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The Great Necromancer
Author:
Rudolph Schmidt PM
In the Realm of Mundus a secret war has been waged since the dawn of time. An ancient force known only to a few as the Great Necromancer rises once more. As plague and corruption spread out from the edge of the world upon unsuspecting settlers in the Frontier Lands, what may be the last chapter of an ageless conflict for the fate of Mundus finally comes to a world shaking climax...
Rated: Fiction M - English - Fantasy/Adventure - Chapters: 7 - Words: 58,260 - Reviews: 6 - Favs: 4 - Follows: 2 - Updated: 04-28-13 - Published: 12-24-12 - id: 3085716
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THE GREAT NECROMANCER

INTRODUCTION

In the Realm of Mundus, it is the year 1394 of Jerome's Fire, an age marked by the emergence from the generations long Dark Age that saw much of the worlds population perish to famine and plague, as dark clouds of volcanic ash darkened the skies to turn once fertile farmlands into lifeless and barren wastelands dominated by massive storms of dust. In the time since this emergence from darkness, the old world of the Founder Lands, which birthed the great empires of man, began to look outward for new shores, in search of fertile lands and new opportunities. Explorers lauched great expeditions of discovery, some driven by adventure, others by hunger, and yet more by greed.

The Frontier was found by Yerensian sailors in the year 1081 J.F., chasing old myths, they found a vast continent with bountiful southern lands of rich soil, and deep northern forests of long nights and cold winds which blew down from the icy North Sea. Soon the empires of man vied for dominance of the new lands, and they were not alone, for in the northern lands of the long night there lived a long isolated nocturnal civilization of ari-blood, a race divergent from man with large eyes the could pierce the veil of night, they called themselves the Tes Varr.

A crusade against the indigenous peoples was summoned. led by the zealous knights, pitiless church ordained warrior-judges, with endless ranks of common men seeking absolvement of sin through purging the enemies of the Church of Order. Seeing the demonic idol worship by the natives, and fearing the coming new Dark Age, the theocratic Arch-Justice of the Trivium called for the Judication of the Tes Varr, a war of forced conversion that would end only in obediance or death. Fielding a vast army of armored knights and assisted by a powerful clan of Mages who bore new weapons of war that spewed fire and launched thunderous booms that could crack the best of defenses, the Tes Varr could do little to defend their lands. Yet, the indigenous Tes Varr armed only with war-bows and crude iron spears resisted, refused to ever surrender, fighting to the last man woman and child. In the end, despite their bravery, the Tes Varr were no more, every thing that had marked their existance was ordered to be put to the flame and purged from existence.

It has been over two hundred years since the genocide against the Tes Varr was carried out. Settlers who now reside on their former lands are mostly ignorant to their existence, with strange arrow heads and shattered pieces of forgetten pottery being all that remains of the lost Tes Varr. Yet, unkown to the settlers of the Frontier, in the far north across the freezing depths of the North Sea, dark shadows stirr, driven by a long hungered vengeance as they turn their gaze south to bring forth unrelenting crusade of their own, a war in which there can be no surrender.

In its path lies a simple fisherman's son, an immigrant from the land of Mithos, unaware of the coming darkness, or the power that lay dormant within his blood...


"Knowledge is power; ignorance is also. They are but two edges of the same sword, and one may cut as sharply as the other." -Excerpt from the memoirs of Archmagister Hex, Clan Exoda.

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