Home Just In Communities Forums Beta Readers Dictionary Search Login Register Extras
Mindwarp's Forums » Nations RP Topic Subscription

Forums » Nations RP » Nomads
Author Post
Mindwarp
Topic: Nomads
This section is for those who want to play an ethnic group that may not be a political power or state. You may play the group after you receive permission from the ruler of that particular area and are approved here.

Information needed:

Title of group:

Common religion(s):

Area of inhabitance:

basic Customs:

Common Professions:

#1 Dec 05th 2007, 4:36pm
Girlbrainiac
Title of group: Valley Elves

Common religion: Not any one common religion to all. Will worship any good god, usually ones that espouse hospitality and art above all. Some worship particular Elven gods.

Area of inhabitance: Small villages, towns, cities, etc. You can find them just about anywhere.

basic Customs: They are the most hospitable people anyone is likely to meet, fairly naive on the whole, but good folk. They would give practically anything to a guest, even at great expense to themselves. They make no distinctions between the races or types of people, taking in anyone that asks. They are pacifists and believe that violence is not the answer. Generally of the belief that all people, regardless of race or gender, are created equal.

Common Professions: Craftsmen, artisans, etc.

((Feel free to use some as NPCs, but make sure they generally conform to the way I've created them.))

#2 Dec 06th 2007, 8:31am
Girlbrainiac
Title of group: Bloody Jean's Pirate band

Common religion(s): Some worship some sort of god of the sea but most, like Jean herself, worship no god whatsoever.

Area of inhabitance: The decks of ships on the open ocean, different port towns, and a secret cove that they keep to themselves.

basic Customs: They raid ships and would do basically anything to get money or whatever else they want. Generally not ones to be bought unless the sum is just too much to pass up. Bloody Jean herself will sometimes enter into alliances with kings, but she serves no one but herself, and such alliances will last only so long.

Common Professions: Pirate, cut-throat... The dregs of society.

#3 Dec 06th 2007, 11:10am . Edited Dec 06th 2007, 11:12am
awilla the hun
(Yes, she was the pirate band I was thinking of when I said that the merchants were under attack.)
#4 Dec 06th 2007, 12:41pm
Mindwarp
Both groups are approved. Have fun.
#5 Dec 06th 2007, 12:56pm
Andrew Keith
Title of group: Refugees of a mass execution in a faraway continent. Generally call themselves "Freedom Savants," as they were hunted for uniting together for a senate-based democracy in their homelands. There are roughly 800 of them.

Common religion(s): Theological god and church system, but has little power as their god is overruling the world

Area of inhabitance: Currently in two small sloops and small tugboat-sized rafts being towed by the two sloops. Really looking for anywhere to live now, in freedom.

basic Customs: Practice free will and full democracy of everyone voting on what to do, such as the majority voting to flee by boat. They are very generous, kind, and grateful for any hospitality or assistance offered by anyone.

Common Professions: Artisans, merchants, leaders, basically anything lawful, including soldiers.

#6 Dec 06th 2007, 2:21pm . Edited Dec 06th 2007, 2:40pm
Mindwarp
approved. This looks interesting.
#7 Dec 06th 2007, 2:24pm
The Ferrett
Title of group: The family of mismatch

Common religion(s): None.

Area of inhabitance: Deserts

basic Customs: a small wandering caravan of 30 people, 5 breeding couples, 6 children, 8 single males, 6 single females. Are trying to find a place to rest. Have a right of passage ceremony every moon.

Common Professions: trackers, guides and shamans.

#8 Dec 06th 2007, 6:17pm
Mindwarp
I have deleted your prior posts as you were not yet approved. Please make sure of the rules before posting.

And with that: approved!

#9 Dec 06th 2007, 6:23pm
Lavie
Title of group: Diverans

Race: Humans

#: Several hundred

Common religion(s): Realist

Area of inhabitance: None, though they do prefer mountainous areas

basic Customs/info: they are trying to find a safe place to live out their lives while rebuilding their nation. generally they try to stay out of conflict.

Common Professions: pilots, engineers, mechanics, others that i cannot think of at the moment

They were displaced by a war that destroyed thier home land of Divera, now they wander the world on the Fenrir, an airship!!!

((I ABSOLUTELY HAD TOO, especially with all this steam punk going around!! and it adds some interesting plot...))

#10 Dec 11th 2007, 10:37am . Edited Dec 12th 2007, 3:23am
awilla the hun
This will probably lead to the two more high tech powersL: the ZCC or the RCC. I would prefer the latter, of course, but the ZCC is more likely, as they already have aircraft. On the other hand, Rakarskia could pay a lot for having an aircraft of its own.
#11 Dec 11th 2007, 11:16am
Mindwarp
After much consideration... Approved. Have fun Lavie!
#12 Dec 13th 2007, 5:43pm
Firesky
Okay, here they are...

Name: The Kelnan

Type: Horse Nomads

Location: Thank you mindwarp. The Plains to the right of Laodicea which are hundreds of acres wide. Uncharted territory.

Tech: They are a horse people, whose armor is mostly made of leather, and use bow and arrows. Their elite warriors, of which are only numbered 20, also use steel Scimitars. How they got these weapons is a bit of legend, but aparently

they defeated, or fended off, a more technologically advanced nation in the past and took 20 scimitars as a reward. They do not mine for anything, nor do they want to or have the knowledge of.

#'s: They can only have 100 people in the tribe at one time, and whenever a child is born, an old one must pass away. Thus is balance maintained.

Gov't: Ruled by the one old one who does not pass away until natural death. The Tribe Elder, or Sazigach.

Fighting abilities: The elite horsemen are both masters of the Bow and the Scimitar while riding. They train their horses from birth, and after many generations of selective breeding, their horses are some of the best around. Trained without fear, these horses won't buck in the face of thunder. Everyone in the camp is trained in the use of the staff and the bow.

Customs: Sazigach is supported by six shamans, one for each element of the world: Fire, water, earth, air, ice, and thunder. No one knows however, how they discovered the element of ice as it is mostly warm on their plains.. They move around the plains, setting up camp for a few years by some of the wooded patches and the river which winds it's way through them. It is shallow however, allowing them to wade across easily. They protect an ancient stone city in the center of the plains vehemenently, and they treat it with a religous reverance. Only the Sazigach knows. Two types of bondings as well. Blood Bonds and Life bonds, though i'll explain them when (or if) the need arises for them.

I think that's all...

#13 Jan 24th, 7:22am . Edited Jan 25th, 4:22pm
Mindwarp
approved. You can have the area to the right of Laodicea.
#14 Jan 24th, 7:56am

Moderator(s): Mindwarp,
Rule(s):
  1. Forums are not to be used to post stories.
  2. All discussions, language and content, must be suitable for teens.
  3. The owner/moderator(s) of this forum is solely responsible for content posted within this area.
  4. All forum abuse must be reported to the moderator(s).
Members:
  1. Forum admin/moderator
  2. Fanatic (on site for more than 2 years)
  3. Fan (on site for more than a year)
  4. Regular (on site for more than 6 months)
  5. Camper (on site for more than a month)
  6. Apprentice (on site for more than a week)
  7. Newbie (on site for less than a week)

All times are GMT -8, US Pacific Time Zone.
Return to Top