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HiMeH
Topic: Anyone who knows their stuff
So.. I'm not good at writing fights and death so help?

I have two main characters, one is quick on her feet and uses a sword

the second is more agile(i can't spell.. lol) and stronger, uses kicking and punching.

They'll find all sorts of things from humans to demons to angels (or similar)

Any tips?

thanks

#1 Nov 17th 2007, 4:50am
K. Mason
If you're not great at writing about the actual action sequences, you can kind of dance around it by letting the reader know they fought, know the outcome, and then just detail other facets of the situation. For example, write about the characters meeting their foe, describe the fighting situation (talking or thoughts are usually easy ways to do this) and then gloss over the fight scene quickly only telling of key events that happened (ie death, loss of limbs, injuries).
#2 Mar 29th, 9:39am
TheDarqueOne

Personally I use all sorts of tools to plot out stories. When people say that they are not great at

wrtting something sometimes it is because they cannot plot it out properly. Visualizing the events is

not something everyone is good at doing.

So here are a couple of ideas.

1) Ever play a Role Playing Game? Not on the computer, but a live one with real people? The reason I ask

is because those games breakdown things like combat into understandable chunks. The very rules they use

define the possibilities. Try picking up a D&D rule book or something similar.

As long as you do not tell people 'Hey the battles are actually run via D&D rules and I just write

out the results' everyone will just think you are great at doing battle scenes.

2) Get yourself a big stack of blank paper. Take the first page and just do a simple sketch of the layout

of where you wish the fight to occur. This is the first moment of the Battle. Mark the Page with a 1.

Mark the positions of the participants, and any other notes (like can they see over to point A or not?).

You can also mark important locations with a letter, as in A.

Get a new piece of paper, mark it 2.

Now you start to move people around. Each page basicially represents a few seconds of action. You look

at the last page, quickly mark everybody's location on the new one, and then draw arrows or other indicators

to show where they move, or what they do.

What I suggest is that start with each character, decide what they are going to do first, and then

things play out from there. Some people will ask 'why not just do it all on one page' and my response

is 'You can, but it can get unreadable fast.". This is an odd kind of storyboard, but still useful. If you

had the space to actually lay out all the pages you could see your whole fight in one big picture.

Darque

(-)

#3 Jul 02nd, 1:54pm . Edited Jul 02nd, 2:00pm
Ten ways to spoil dinner

Ah, yes, I guess you like D&D, so do I. I understand all that stuff. Visualising is something you may be, or not be, good at. Some people don't ned to visualise though, I do. And I see the image perfect in my head. When I read s tory, I see a movie in my head.

What I do is invision something in my head, then describe what I see, adding other things that may be neccisary, thoughts, those little description things that may be added. Other crap.

#4 Jul 04th, 12:32am

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