he continued to separate
the cards, "Lerus Ren Tarmu, means War of Fates. It was a game created a
long long time ago and named so because back then the game sometimes was
used to decided what it was that Fate desired. It's said that the cards,
as they were played, were decided by Fate and so her will was shown by the
results of the game, and so it was also said to have the ability to show
the future, depending on the circumstances of the game." The stranger
straightened out the two piles of cards, handing the smaller pile of face
cards to the child and keeping the larger pile. "The two piles have to be
shuffled," he explained to the girl, "and it's customary that one pile be
shuffled by each player." He began to shuffle his part of the deck and the
girl followed suit, shuffling carefully and slowly, not nearly as expertly
as the stranger. "In this game," he continued, "the numerical cards are
the main cards we use; sometimes the face cards aren't used at all
depending on the outcome of the numbers part of the war. The numbers are
used to determine the winner of each of four rounds; the player with the
higher number card in each round wins that round. Whoever wins the most
rounds wins the game; should they be tied two and two then a fifth round is
played with the face cards. The face cards have the usual ranking, jack,
queen, king and the joker being the highest, and once again the player with
the higher ranking card is declared the winner."
"What if the two people draw the same ranking face card?" the child
asked, stopping her shuffling and placing the pile of cards on the ground.
The stranger paused in his shuffling. "Then Fate does not hold the
answer," he replied with a smile, "and it must be sought elsewhere, by
other means." Deftly he spread the numerical cards that he had shuffled
face down in a fan-like shape on the ground between him and the girl.
"Choose four," he told her, "and lay them out in a row before you in any
order you please, but don't look at them." The girl nodded and did as he
had said, picking four cards from the fan and placing them before her; the
stranger waited until the girl was done and then did the same. Once they
had both chosen their cards he collected the spread out cards and piled
them neatly to the side. "Now the faces," he said, gesturing for the girl
to spread them out like he had done to the numbered ones. She did so,
slowly and with great care, trying hard to imitate the stranger's fan of
cards. Once she was satisfied that the fan was just right, she gestured
for the stranger to choose from the fan. With a smile he did so, placing
his chosen card face down on the ground above the four numerical cards.
After watching this, the girl carefully chose her card and placed it on the
ground like the stranger had done, then collected the remaining face cards
and neatly piled them to the side, following the man's example. "For this
game," the stranger said as he watched the girl carefully collecting the
cards, "the face cards are meant to represent something other than royalty.
The jack is the mortal races, the queen the demon race, the king the godly
race, and the joker the Ancients."
The child blinked; she had noticed certain peculiarities on the
detailed playing cards as the stranger had been sorting them and now that
the man had told her what, in this game, the cards were meant to represent,
she thought back to what each face card had looked like. There had been
the playful joker, juggling the four colored balls, and there was the king
who she had thought strange because though he was wearing the usual golden
crown, the king had been holding a mask before his face; it had been a
plain mask with angular cuts, blank eyes and a smooth surface where the
mouth should have been, and the girl had never seen or heard of a king
wearing a mask. The queen had been a shapely woman wearing the customary
crown and holding a jeweled scepter; oddly enough the woman had had large,
pointed ears and strange, cloudy looking eyes, and her toothy grin had
given the impression of a menacing predator. Finally the jack had been the
card that most resembled the normal jack on playing cards, though this jack
seemed to look rather sullen, almost ready to cry.
"As the game was played it was normal for the players to plead their
cases to Fate, to try to influence Fate's decision so to speak," the
stranger continued. "But you wanted to hear a story, am I right?" A nod
was the reply he got. "Well, this story is about a time when this very
game is used to determine an important outcome upon which the continuance
of this world depends. A young girl, not yet into her twenties, sits and
plays this same game with a creature that holds the power to bring this
world to a dark end. She plays to keep this from happening," he explained,
"and the creature plays for an opposite end; both of them speak as they
play, both giving reasons for their cause, arguing, both pleading their
cases to Fate as many have done before. The first cards are turned..."
The man turned over the first of his cards and the girl did likewise,
taking her cue from the story.
"The girl turns over a ten," the man said as he gestured simply to
the young child's own ten that she had played, "the highest of numerical
cards, while the creature turns over a meager four." He looked to his own
card and the girl did the same; the stranger had turned over a four. "The
girl wins the first round," the man smiled. "She is pleased, for much is
at stake and it is a good start. If only her luck will hold out. Shortly
the next two cards are turned, the creature's six beating the girl's
three." Both he and the child had turned their cards as he had spoken and
the child saw that the cards they had each played had matched the two
played in the story, the stranger turning a six and she turning a three.
"The creature grins and his smile chills the girl; the score is now tied.
The next cards turned," he continued as he and the girl turned their cards,
"are a seven and a six, the creature's win." The child noted expectantly
that once more the cards played in the story were the same as those she and
the stranger had played. "Now the girl is worried; she has to win the next
round just to make the game go to the face round. If the creature wins or
ties the next round the girl has lost the game and the very world is the
prize she must give up; the creature's haughty smile and cold eyes are
easily read and it is plain to see that he feels victory is within easy
reach. The girl turns her fourth card first..." The child flipped over
her card. "And it is a five. The chances are in the creature's favor and
his smile broadens. He turns over his card," the stranger slowly turned
his fourth card, "a two. The game goes into overtime. 'Sudden death,' the
creature grins evilly as he speaks in an icy voice, 'my favorite part of
the game.' He turns his face card, revealing a king." The man turned his
face card, which corresponded with the story he told. "The only card that
will beat it is a joker and the odds are strongly against the girl having
pulled a joker from the faces; a tie is slightly more likely but the girl
does not want a tie for her chances in settling the dispute in her favor
any other way are slim indeed. The fate of the world lies on the turn of a
card. She hesitates..."
The child paused with her hand just above her unturned face card.
She glanced up at the stranger who sat on the ground across from her; he
smiled playfully and said, "You're late for supper."
She blinked with surprise, realizing the truth of his statement; she was
going to be in so much trouble...Jumping to her feet the child glanced back
down at the unturned face card that lay on the ground, then to the stranger
who was smiling up at her. "Sometimes," he said, "the ends of stories such
as this are better left unknown." With a nod and a smile the girl thanked
the stranger quickly before rushing off home for supper. The stranger
smiled after her until she had disappeared through the trees. Carefully he
picked up the aged playing cards with their faded surfaces and frayed
edges, saving for the last the child's unturned face card. Without looking
at the card he placed it with the rest, giving the deck a quick shuffle
before replacing them in the package, then standing and stretching. He had
a long way to go yet and many more stories to learn and tell. With a lazy
stride and a cheerful tune the stranger walked on.
AN: Wow, that was about double the length of my average chapter....But I didn't want to split up the prologue.