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Girlbrainiac
Topic: Cliches, The ever changing beastie.
In the beginning there was the damsel in distress,and a great knight that would conveniently come to her rescue.

If that were the only cliche to try to avoid, we would be in business. However, as more and more stories are written, what was once original can become a little stale. Some of us (I include myself in this category) can't help but get ideas from other fantasy writers, but we all must remember that we're probably not the only ones to use that idea. Many ideas are so overused that they have become cliche.

This topic is specifically for the discussion of current cliches, their origins, and variations on each. Also for the discussion of any topics sparked by the cliche list. This is not a place to flame people on this site. Please stick to your own works, or published works, in your discussion.

Girlbrainiac

#1 Oct 21st 2006, 9:45am . Edited Jul 10th 2007, 6:30am
M.R.Sanner
::nodds:: so true . There are so many ideas that are over used . One thing people shoul watch out for is the degree of magic .
#2 Oct 22nd 2006, 7:35am
Girlbrainiac
The degree of magic?
#3 Oct 23rd 2006, 12:19am
Heatless Flame
I think what she means is that nowadays all magic is the same, either Harry Potter style or Eragon style. Which is why I'm rebelling with the use of magical artifacts in my story.
#4 Oct 24th 2006, 2:24pm
Sapphirefly
Whenever I'm told about a new fantasy story usually only two possible phrases come to mind. One is:

"That's just like Lord of the Rings" or;

"That's just like Harry Potter"

I don't want to diss either one of these series'. They are both incredible, but I see so many things these days that just look like they're a HP or LotR knockoff that it's sickening. So, I would personally state that any story that revolves around destroying an evil magical item or about attending magic school is out. So hardcore cliche that it makes the story vertually unreadable, no matter what other merits the piece might otherwise have.

#5 Oct 25th 2006, 11:22am
Girlbrainiac
In some ways, Lord of the Rings started it all. Thanks to Tolkien there has been a great upsurge of fantasy writing.

Unfortunately, he had so many good ideas that people like to reuse them. The horrible magical artifact that needs to be destroyed, the evil tyrant intent on the distruction of the world for no apparent reason, these are his inventions. Many of his other devices, however, are recreations of mythology. Middle Earth itself gets its name from Midgard of Norse mythology.

Maybe the problem is that a lot of the fantasy stories we get are ultimately based on western European mythology. Maybe if we tried a different mythological base all of our stories would be completely different.

Girlbrainiac

#6 Oct 26th 2006, 1:25pm
Qlmmb2086
Eh for the record, Sauron wasn't "intent on destroying the world for no apparent reason." He was intent upon bringing about an age of unending darkness, in which he would be lord over all of middle earth.
#7 Oct 26th 2006, 1:46pm
Sapphirefly
Which is why anime always comes out so different than English speaking cinema.
#8 Oct 26th 2006, 2:37pm
Girlbrainiac
Eh for the record, Sauron wasn't "intent on destroying the world for no apparent reason." He was intent upon bringing about an age of unending darkness, in which he would be lord over all of middle earth.

Sorry Qlmmb2086, I always get the two confused because they're both usually associated with the Evil Overlord character who is flat and has little apparent motivation for anything he does other than the fact that he is insanely evil. (I also haven't read LotR in a while.)

Girlbrainiac

#9 Oct 27th 2006, 12:30am
Running Sunrise
Even if you look to different mythos, all cultures have the same myths:

The Creation Story

The Hero and His Great Journey

The Evil and the Good

and

How Things Will Eventually End

#10 Nov 25th 2006, 11:42am
RubyXSerpent
Lorendiac:

For what it's worth, I think some writers have gone with the idea that the transformation is Mandatory and Unavoidable (or very nearly so) on the night of a full moon, but the rest of the time the werewolf can learn, with practice, to exercise his free will in only changing, human-form to wolf-form and back again, if and when he happens to feel like it. Although I'm no big expert on werewolf fiction . . .#26 Dec 05th 2006, 03:19PM

Spirithunter:

I am feeling quite inspired for whatever reason to write a short fic crammed with every cliche I can just to see how I can do. I mean more cliches than Eragon. :P That would be much fun.#27 Dec 05th 2006, 04:21PM

Becky Creighton:

Even more fun than making a completely cliched story is to put the most arrogant, annoying Mary-Sue conceivable in it. Yes, I'm looking at you, Arya. Here are some guidlines as to how to spot a Mary-Sue: (this is part of point 50)

-The status of her hair will remain the same throughout the entire series, curlers or no curlers.

-She is perfect and wise in every way. She's always the first to remember that most important long lost piece of the prophecy.

-She will always fall in love, with a Gary Stu. Why not make two flawless people pair up? They're PERFECT for each other!

-Why the heck would she need armour? Or weapons that have sharp edges, most of the time? She may be the all sensitive, just, honourable person, but she will manage to kill everything in her way, don't worry.

-Mary-Sue has the most desirable personality EVER.

-Waist, size 0. Hair length: VERY LONG. Contains a very nifty tint, even though nobody has invented hair dye yet.

-Her tragic past will reveal a dent in her personal defences (shock horror) but she will overcome that, don't you worry...

-...Not without the help of the dashing young warrior she falls for. Eventually.

-Mary-Sue is too cool to get embarrassed or miss a flaw in her fighting/diplomacy techniques.

I hope this helps on how to spot Mary-Sues within your own characters. I did, when I discovered my character Songja was going to turn into a bimbo if I didn't sort out things fast.#28 Dec 06th 2006, 02:59AM

Spirithunter:

I'll do what I can with those guidelines if I write that story. *grins* Though some of them won't count, since I'll probably have elemental people from this world, so they can have pink hair for all I care. (Except I do, so they won't.) Yes, it'll probably be about four kids (likely chosen ones of a prophecy) with elemental powers who are from this world but must go to that world to stop the pointlessly evil maniac who now wants to kill the main charries to take over the world. Once the details are worked in... yes. Cliche funness.#29 Dec 06th 2006, 05:00PM

RubyXSerpent:

You know, that's what I've always wanted to do! -grin- Howabout you do the four kids and the elements, and I'll do the orphan saves the world, while getting the girl?

Oh, and let's not forget how he becomes a master swordsman in about three paragraphs.#30 Dec 06th 2006, 05:11PM

Qlmmb2086:

"Here's a sword. Woah, you're a natural, kid!"#31 Dec 06th 2006, 05:40PM

Spirithunter:

Yes. And how they suddenly become masters of magic in less than four. Hmm... *rifles through List* They can be half-elves... who come upon some (oldish/Bromish) warrior-type guy who guides them on their journey... black-and-white... larger-than-life fire-breathing dragons of certain death to those who face them... some orc-type creature (lots of stories have them, like Robert Jordan's Trollocs)... I know there's more that can be thrown in. Suggestions?#32 Dec 06th 2006, 08:49PM

Continuing the discussion from the cliche list...

I know what you mean. Seriously, no one can learn master magic and swordsmanship in two sentences!

I'll start that cliche filled fic when I have time.

[Edited to put in all of the conversation from the cliche list. Hope you don't mind RubyX. Girlbrainiac]

#11 Dec 07th 2006, 2:39pm . Edited by Girlbrainiac, Dec 08th 2006, 1:49am
Miriam Doyle
I hate it when characters stumble 'by chance' onto their true and greatest talent, just in a couple of sentences. Like all talents, they do not come immediately, and they can only reach their peak when many events have gone past, and with much practice. And I think one of the roots of cliched main characters is the fact the word used is, 'hero'. When someone thinks of a 'hero', an image of someone in shining armour and a good moral direction come to mind, so if the 'hero' of the story doesn't possess those in some form or another, they just won't fit the 'hero' role. I think, in order to eradicate the concept of 'heroic' main characters, we should make our characters seem as normal and natural as possible without making them insanely dull. Who says that the 'hero' shouldn't struggle with his first attempts at swordplay or magic, or that he won't ever pick up a sword at all throughout the entire story? And the main character doesn't have to be a teenager or adult either. A six year old, perhaps? To sum up, we must stop having idealistic, heroic pansies stalking our stories any longer.
#12 Dec 07th 2006, 3:27pm
Qlmmb2086
"Practice is the process by which tallent becomes ability." Don't remember who said that...

But yeah, I can't stand "natural born X" characters. Even if you've got "the gift" you still have to learn how to use it.

#13 Dec 07th 2006, 8:14pm
Ink-Mouse
Some thing else that gets on my nerves that when there's a heroine involved and she's captured by some mad killer, she can retort and talk back to that killer, and she won't even get hurt! If it were more realistic, the heroine would either keep their mouth shut, or get killed. I might be a girl, (and just a little sexist) but I think that gives women a bad name! I don't think there'd be anyone that stupid!

And why can't a girl get hurt? They go into battle and come out unscathed! WTH is that?! I mean, it's okay with anime (in my opinion) but if you're aiming to be realistic, let the damn woman get wounded, dirtied, and bloodied, like some one in another topic said.

#14 Jan 05th 2007, 9:32pm
Shdwphoenix
I've gone through a couple of "natural born X" characters myself. Oops. So, until I learn how not to do that, I've been taking up characters with no powers or fighting skills to insure that they'll never improve the abilities they don't have.

What about cliches in archetypes? Assassins, for example. I'm a little wary whenever I see a character introduced as an assassin, because they're probably emotionless (or witty), devastatingly good-looking, and unmatched in terms of skill despite their young age. No one writes about the weak, fledgling assassins still scrambling their way up the crime ladder, or if they do, they're not called assassins. They're thieves. But I'm not saying you couldn't pull off a good assassin fic. I'll admit that they're very interesting to have as a character, if only because the nature of their occupation promises that you'll have all the angsting material you'll ever need. I just want to see more stories about that underdog assassin still struggling morally.

By the way, am I the only one who feels compelled to strangle something when I see that the word "assassin" has been misspelled in a summary, title, or the story itself?

What I'm wondering is this: does just having a certain archetype in the story make it a turnoff for readers? For example, at the moment I'm mapping out a fic with a ninja and a samurai as the main characters. Samurai don't seem to be overdone just yet, but ninja are another matter. It gets worse: my ninja character is female. No thanks to the popularity of Naruto (which I'm a big fan of, I'll admit, even though their ninja can get away with wearing bright colors, walk around in clothing that easily identifies them as spies and killers, and use techniques that literally summon talking animals the size of mountains), ninja seem to me more like characters to ridicule nowadays. Or maybe it's just difficult to pull off a believable ninja? At this point, I'm still wondering if I should even bother writing a story with a ninja in it.

#15 Jan 07th 2007, 1:12am
Girlbrainiac
Yeah. If I give my character power, I sometimes get a bit crazy with it... I'll admit to it. I'm trying to level most of them off now, though. I think the one that's the most leveled off at the moment has got to be a Medieval fantasy version of a private investigator. She can't fight, can't use magic, can't even see straight... She survives completely on wits, luck, and a tenacity that almost amounts to absolute stubborness.

I really don't think that ninja have been overdone at all... At least, not authentic ninja. I'm also always in the mood for a good samurai story... The operative word being 'good'. True, a lot of people use "samurai" nowadays, but not really in the form of true samurai, with a code, and their honor... And an actual personality.

Girlbrainiac

#16 Jan 07th 2007, 3:20pm
Shdwphoenix
Aww, how cute. If you have a story with her in it, I'd love to read it.

I don't think I've ever encountered an "authentic" ninja on FP, but I see a lot of parodies, so there must be something about ninja that's irresistibly mockable. What bothers me about ninja in amateur fiction is how they're usually portrayed:

- Killing mass numbers of enemies with ease. Granted, they were taught to kill, and granted, in fantasy they're associated with superhuman feats of agility and murdering skill, but see... They're supposed to be stealthy. So stealthy that no one ever realizes they were there until long after their job is finished, and even then the enemy is not supposed to know a ninja did it. There is nothing sneaky about slaughtering 20 guys in the middle of a mission. You cannot hide 20 bodies. Even if you made the bodies disappear, you cannot explain why 20 guards are suddenly AWOL. Your ninja killing 20 people just to prove his badassness and for the chance to narrate all the blood flying around is not cool. When a ninja is caught, he doesn't take out every person who comes running. He flees. Escapes. Vanishes into the night.

- The cliche ninja always carries two specific weapons: a katana and shuriken (or throwing stars, as some people call them), and commonly nothing else. That saddens me, because I find ninja weapons really interesting, and they could be worked into a great variety of plotlines if only the author would take ten minutes to conduct some Google research. Even Wikipedia is a wonderful source there. The action gets old when all you have is a "samurai sword" (which is supposed to be too long to swing properly indoors, where the ninja is expected to do most of his work. Try a knife, f00.) and some pointy projectiles. Poison a victim with a kakute (spiked ring). Get your mitts on a shoge (chain-sickle) and throttle somebody. Learn the difference between fukibari (darts) and makibishi (caltrops). It's not just about that cool Japanese sword that ten-year-old boys drool over.

- Why are they always so damn cocky? A smart-mouthed ninja ties back to the "witty assassin" cliche and fractures the "stealth" rule.

- Not really a problem with the ninja himself, but his companions. Personally, I'm baffled when I see characters named "Katherine" and "Xavier" alongside Ayame and Takeshi, especially when Katherine and Xavier are born from a local family in the village just like Ayame and Takeshi. Am I supposed to believe the ninja clan decided to pluck a western name out of thin air and gave it to their child? How many good serious fantasy fics taking place in a medieval Europe setting have you seen with a Japanese-named character in it? So random.

#17 Jan 08th 2007, 8:43pm
CatScan12
For me it's the normal earth boy/girl who gets sucked into the fantasy world and are the destined one to save the world from the big bad evil. I had an idea for a story (that'll probably never see paper xD) where a girl gets sucked into the fantasy world but just ends up ruining everything and getting the multi-raced band of good guys into life-threatening jams. And in the end they good guys realize they have to deal with the big bad evil themselves instead of relying on the good ol' standby prophecy. They grow as people, find their inner strength, blah blah blah. It's all very Oprah...Or something like that.xD
#18 Feb 28th 2007, 1:41pm
Evil Minion Number 2
The “girl/boy from earth comes ot fantasyland” cliché reminds me of an anime I saw not too long ago. In this anime, it has the same basic plot (a Japanese boy gets transported to the fantasy land and dubbed the demon king because he has black hair and black eyes,) but some of the little things redeems it so well. Like, he accidentally asks another guy to marry him by slapping him at dinner, then three seconds later challenges him to a duel by picking up the other guy’s knife. And your classic military dude has a passion for cute things and makes stuffed animals in his spare time. Really, I can’t say how wonderful that series is, despite its cliché plotline.

Sadly, I have a thing for cliché assassins and thieves… What can I say? They’re usually where all my favorite banter comes from! And I have a love of the cold personalities. Everyone has their guilty pleasures, mine’s a rogue. That might just be because I’m such a big fan of Garrett from the Thief games. And Artemis Entreri from RA Salvatore’s books. … And Varden from the Interloch webcomic… And Casper from the Darken webcomic… Wow, I really do have a thing for rogues.

And speaking of rogues, that’s what the modern day equivalent of a ninja is in fantasy. They both fill the same nich, if not in different way. But because they both serve the same purpose, people only use ninjas based off their reputation of being “uber assassins” and saying that defeating a squad of them is a feat.

Really, I think a cliché is alright if you can play it well. The only kind of BAD cliché in my mind are the ones that are used badly and dully.

#19 Mar 06th 2007, 3:30pm
Girlbrainiac
I like the ones that survive more on their wits and charisma than anything else... Which is why I like Jarlaxle... as well as Artemis Entreri. Jarlaxle's got a happy-go-lucky attitude that's well complemented by Entreri's classic coldness. It's the interplay between the two different personalities that has me LMAO.

And, yes, I don't have a thing against incorporating a few cliches into your story... AS LONG AS YOU MAKE THEM YOUR OWN. Make it new and exciting, not the stale old bread that some stories have become.

Girlbrainiac

#20 Mar 07th 2007, 8:42am
London Ivy
The thing is that fantasy doesn't have to be a cliched LotR knock off. Afterall, all you have to do to write fantasy is to make the story fantastic or surreal in some sense.
#21 Apr 25th 2007, 6:30pm
LandUnderWave
A good way to help yourself avoid the 'ninja' cliche, is to call them shinobi or onmitsu. The word 'ninja' has been used so much that I feel cliched just typing it! *laughs* I don't think I'd be writing a guy who walks around killing everyone who sees him and only wears black/something else easily identifying his profession. (Oh! And the idea of an onmitsu means that no one is going to be sending out squads of them. They're supposed to be STEALTHY! i.e., they'll poison somebody instead of slaying them with lots of spattering-all-over blood.

And I love Kyou Kara Mao, too. It's not really cliche, because it's believable. Things are not going to be the same everywhere you go, be it language, customs, manners, or food. That's one of the things I liked most about it right off.

Lilz

#22 Apr 28th 2007, 4:58am
Girlbrainiac
It's not the word ninja I have a problem with, though those are also words used to describe the same thing and can be easily used to mix things up. What I have trouble with is the portrayal of them. As it was said before, the sign of a good ninja is in doing a job without anyone knowing he was ever there, not in slaying all the guards mercilessly, thus bringing attention to himself, at which point he has to kill more guards.

The idea is to sneak in in whatever clever way he can devise, do his job, then sneak out again.

Girlbrainiac

#23 Apr 29th 2007, 5:58am
RainingStars170
I just want to say, that even at an extremely young age, your imagination can surprise people. For example, I was babysitting my youth pastor's three-yr-old little girl, who said to me, "Can I tell you a story?"

"Of course."

She told me that there was this beautiful princess, and I began to guess where the story would go, but then she said that there was this evil snake who came up to the princess, bit her and she DIED. (At which point her eyes expanded and her face came very close to my own. It was creepy) I was pretty shocked that she could be so morbid, and that she would think up such a plot twist. Then she said that the princess's MOTHER, not prince, didn't want her to die, so she got the healing potion, and the princess drank it and came back to life!

"And she married the prince and they lived happily ever after?" I prodded.

She nodded.

I have NO idea where she picked up that story, but it makes me wonder that such little children and think up stories like that. I may speak differently if I had such a little sister of my own, but for now it still amazes me.

~Rain

#24 Apr 29th 2007, 2:38pm
LandUnderWave
*nods* I agree. But for me the word 'ninja' conjures up cliched images, because... I'm not sure why, exactly. It just does. Maybe because people use it too much for cliche characters?

Lilz

#25 May 03rd 2007, 7:44am
Evil Minion Number 2
I think the ninja thing came from the welsite realultimatepower.com, along with several movies and media shows. Really, due to the common use of assassins and what not, I think try to avoid having characters who's job is to kill other characters, at least main ones.

And isn't calling younger people creative a cliche in itself? :P I just remember how disappointed I was when I ended up working with 3-year-olds at a daycare. XD Not to say that they don't tend to be more open with ideas...

Fun with cliches has been something I've been doing recently. Like, with all that black you see all over, I've been wondering why characters have been wearing it so much. To be cool. Well, how do you stop them from wearing so much of it? Make a character who can turn the color black on cloth into a dangerous, burning substance. Thus, Tint the color mage was born.

#26 May 09th 2007, 8:14pm
Running Sunrise
Evil Minion, that has to be the most.. fascinating... awesome... ingenious thing I've ever heard. Is Tint an OC of yours? Cause he'd kill the crap out of one of my main characters, Lon. However, there is a reason for Lon to wear all black- it's a sign of his status among the organization he works for. I based it off the belt color system in martial arts, where black belts are masters. Lon takes pride in the fact that he can wear the color black and others can't. I'm still not sure if his apprentice should be green or blue though I'm leaning more towards blue. And my newest character, poor her, she has to wear all white.
#27 Jul 12th 2007, 1:41pm
Girlbrainiac
Heeheehee. Most of my characters, I'm afraid, tend to wear earth tones, or, in some cases, clothes that scream "utter poverty", lol. Only the rich get brightly colored stuff. Tint might have a field day with Anya (who wears a black cloak and a plain gray robe) or Robyn (who's in mourning, so she wears black), or Azrael, who's Death and so wears black because it comes with the territory.

Now to random cliches to rib... What's with making all these characters young? Why not more characters in their thirties? I'd like to see more characters that are sure of their place in the world... set in their ways and stubborn. They're much more fun to take out of their comfort zone than children are because children tend to be more adaptable.

Kids are, let's face it, idiots when it comes to anything that requires experience. It's also a lot more interesting (and believable) to give your character an odd set of skills based on former professions as well as their current one. Some authors insist on giving their youg charactters all kinds of skills, but have very little reasonable explanation as to how they acquired and became world class in a certain skill, other than that they're quick to learn (WAY overused). With an older character, you have more years for them to develop different skills betweeen switching jobs once in a while, or just keeping up practice in certain skills.

For example, I have a thirty year old woman who was trained as a thief beginning at age five, and an assassin beginning at ten. She made her first kill at fifteen, and was in the top spot in the guild by the time she was twenty. At twenty-two, she met with a major life-changing internal crisis, ran away from the guild and joined a convent. She still has many of the skills from when she was a thief and assassin, but she now knows how to tend to wounds with herbal medicines, how to tend to emotional wounds, and has a great deal of sympathy for the poor (as she started poor herself).

My two cents.

Girlbrainiac

#28 Jul 12th 2007, 8:57pm
Lord-of-Fools
One of my main characters is dyslexic!

Hmmm... I don't get what's with dungeons. Whenever I've written fantasy I've always had actual prisons, though one had a reputation similar to that of Alcatraz or Guantanamo Bay. There've been prisons for ages and not all prisons have dungeons. What about a prison galley for instance? Or convict prisons in colonial places?

Tolkien's characters were all old. Aragorn was 87, though that translates to mid-twenties I suppose. Merry and Pippin were the youngest on the whole adventure, having just come of age. Frodo was in his fifties. And the Elenium and the Tamuli by David Eddings (and several other similar stories by him and others) have featured the clichéd jaded old soldier, which is just as annoying as boy hero imo and lends itself to many other genres. ESPECIALLY annoying is that they often seem to win the girl, even though she's often more than thirty years younger than him. I'll admit this does happen in real life on occasion, but seriously. Why can't he be content with an older woman instead of loving the girl he's helped raise. That creeps me out.

I guess many characters are young because in the past a lot of fantasy readers have been younger. This might not be true any longer, but it has been. Writers are trying to make their characters relate to the readers and vice versa. Besides, it's also quite inconvenient to have your character suffering from arthritis of brittle bones, or some other such age-related illness. It's interesting in secondary characters, but tends not to work well with the protagonist.

#29 Jul 13th 2007, 2:44am
Girlbrainiac
ROFL. That's because there haven't been that many people that have tried writing their characters with arthritis and brittle bones. The only example I can think of at the moment (and actually written quite well, though it technically isn't high fantasy) is Sophie in Howl's Moving Castle by Diana Wynne Jones. She may be a young woman in that 90 year old body, but she acts and feels just like a feisty old lady.

I think an arthritic character would be interesting to see once in a while. Give them a true physical illness and see how differently they handle certain situations than the youth in peak physical condition. I think that a lot of authors shy away from the physically unfit characters in fantasy just because it's inconvenient for them to try and write.

Girlbrainiac

#30 Jul 13th 2007, 6:41am
Evil Minion Number 2
Tint was an idea I had for a character a while back that I can never find a use for in a story. One of those little plot bunnies you love too much to give away, but can’t use yourself.

While toned down colors make sense, black is a color that’s a little hard to make. Not to mention, it would fade quickly in a medieval setting.

And, using martial arts belts can be a bit confusing. You see, different types have different belt systems. the most commonly known/used one is the Shao-Lin Kung-Fu system that goes White, yellow, blue, green, brown, black. As soon as you have a black belt for a year, you become a first degree black belt, a second degree black belt after two years, etc.

But, there are several other systems that are both easier and harder to rank up in. My old Tai-Kwan-Do class had two bands in the next color in order to succeed to the next, different shades, and even purple added in.

Don’t mind that little rant, that’s another of many subjects I have interest in.

Honestly, I have to say kids are a lot easier for people to use because they aren’t masters of whatever subject they’re studying, therefore the author doesn’t have to be a master of it themselves to make a character with some interest in it. While annoying to people who have studied and participated in these things (you have no idea how annoyed I get with people who generically pick a lock. Epically if they only use a toothpick or a needle. It just doesn’t work that way), it’s a good excuse that I admit I use often.

I think an arthritic character would be interesting to see once in a while. Give them a true physical illness and see how differently they handle certain situations than the youth in peak physical condition. I think that a lot of authors shy away from the physically unfit characters in fantasy just because it's inconvenient for them to try and write.

Well, most authors write what they know (or at least can relate to a friend about) and some illnesses just can not be recreated acurately in a story. There was this story I read in one of my classes that infuriated me because it was written from a train of thought style for an autistic kid. I have several friends who are slightly autistic, and a younger cousion who has downs syndrome. I would never believe them to think in such a stupid manner. Now, little handicaps people can all relate to such as not being able to use a hand that's broken or arthritis is a diffrent story, but that's one of the main reasons I try to avoid using diseases and defects I don't personal know someone who has it.

#31 Jul 13th 2007, 11:46am
Girlbrainiac
I would agree on staying away from mental diseases, and certain physical diseases when writing your characters unless you've done extensive research on the subject and have met or seen someone with this disease.

I'm working on two different characters with problems because of past injuries. One is missing her right eye. The other has a weak leg because it didn't set quite right when it was broken before.

For Lana, the one with the missing eye, the research is rather simple. Just close or cover one eye and try to walk around and look at everything, throw things, etc. First off, her range of vision is cut in half. If something approached her on the right, from behind, she wouldn't be able to see it until it got slightly in front of her, or she turned her head in that direction. Her depth perception is a bit off, so she wouldn't ever be able to throw knives accurately (she can judge the distance by how large objects are in comparison to each other, but other than that...) She sometimes trips on things that are out of her range of vision.

For Jean's leg... She can walk, with a limp, granted, but she can walk. RUNNING is another matter. She can get her legs to move a bit faster, but she has to watch out for doing longer strides. She can't put too much of her weight on it, or for too long, or it will collapse beneath her. She absolutely refuses to use a cane, because it makes her look weak, but she does occasionally use rails, chairs, tables, bars, people, etc. for support when she needs it. It's when climbing that she has the biggest problems. Her bum leg basically gets dragged up the ladder by her other working appendages. With stairs, she has to use the rail. She would NEVER be able to shimmy up a rope all by itself because she doesn't have the strength of arm to use anything less than all four limbs.

Girlbrainiac

#32 Jul 13th 2007, 2:30pm
Miriam Doyle
I have a character with a disease...well, a curse, really, that makes him blind. I know this sounds crazy, but because I write from his point of view, I wrap a scarf around my eyes so I can't see and then feel objects and listen to sounds very carefully to try and find how he would describe them. Also, when I see a blind person on the bus or something, I note how they walk and how they react to things. They tend to look around really quickly towards me if I walk loudly nearby them.
#33 Jul 13th 2007, 7:27pm
Evil Minion Number 2
Hum, assassins. Just want to bring the conversation here while flooding GB's board.

Now, I am strongly opposed to the idea of assassin guilds. Any major network of assassins the common public can contact, and who have a bloody symbol is just plain stupid. They would be hunted down by authorities so quickly. Not to mention, a guild of assassins would mean there'd have to be a LOT of people wanted dead in the city for them to keep a good income. And, if that were the case, then the security companies would be getting all sorts of money for protection, and research for changes would go into it. Fameous assassions make even less sense. A good assassin is one who won't be detected, thus won't be followed and tracked back to their clients. So, how do you get fameous, if the trademark of a job well done is not being known?

#34 Jul 13th 2007, 10:18pm
Girlbrainiac
Heeheehee. How did Jack the Ripper become famous? He was never caught, but they always knew when he had struck. He had his own trademark, so to speak.

My former assassin had daggers that would leave a certain type of wound, The large puncture wound from the blade, then two small puncture wounds on either side from two sharp prongs at the end of the crosspiece. Few ever really knew who she was, what her true name was, nor what she looked like, but they always knew when she had struck.

I pretty much agree with the assessment of assassin's guilds... I don't employ any in my stories. All assassins work for several different criminal organizations. I can, however, see there being a state sanctioned assassin's guild if the culture works like that.

Girlbrainiac

#35 Jul 13th 2007, 10:44pm
RubyXSerpent
Hmm...how about an assassin's guild with only a few members whom only some people know about and dare not speak of for fear of being killed? And what if no one knows where said guild is, and contact the members very discreetly, so the authorities CAN'T lash back at them?
#36 Jul 13th 2007, 10:45pm
Evil Minion Number 2
No body even knows if Jack the Ripper was male or female, but an assassin and a mass maurder are two different things. People don't seek out a mass maurder and pay them to do what they do. And, a mass maurder usually works alone, with no contacts, and Jack the Ripper and other mass maurders were fameous because of the fatc they never were caught, not because of who they killed. (Jack The Ripper only killed 5 girls, all whores. The only thing that made the case so fameous was because of the extensive searching the authorities were doing when the fith maurder took place, and how... creative the bodies were when found.)

But, I like the idea of assassins working only for crime lords. They'd have a MUCH easier time concealing their identity, though their employers might be found pretty quickly with the targets...

Hmm...how about an assassin's guild with only a few members whom only some people know about and dare not speak of for fear of being killed? And what if no one knows where said guild is, and contact the members very discreetly, so the authorities CAN'T lash back at them?

Hum... makes one wonder when witness protection programs came into place. If no one knew where the guild was, hwo on earth would they get new members when old ones were knocked off or retired? (I'd retire very early if I were an assassin. Ten years of killing people and seeing the after maths of it would sure have a toll on you. And, people might be able to catch the members if they all go insane.)

Why couldn't authorities be able to lash back? Surely the people in charge would NOT like the idea of an assassin out there who could kill them, and would pay quite the reward for the found assassins.

#37 Jul 14th 2007, 5:39pm . Edited Jul 14th 2007, 5:41pm
LandUnderWave
Maybe they line people up- everyone finds themselves a replacement or two fairly early on, and then when they retire or die, their successor takes over.

Possibly an assassin's guild lives in one country(or whatever), and only accepts jobs for enemy countries? Not sure if they'd still be assassins then, though, and not some sort of elite secret service.

Lilz

#38 Jul 14th 2007, 6:18pm
Girlbrainiac
But, I like the idea of assassins working only for crime lords. They'd have a MUCH easier time concealing their identity, though their employers might be found pretty quickly with the targets...

True, but crime lords are harder to retaliate against when they have their whole organization around them. Just look at the way the mob works, lol.

Hmm...how about an assassin's guild with only a few members whom only some people know about and dare not speak of for fear of being killed? And what if no one knows where said guild is, and contact the members very discreetly, so the authorities CAN'T lash back at them?

Hum... makes one wonder when witness protection programs came into place. If no one knew where the guild was, how on earth would they get new members when old ones were knocked off or retired? (I'd retire very early if I were an assassin. Ten years of killing people and seeing the after maths of it would sure have a toll on you. And, people might be able to catch the members if they all go insane.)Maybe they line people up- everyone finds themselves a replacement or two fairly early on, and then when they retire or die, their successor takes over.

Heehee. I like the idea of the guilds taking kids off the street, teaching them to kill and steal from an early age. When they do good things for the guild, they get rewarded with better pay, better privileges, higher rank, etc. When an assassin is knocked off, there will be a younger assassin to take their place. And the only way assassins are allowed to 'retire' is to die. Anyone that tries to leave is hunted down and killed.

Why couldn't authorities be able to lash back? Surely the people in charge would NOT like the idea of an assassin out there who could kill them, and would pay quite the reward for the found assassins.

True, but if no one knows who the assassin is, even if they know who they work for, it's kind of hard to find someone who's used to staying hidden.

Possibly an assassin's guild lives in one country(or whatever), and only accepts jobs for enemy countries? Not sure if they'd still be assassins then, though, and not some sort of elite secret service.

Heh. What I meant by state sanctioned assassin's guilds is that perhaps the country has an allowance for retribution against someone that has wronged you. In that case, you go to the assassin's guild and order a hit on the guy. No interference on the part of the law.

#39 Jul 14th 2007, 7:44pm
Lord-of-Fools
Ahh, Evil Minion, but Jack the Ripper was neither assassin NOR mass murderer. Assassins make contract-killings and get paid, mass murders kill a whole bunch of people all at once (think Columbine Shooting Tragedy etc.). Jack the Ripper was a serial killer, meaning he killed a lot of people, leaving his own trademark (there are several types of serial killer though), most meeting the same requirements (low-class women, youngish, prostitutes).

Just had to clear that one up :P

#40 Jul 14th 2007, 9:07pm
Evil Minion Number 2
True, but crime lords are harder to retaliate against when they have their whole organization around them. Just look at the way the mob works, lol.

The mob is an interesting thing, considering they only rose to the power they have because of the 18th amenment, and the public's willinglyness to put up with them. After a while (when it was no longer in effect) they no longer had a need for them, but they had had such a good hold in their standings, they couldn't be destroyed (at least, in the US)

Heehee. I like the idea of the guilds taking kids off the street, teaching them to kill and steal from an early age. When they do good things for the guild, they get rewarded with better pay, better privileges, higher rank, etc. When an assassin is knocked off, there will be a younger assassin to take their place. And the only way assassins are allowed to 'retire' is to die. Anyone that tries to leave is hunted down and killed.

Taking kids off the street at an early age is a good idea, since it's a way of life for them. Though, some events an assasasin will witness will be a bit scaring, and could some serious personality/mental damage, making them MUCH easier to find in the general public.

I just bring this up because a lot of people even in the police force end up retiring early because of what the witness, and because they arn't fit enough to keep up with the compition. One story that's always stuck with me was my former teacher who was a lawyer for children's rights. She once had to defend a client who had killed his own kid and was wailing, "I want my baby back!" through out the whole trial. I'm guessing that only comes from people with safe, well established childhoods, but even people who havn't had the best of experiances could be mortified by some of the stuff they'll witness. Everyone has someone they love, such as a brother, a friend, a boss, etc, and can therefore be dramatically effected by other assassins themselves.

True, but if no one knows who the assassin is, even if they know who they work for, it's kind of hard to find someone who's used to staying hidden.

Money and survival can be quite the motivators, depending on the person. No one can cover every step they've taken. The maker of their weapons could be found if they leave behind even a needle at the scene of the crime. If they use uncommon poisions, they can be tracked down by finding the manufactorer or sorce of the poison.

Possibly an assassin's guild lives in one country(or whatever), and only accepts jobs for enemy countries? Not sure if they'd still be assassins then, though, and not some sort of elite secret service.

Heh. What I meant by state sanctioned assassin's guilds is that perhaps the country has an allowance for retribution against someone that has wronged you. In that case, you go to the assassin's guild and order a hit on the guy. No interference on the part of the law.

But your stuck with the laws with the land your going into if you get caught in the act. Though, an orginization in another country would be extremely hard to track, even if they leave evidence. Even more so if they're a few contries away. Magic transportation would help a lot there.

And, thanks for setting me straight on the terms. :P Serial killer sadly always makes me think of 'cerial killer,' someone who kills Trix and Frosted Flakes. Just like necromancer makes me think of 'neck romancer.'

#41 Jul 15th 2007, 10:31am . Edited Jul 15th 2007, 10:33am
Heatless Flame
What about a Guild of Thieves? I thyink those are more realistic than assassin guilds.
#42 Jul 15th 2007, 10:32am
Evil Minion Number 2
What about a Guild of Thieves? I thyink those are more realistic than assassin guilds.

Well, depends on how the thieves guild works. A place where theieves can go to sell their stuff on mass scale would be shut down pretty easily. But, a place where huge jobs and the like are planned and funded (for, like, 75% profits) would make good sense to me. As long as they switched up their places and ways.

Sadly, I think theft would commonly work on the same scale theft works in the modern era. Step one, watch a house. Stepo two, wait for someone to leave. Step 3: get in with out setting off any defenses, and get anything you can carry, then run away.

#43 Jul 15th 2007, 10:40am
Girlbrainiac
Yeah, I've always seen the Thieves' Guilds as working similarly to the mob. 1) Run by a big boss with no, or few scruples. 2) Any money they get illegally is run through legitimate businesses to clean it up. 3) They don't work only in thievery. They have their fingers in extortion, smuggling, prostitution, assassinations, bribery.... 4) They have all sorts working for them, from the common pickpocket to the stealthy bandit, the common brute to the cool assassin.

And they're usually in cities where the 'law' is safely embedded in their pocketbooks.

Taking kids off the street at an early age is a good idea, since it's a way of life for them. Though, some events an assasasin will witness will be a bit scaring, and could some serious personality/mental damage, making them MUCH easier to find in the general public.

I just bring this up because a lot of people even in the police force end up retiring early because of what the witness, and because they arn't fit enough to keep up with the compition. One story that's always stuck with me was my former teacher who was a lawyer for children's rights. She once had to defend a client who had killed his own kid and was wailing, "I want my baby back!" through out the whole trial. I'm guessing that only comes from people with safe, well established childhoods, but even people who havn't had the best of experiances could be mortified by some of the stuff they'll witness. Everyone has someone they love, such as a brother, a friend, a boss, etc, and can therefore be dramatically effected by other assassins themselves.

Yep. Some would go crazy, I think, some would become emotionally distant, cold... Still, it being a way of life and all... Some of the adverse effects might be brought down just a bit.

Girlbrainiac

#44 Jul 15th 2007, 11:13am . Edited Jul 15th 2007, 11:45am
RubyXSerpent
What if you've got both an assassin's guild and a thieve's guild? And they didn't like each other too well?

See, the way my assassin's guild is this; you find out where its located by any means, if you want to join THAT bad; you appeal to the boss; he tests you;you're in!; It's pretty simple just based on that, but once you get down to it, it's darn near impossible. Only the best can get in. (They don't kill the ones that fail, either. They go back to their regular ways of life--this is probably how all the info on the assassin's guild leaked out in the first place.)

Second, they're not cruel people. It's business. Someone contracts them, and they kill the one they're asked to kill. Then the buyer pays up. It works the same for the thieve's guild, and every other guild in my world. The only exception is the fact that you're not allowed to speak of the assassin's guild, for fear of being killed. The assassin's like their secrecy, but they gotta make a living.

And the assassin's are either excessively brilliant, or they're completely WHACK. There are a few exceptions, though...

#45 Jul 15th 2007, 12:21pm
Girlbrainiac
Hm... I would think that killing the ones who fail would discourage absolute incompetants that aren't willing to put their necks on the line to earn their pay. Assassinations are dangerous, and if you want only the best, you have to weed out those that would die too easily, who might blab out your secrets, or who would run away at the first sign of mortal peril. Just a thought on the matter. Only those that are absolutely confident in their abilities would be allowed into the guild. I also think that the test should include actually killing someone, as you don't want to let in anyone that has qualms about it. An assassin should be able to kill without a moment's hesitation... but beware those that actually get a high from killing. Those freaks will kill more than is necessary and put the whole project in danger.

My two cents on the matter.

Girlbrainiac

#46 Jul 15th 2007, 3:35pm
RubyXSerpent
As I've said, they aren't cruel people. They are actually quite kind, and generous when it doesn't come to their job. Strange, I know. It's a job, a way of life, a career. They are free to live outside the guild, marry whomever, do whatever, as long as they don't reveal what they're doing. But, I suppose my world works much differently than the ones most people are used to seeing. That's good then. XD

And, if it's any consolation, the thieve's guild DOES kill the ones who fail their recruitment tests. They also meet the make the canidate wear a blindfold during the interview of sorts, to test them in different ways including working in darkness and not allowing them to see the guild members. And, only four people in the history of my series have been allowed to resign from the theive's guild. The rest are either killed or forced to stay. But, same principles of the assassin's guild. The members can marry outside the guild, live outside the guild, have a second job outside the guild, and so on...

#47 Jul 15th 2007, 3:59pm
Evil Minion Number 2
Well, how exactly DOES the thieves guild work? What do they do? How many people are in charge? How is it decided who is incharge? Really, stealing stufff dosn't take too much skill. Stealing with out being traced isn't as hard as killing with out being traced, but a bit difficult.
#48 Jul 15th 2007, 5:19pm
RubyXSerpent
Well, how exactly DOES the thieves guild work? What do they do? How many people are in charge? How is it decided who is incharge? Really, stealing stufff dosn't take too much skill. Stealing with out being traced isn't as hard as killing with out being traced, but a bit difficult.

What do they do?

Kinda obvious. XD Steal under the orders of the person who calls on them. They don't keep the things they steal, they steal it for someone else and then get payed for doing so.

How many people are in charge?

Each guild in my world is run by a Constable. Constable Sparrix (Lawl. XD) runs the thieve's guild. (I'm truly aware, that in RL, a constable is a pretty low position, but in my world, it's the highest position one can hold. There are twelve true constables in my world, and they meet once a month to discuss all of the world. There is no king/higher power/other thing above them. They work together.

How is it decided who is incharge?

The people of the guild/city chooses their leader. Sparrix was chosen as constable simply because he was pretty. XD JK. It's because he showed himself to be a capable leader who was ruthless and ambitious in what he did.

Really, stealing stufff dosn't take too much skill.

It really depends on what they're stealing, you see? And, the harder the robbery, the higher the pay.

#49 Jul 15th 2007, 5:49pm
Evil Minion Number 2
Well, you'd have to have a way to get minor things for your daily bread.

Most uber hard things to steal would take months of survalance, mapping of times and guard shifts, the knowledge of what's all between you and the object, the figuring of how you'd get past those defenses, figuring just how long that'd take and when you'd have that much time. A second plan if the shift changes, etc.

But, a common theft involves a few simple steps. Take rock. Throw through window. Run in. Grab anything that's shiney. Run out. Run the heck away.

Most theft that occurs is the second choice, since it costs next to nothing, there is much less planning involved, and ANYONE can do it.

Oh, another question. What of people who steal who ARN'T a part of the thieves guild?

#50 Jul 15th 2007, 5:58pm . Edited Jul 15th 2007, 6:00pm


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