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Fiction » Fantasy » The Journal of Jhessail font: B s : A A A . width: full 3/4 1/2
Author: Molly-chan the Anime/Game fan
Fiction Rated: T - English - Humor/Adventure - Published: 01-28-09 - Updated: 07-25-09 - id:2628081

Author's Notes

If you are reading this, I don't really expect you to be in the first place. I'm not expecting any reviews or anything big (and certainly not any criticism) I just wanted to post this to make sure that it doesn't disappear. This journal is about my experiences in my father's D&D world, so it's all written in my Personal Point of View.
I have a little problem with discerning reality from this fake world sometimes because my father emphasizes to make this world real in my mind, so I do.
This journal begins at the point where I write about my experiences with my sisters instead with the whole group because I refused to write about the experiences with the entire group, however as the journal goes on, I had no choice but to write about everyone and everything that happened.
Now I'll give some character bios just so you know who is who. I'll introduce the characters depending on the journal entry.
I will be posting a journal once a week, mostly Monday or Friday's until I catch up to what I have posted so far on the forum.
Also, warning: If you are uncomfortable with any motion of Christianity, then you will probably not want to read this. The journal entries would seem short now, but they will lengthen in detail later.

Character Bios

Jhessail Hope Glory: My character in D&D, age appearance: 19, usually a Paladin of some sort. I usually have short blonde hair, hazel eyes (gray), wear full plate of some kind, and have a long sword, usually. I usually have a crystal on my forehead with a cross underneath it, that has an entity by the name of Glory (used to be a mind crystal by the name of Warglory that I pulled out from an evil immortal) that soul-bound to my body thanks to choices that I did.

Sunnie Dreams: My sister's character in D&D, age appearance: 18, usually a spell caster of some sort. She usually has long blonde hair, hazel (green) eyes, she wears an odd set of red pajamas that she pulled down and managed to soul bound it to her body after many grueling sessions of putting points into it. She's also usually an elf of some sort (more specially a race of elves called Eladrin).

Rose Dreamweaver: My sister's character in D&D, age appearance: 18, usually a monk of some sort (but later in the future becomes a ranger type). She usually has short blonde hair, brown eyes, and wears whatever we can get her (but is usually some kind of clothe).

Tohru Cureheart: Sunnie's best friend and her character in D&D, age appearance: 18, usually a cleric of some sort. Usually has brown hair, brown eyes, and just wears whatever we can get her.

Joseph: The Immortal of Time, he's my little half brother in D&D, age appearance: Random (It's really up to him, he's the immortal of time!). He has white like hair, and bright eyes.

The Journal of Jhessail

Journal Entry 1
02-01-08

Dreaming down, I was taken to a different part of the world. I found out then that there are at least three important parts of this new world we are in, and I was going to one of them. A certain little brother stopped by; giving me a chest that contained the items we had lost dying in the Runewell. I believe the chest only responds to me opening it as it recognized me and accepted me, however we have yet to test if anybody else could open it in fear of something potentially dangerous happening. Anyway, when I landed I found myself upon a dock with a boat behind me and Rose and Tohru had followed me to this new place. After a little discussion we headed towards a keep we saw ahead of us.

When we went in, it was a huge area that seemed slightly familiar to Rose, and to me as well, but I know I have to force myself to remember that this is an entire new world, anything that was a part of an old world has nothing to do with this new world. When we entered the area it turned out to look like an underground city except that it was on the inside of the mountain and there was one noticeable feature to the area was a white statue in the corner that seemed worn out. A guide by the name of Torm found us and led us around the town as we requested and found three inns, a future opening smithy, armory, and grocery. We then went to the center of the town to get chartered to it.

The only person who seemed important to me that seemed to really stand out in my mind was Bracksor, and apparently he's the cleric who is supposed to open the gates that continue around the area, which are supposedly full of evils. We managed to get chartered and I had to prove my worship to the Light and I used a pull-down to make it look like a spell, but that didn't work out so I also had to go heal a guard outside. We then established that we would have to wait two days before we can go anything that would get us paid, at least until Torm pointed out a room that wasn't cleared out just yet. A group had gone before us and they had a flaming sword to help protect them. Torm decides to join us and we have to bother Bracksor again for him to sign the charter too. We rest because I had cast two spells that day.

When we woke up we told Bracksor that we would attempt to clear the room and learned we would get 500 gold pieces if we managed to succeed. We head over and Torm tries to scout the inside and in the end I had to cast a spell to see through in the darkness and Torm spots a familiar friend and we decide to get out because the familiar friend is the skeleton that was at least ten feet tall with its annoying arms and stuck in a red circle. If anyone steps into the red circle they activate the skeleton. Luckily it looked beat up, but at this point we decided to stop in consideration if we were going to go ahead and continue to attack or not. Either way, I do know that we're going to need a longer light source.

To be continued



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