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I think it's only fair to give some info on your character. (The last thing we need is the tavern blowing up as a character attempts some freakishly powerful attack). Name: Roger Kingsworth Height: 5'7" Weight: 134 lbs Sex: Male Age: 19 (human years) Hair: Auburn, straight and neck-length Eyes: Dark blue Appearance: Lean and muscular. Wears...heck, I'm too lazy to describe him, check him out at http://www.deviantart.com/deviation/43221595/ Weapon: Nightwoods Features: Single-edged sword (straight blade) Uses: Hacking, bludgeoning Blade Length: 3’11” Blade Width: 9” Hilt Length: 1' Weight: 14lbs Special: Made of Mithril Weapon: Percival Features: Single-edged sword (straight blade) Uses: Slicing, piercing and close range defense Blade Length: 3’11” Blade Width: 6” Hilt Length: 1' Weight: 8lbs Special: Made of Mithril Both swords are classified as zweihanders not becuase of their length but blade width and overall weight. (The largest zweihander in reality weighs about 13 lbs). Roger has been carrying them for two years. Abilities: He is extremely agile, due to his lightning fast footwork. This is not immediately obvious due to his relatively slow sword swing. He is stronger than the average human, and can hold both his swords at once (reducing his mobility but increasing his defence OR attack) Special abilities: Roger is a water Mannis (plural Manni) meaning he can control water exposed to its surroundings (this is a must). This ability enables him to reduce the bleeding of his wounds during battle, thus enabling him to last longer. Manni with great experience can change the consistency of water by rearranging it's particles to make it harder, denser, e.t.c. Roger has been a practicing Mannis for 14 years; resulting in him having considerable prowess in the art. Combat: He relies on the weight of his sword(s) to throw opponents off balance. Attacks using mainly swinging and circular motions such as turning his whole body to give his sword(s) more momentum. He cannot follow up attacks as quickly as he would like though he maintains his body-balance. The width of his sword-blades implies he can use them to some extent as shields. Weaknesses: He has limited experience in battle. Special weaknesses: Magic Note: Manni are NOT mages; it is a talent which is learned, not inherited. In my story (which is yet to be written) there are also Fire, Wind, Sound, and Light Manni (I guess Angel is one, though they are extremely rare). I'm yet to decide if there are Animal Manni as well...
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Name: Angel Macleod Age: 30 (in half-elf years. To a human, he looks to be about 19) Race: Half-elf, half-human Height: 5' 8" Weight: 143 lbs. Hair: LONG, like, down to his ankles, and snow white. Eyes: His left eye is a golden yellow, and his right eye is a bright turquoise. Occupation: Thief (Originally, a member of the Phoenix Clan, but was wiped out thirteen years ago) Weapon(s): He has none. Abilities: He specializes in pick-pocketing and advanced thievery; his targets don't even know they've been pick-pocketed until they discover it for themselves. He is very quick, and his strikes hit fast and hard. Special Abilities: He can generate light energy and mold it into a variety of different martial and exotic weapons, including a sword, an axe, a bo staff, a whip, and the like. He is also very adept at light magic, but doesn't use it often. Weaknesses: He has a knack for getting into trouble.
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Race: Human Alignment: Neutral Good. She sticks to the letter of the law... most of the time. Age: 35ish (she's not quite sure) Height: 5'7" Weight: 115 lbs. Occupation: "Investigator" (Like a private eye); most of the time she does odd jobs to pay the bills because no one likes to hire an independent investigator in the city she's from. Weapons: a dagger on her belt and a small penknife. Fighting style: Relies on wit, her absolute stubborn will to survive, and luck... Has nothing else to her advantage, lol. Abilities: Very perceptive, can generally figure people out and if she can't, she tries to get them to talk. Has a very penetrating stare. Is unusually tough for a human, surviving many things that would kill another person. She also has a quick wit and can think on her feet. Also pretty good at bargaining. She's the daughter of a shrewd wine merchant; what can I say? Is fluent in Common, and knows a small smattering of Elvish and Dwarven, the kind of phrases a wine merchant, or a tavern wench would know. Special Abilities: None. She's as mundane as they come. Weaknesses: Is blind on her right side, and her depth perception is a little off. Is a bit clumsy because of this. She doesn't leave the city because she would be murdered by the Thieves' Guilds if she did. Gets along with the police, but not VERY well. Not particularly skilled in weaponscraft though she gets pretty fierce when backed into a corner. Other: Is not really cowardly, just cautious, and always checks to see if she is getting in too deep. She is NOT a mercenary. Scored a 25 on the Mary Sue test. Borderline Sue.
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Height: 6'1" Weight: 173 lb Race: Human Sex: Male Age: 38 years Occupation: Soldier Alignment: Lawful Neutral Weapons: -Light steel long sword, 3" width at the cross guard, 2" at the balance, 4'5" from cross guard to tip, 9" hilt. -Steel dagger, 2" width at base, 1.5" width at the balance, 10" from cross guard to tip, strong hook cross guard, serrated back edge. -Simple, large round shield, blue painted Great Bear insignia of the northern outland colonies. The straps by which Rem mounts his shield to his back can be released swiftly if need be, either both at once or the right one alone so that the shield may be quickly slid onto his left arm -Well-crafted ash bow and quiver kept mounted behind his shield. Neither are of recognizable human craftsmanship, and are kept hidden behind the shield for this reason. The quiver holds a specialized mount for the bow, which takes the form of a loosely woven series of leather loops, allowing the bow to be slid onto the quiver rather than hung by its center over the arrow supply. This allows it to be removed quickly, as a sword mounted on one's back. Equipment: -Light leather tunic and leggings as padding for a simple chain-mail shirt with no hood. -Thick leather gloves and worn, but sturdy, leather boots. -Various shoulder-strap pouches for carrying provisions, etc., including a water flask and two small, rolled wool blankets Abilities: War veteran. Good judge of others' fear and anger, especially in combat. What age and battle has taken from him in the way of strength he makes up for with awareness, agility, and caution. Special abilities: -Fluent in the language of the Minotaur, or Morhe as they would refer to themselves. -The actual story Rem is from contains NO magic whatsoever. To counteract the severe disadvantage this lack of experience gives him in a traditional fantasy setting, I'm giving him a limited, unexplained magical immunity. His bow is 100% immune to magic for that same reason. Combat: -The long sword, when wielded alone, is used primarily as an impaling weapon but can be swung with some measure of power when both hands are used. For defensive combat, the long sword will be complimented with either the shield or dagger. -The dagger is not offensive in nature, but rather is designed to disarm. Against an opponent who uses only one hand for their primary attack, be it because of a shield or an offhand, the serrated edge is grating to the single grip of the parried blade before the hilt is used to complete the disarming motion. Most of the dagger's uses are utilitarian, however, being used as anything from an eating utensil to a skinning knife. -Against an opponent who wields a single weapon, the shield is preferred as an offhand when fighting defensively, that the incoming weapon may be either parried or blocked. -The bow sees very little combat use. It is primarily a hunting tool or a weapon of last resort, due to the fact that Rem prefers to keep it hidden. It has greater monetary value than any other item in Rem's possession, though because of the source of its craftsmanship there are few who would be willing to buy it. The bow and any arrows it fires are immune to magic. Weaknesses: Age. Special Weaknesses: -He has seen more of combat than he would like, and will therefore often put himself at a disadvantage out of a refusal to strike first. Or second. Or third. -He comes from a land in which there is no magic, and does not know what magic wielders are capable of. He tends to underestimate them as a result, seeing them as no greater threat than an old man with a stick should be. Other: Rem will occasionally revert to the Morhe tongue when he either desires not to be understood or is under stresses of some sort. I will include spot phrase translations of any phrase he uses in the translation thread. Your characters may NOT use these unless they have either a valid excuse to know the Minotaur language or the gift of tongues. http://ponylandpress.nfshost.com/ms-test.html Mary-Sue test score:7 (Anti-Sue)
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Name: Mezzik Sandros, Mezzisander the Silver, Mezze Alignment: Chaotic Good. Laws? What laws? Height: 6' as a human male, 5'9" as a human female, or 30' at the shoulder Weight: 150 lbs (as a human male), 130 (as a human female) Age: 3000 years or so, though in his favorite human guises he appears to be 25. Race: Silver Dragon, or human when in disguise. Weapons: Usually doesn't use weapons or carry them but he can conjure up anything in his hoarde (sp?) when he wants to. He is not skilled at fighting in human form. Fighting style: Relies on brute strength, endurance, tooth and claw. Abilities: Knows a lot because he's lived a long time. Is very strong (in dragon form), though he isn't the type to rough-house. Can speak every language on the mortal plain fluently. He's had a lot of time to learn. Special Abilities: He can conjure anything from, or send anything to, his lair with a thought (as long as it's something that doesn't move), breathe frost, change from his natural dragon form into any type of humanoid, fly (in dragon form only) and walk on clouds like they were solid ground. Can also manipulate the shape of his lair by thinking of it, and direct it to move wherever he wishes. He can sense anything that is happening in his lair, and knows automatically if anything is out of place. Weaknesses: Fire and scorching heat. Has every frailty of a human when in that form, plus his own dragon frailties. Is unused to being human so he may make people uncomfortable. Has a thing about protecting those weaker than himself, though only to the point of grabbing them and getting them to safety, not trying to kill whatever is threatening them. Likes to mingle with humans because he finds them amusing. Detests the man-eating varieties of dragons, and is wary of fire-breathing ones, though he is capable of fighting them. Unintentionally offends a lot of people because the ways of human beings are a bit foreign to his own. Other: Never carries anything in his pockets because he can conjure it from his lair. Is a bit cold to the touch. When appearing as a human female, he tends to stay with similar traits to the ones he retains as a human male. Basically he looks like his own sister. 'She' has wavy black hair that goes to the waist, gray eyes that occasionally look reptilian, and pale skin. Scored a 31 on the Sue test. Borderline Sue.
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Name: Drizzt Do'Urden Age: Unknown Race: Dark Elf (Drow) of the Underdark. Weapons: Scimitar named Icingdeath (a scimitar with the power of ice imbued in it) Scimitar named Twinkle (a scimitar that increases the power of the user) Abilities: Fairy Fire, Globe Of Darkness Special Abilities: the fastest swordsman in the realm, a parrying master, and the unchallenged second in command at Mythril Hall, the leading Dwarven Mine recently discovered by a close friend. Weaknesses: a big heart. Drizzt will not follow actions that involve any cruelty what-so-ever. He will sacrifice his life to save another. Other: A sunlight blindness. Drizzt is a creature from the Underdark, a land of eternal darkness, therefore his eyes are not made for the sunlight. He is not blinded, but on ocassion, has to squint to see minute things, or things in far distances.
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Age: 23 Sex: Male Race: Human/Necromancer Height: 5,0 Weight: 102 lbs Weapons: A short dagger that is usually sheath at the side of his belt. Abilities: Incredibly intelligent, is considered to be a genius, although he is rather modest about that fact. He is an analyzer, he can ponder over the simplest thing for hours trying to figure out its meaning, however it is rare that he can actually get something from it. Special Abilities: Fahim can communicate and see the dead, whether it be ghosts, specters or corpses, however he prefers not to speak with corpses, they tend to be not very up for talking. He can sense even the slightest change in magical flow outside or inside a person or object other than himself. While he can perform magical spells outside of the category of Necromancy, he can only cast a select few, and even they are only used in extreme situations. Weaknesses: He cannot use magic, even a small amount, without getting a repercussion on his health. Each repercussion varies from spell to spell. He has little to none physical battle experience, and can’t defend himself well when attacked in close range. And he just so happens to be very clumsy. Special Weaknesses: He is unaffected by healing magic, in any way, shape or form. Usually when one of the dead he encounters has had a horrible death or feels intense emotions of any kind, Fahim is forced to see their suffering and share their pain, near always against his own will. Other: Fahim was born a Necromancer, and with that a deformity of both his arms. Starting at his finger tips and ending at the elbow, there is nothing but the bones of a skeleton, which oddly enough can still move without any muscles or flesh attached. And for that reason he wears magical gloves, designed special for him, to hide any notion that his arms are abnormal. Unfortunately he is unable to cast magic with them on.
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Name: Ty Foeslay Age: young adult, not sure since she has been an orphan since she was very young and has had very hard life Sex: female Height: 5'8" in human Weight: 128 Hair: long dark red Skin: tan eyes: silver mostly Race: 1/2 witch and 1/2 dragon Weapons: multiple daggers and twin swords Abilities: very strong and fast, can fly and breath fire as dragon (has blue scales), can sense other races and use of magic, can speak any language, while she can do very minor magic they usually don't work the way she planned Weakness: inscure (sp?) around male dragons, big heart, knack for getting into trouble, her temper, seen to many battles, dragon slayers get paid BIG mouney to try to take her alive or dead, now she has kids on the way Other:hates being judged for being half dragon, doesn't want to be owned again and so will do almost anything to be free, can not remember most of her past which is probably a good thing, when in dragon form has blue scales, her eyes which are normally silver turn other colors demending on her mood, when she is fighting or mad her eyes are the color of blood which is how she got the last name rose-eyes. Most people think it is a cute name untill they see her with red eyes. Daughters: Carath and Nakasha Nakasha (kasha), means= death's beauty egg: black with silver cracks scales: black with silver tips eyes: silver-blue skin: tan hair: black and strait sex: female Carath (cara), means = fire's passion egg: ruby red with a gold sheen in the light Scales: same as egg eyes: amber-honey skin: tan Hair: redish-brown with blonde highlights, wavy gender: female *Both* the demon blood makes them mature slightly faster during childhood and makes them natural fighters. The scent of blood affects them the same way it does Rydek and Niall. The demon blood also strengthens their witch powers so they can do minor magic. Bylan aka new husband and dad and also heir to elven thrown of Thor. Black hair icy pale blue eyes flawless fair skin 6'2" muscular, looks like a roman god of athlets around same age as Ty, but looks 25 black pants, blue shirt, boots, and cloak pinned infront with symbol of the house of Thor.
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Name: Eldarath. Species: Black Darnakian Dragon. Occupation: Bounty hunter of fantasy cliches. Height: about 9' in vaguely humanoid form, 27 feet or so otherwise. Age: Never bothered to keep count. Relatively young and inexperienced by dragon standards. Personality (General, and intentionally very vague. This is intentional, the character's still undergoing development before release into my parodies. :D): caustic and incendary. Motivated by money, self-preservation and the utter destruction of all fantasy cliches. Not averse to normally unlawful acts, so long as they get the job done, but doesn't go out of his way to commit crimes, either. Generally tries to reason, then intimidates through threats of force. Violence usually comes as a last resort. Is annoyed by those of his kind who would take the guise of other races without an extremely pressing reason (such as imminent death). Naturally hard to make friends with, or for him to make friends, but generally cares for those whom he cares about, or he finds useful at the moment. At least he doesn't claim to be on the side of good and all that when he does normally...nefarious deeds, even if it's supposedly for the greater good. Weapons/armour/thingamajigs: None, save for a few coins in his crop. Fights with spines, claws, teeth, tail, and scales. Who needs magical weapons when the gods gave you one as a body? Everyone and their mother has some sort of amazing weapon these days. Abilities: Poisonous blood, quick, fast acting and deadly. Having it splashed all over you is *not* a good idea. :D Antidotes exist, but...hm...that might be an idea for a quest...a nice acid spit and breath might be useful, too... Weaknesses: Blinded easily by sudden, bright lights, such as a suddenly lit-torch, a magical flash, or the such. Weaknesses to light and holy-based magics. Irritated easily, tends to underestimate opponents, and piles layers of lies and intimidation too high without backing them up, so they slip easily :D
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Ok so here goes: Knight Metis Archeon Goodspeed - A Knight of the Order of Light. *Species: 1/2 Human - 1/2 Elf (doesn't know he's half elven though) *Occupation: Knight/Diplomat/General do gooder - Religious emissary for his order and/or king - he has been trained by the temple and his former and now late Master in these areias *Height: 5' 11" *Weight: 145 lbs *Age: Roughly 28 +/- 2 to 3 years, he doesn't know... was drooped off at the Temple in Meritis when he was a youngling and no one truly knows his real age. *Sex: M Languages Spoken: -High Elven dialect; speak, read, & write (in Metis' world this is the "language of diplomats" and so all of the temple beings are requred to learn this language) - in Metis' world there are several elvish dialects (6 to be exact, of witch he speaks 2, but for the sake of this I take it that there is likely only the "high elves" and "wood or wild elves") - this is an asumption, please anyone feel free to put me in my place about this -Knows some broken Dwarvish; spoken only - his people have some dealings with the Dwarvs of Rithnor (a made up land from my story) and he was presant at some of the ceramonies witch forged a loose aliance between Cathros and Rithnor, but I won't get into that. *Personality: Metis is passionate about his faith and his work he is very devout to his God Mithesious, and devoutly walks the "Path of Light". He's also a fairly open-minded person, but has plenty of experience with being double crossed so he's open-minded, but not too naive. This is the code he has sworn to follow: The Code of Light - *The Path of Light is often difficult, often lonely, and often without hope. But for those who choose to walk it, the rewards cannot be stolen, cannot be lost, and are carried in the heart. *A Soldier of Light serves first his People, second his King, and always the Lord of Valor, Mithesius. He exists only to serve. This is the path of the Holy. *A Soldier of Light is sword to truth. Speak no lies and no deceptions. Be forthright when someone is deceived. This is the path of Virtue. *A Soldier of Light is sworn to poverty. Possess no more than that which is needed to serve the Light. Be humble with expenditures on yourself, and generous with others. Never turn away a beggar. This is the path of Humility. *A Soldier of Light is sworn to justice. Be free of vengeance and rage. Take not a life that may be spared. Strike not a foe who offers surrender. Give all a chance to repent. This is the path of Righteousness. *A Soldier of Light is sworn to loyalty. Break not the laws of the Kingdoms through which you pass. Be true of word and heart and mind. This is the path of Honor. *A Soldier of Light is sworn to life. Protect innocents. Slay evil. Be first to charge and last to retreat. Give of your life and sacrifice your soul for the greater good. This is the path of Valor. *A Soldier of Light follows in the path of the great Lightbringer, Meritis. But from this path he shall find his own. Walk steadfast, without fear, and without looking back. This is the path of Destiny. CHANGE: 11/22 Gear taken from Martes' Cellar: -Travle pack, blanket, food (salted meats, dryed fruits, and flat breads), water skin and tinder box. --- Weapons: *Long Sword: Carried on his left hip; Metis' sword is of simple, strait forward, highly functional design, with no decoration except for the inlay in the pommel, the cross guard is strait with no decorative details - disk shaped pommel with the symbol of Mithesious (a silver shield with gold sword and lightning bolt crossed over it) inlayed into it *Knife: keep strapped to his left boot (this is really not a weapon so much as a utilitarian knife, but he will use it in a pinch) *Bow and arrows: bow and quiver slung over left shoulder. *Armor: chain mail shirt CHANGE: Origonally I said Metis had a smiple steel shield, but as I've just realized I never mentioned it "in game" or taken it into concederation I will now say that he does NOT have it, as in he *never* had it. --- *Abilities: He's smart, and just as quick to try and talk his way out of a scuffle as he is to fight his way out. (At least when he's not drunk, lol) *Weaknesses: Well, for all his experience Metis has a soft spot for those seeking redemption and is always taking in "strays" and so he can some times over look the inherent "badness" of evil beings if he thinks they are trying to redeem themselves - this has got him taken advantage of on more than one occasion. *Also, he's a normal mortal human, well as a half elf, disease doesn't afflict him, but he doesn't know that, and technically he'd live to an age well past most men, but again he doesn't know that. He is strong, but not terribly speedy... his mail shirt tends to slow him down a bit. ***An Elf or half Elf may well be able to tell that Metis is a 1/2 Elf, but Metis has NO idea, and he doesn't really look Elvish at all, his hair color is a give away to some of the elves in my world, but it is no SO uncomon amoung humans, so that's easily overlooked by nonelves. *His other major weakness would be against magic, but if faced with this he tries to get in really close to do melee fighting so that mages are less affective in defending themselves and have a higher risk of hurting themselves with flashy spells. *Oh, and as you've all seen... Metis has a temper when his honor/morals are questioned and he can be vengful if you question his devotion to his faith/god... Also, he has a VERY big mouth when he's had a few too many to drink. ------ Lestreena Drendel; Metis' Page Height 5’ 2”; weight 110lb; Hair: deep jet black hanging roughly to the center of her back and rather unkempt; Eyes: deep green She has pail skin and there's a dusting of freckles across her cheekbones and the bridge of her nose. Over the past months had grown out and was now very unkempt. Weapons: At current Lestreena has her own short sword sheathed on her left hip and Harrel’s long sword carried in her hands – she can use either competently, thought the long sward is a bit large for her she has been trained in the use of such weapons. Armor: chain shirt Clothing: Lestreena is clothed in simple leather breaches and well cared for but quite warn leather boots, as well as Lana’s spare shirt witch is about a size and a half too big for her. Skills: Lestreena lost her bow in her original fight with the Minatour when she was captured, but she is an excellent archer. Lestreena’s father was also Ranger/Huntsmen, and so she is skilled at tracking, hunting, and skinning, cleaning, and prepping animals for consumption. As these are skills that she learned and developed from a young age under the tutelage of her father before he died.
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Name: Rajael Kennemton, formerly the Black Sorceress of Telwahr Sex: Female Species: Human through and through Occupation: Overthrown ruler (or tyrant, depending on who you ask), sorceress Height: 5"2' Weight: 110 lbs Age: At least 80 by this point, although she hasn't bothered to keep track. Appears to be in her late twenties. Weapons: The knife she carries in her satchel for eating and preparing materials. Special abilities: Sorcery, a skill gained by long years of study and the blessing of the Prince of the Sorrows. Most of her spells require preparation before casting, however, and cannot be 'pre-made', although she's practical enough to carry a few. Weaknesses: Bitter about her deposal, caustic when others pry, easily distracted by mentions of her homeland and infuriated by accusations of tyrancy. Other: Rajael tends to look at gods and godsworn with some concern, despite the Prince of the Sorrows being the primary reason for her magic. Gods rarely play a positive role in Telwahr's mythos.
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Height: 5'1'' Weight: 62kg Sex: Female Age: 22 years old in appearance, true age unknown Weapon: Sword and/or mace Abilities: She wears a necklace with a red stone (called the Bloodstone which was created from the sacrifice of 9 near-immortal silbings) which makes her close to an immortal. She is very quick but has a short temper which makes her vulnerable at times in fights. She is one of the original creators of magic (scientifically created, although there are some known to be born with it, almost always in the royal family). Special abilities: Zaeri injects her blood with Pure Magic, which is able to adpat to any kind of ability it is mixed with, such as elements. If she injects her blood with PM along with water, earth or fire (which is more difficult to attain while liquidized), she can gain those abilities to manipulate the elements. She is quick with the sword and mace, but when her temper gets the better of her she acts without thinking and becomes careless. Combat: As previously mentioned she is careless when her temper gets the better of her, and she has scars to prove it. She often relies on the fact that she cannot die from any wound make by weapons so she is a bit of a show off with her swords and other weapons. She is quick and aims for sharp blows instead of using up her strength which is limited. Weaknesses: Her temper which is known pretty well by the enemies. Special weaknesses: being wounded by those she cares about. Such as betrayal will hurt her more than a blade ever will. The Bloodstone reacts mostly to her emotions other than weapons, so when she is in emotional pain it tears up a different part of her soul.
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Name: Rion Droka Species: twilight elf (many mistake him for a dark elf) Height: 5’5” Sex: male Age: about 500 years old (looks 70 in human years) Occupation: traveling mage Weapon: small 5” dagger hidden on wrist poisoned Abilities: an accomplished alchemist and mage Special abilities: very accomplished in telekinesis Combat: dislikes fighting but if pushed has a ring of strength concealed in pocket also has many powder in cloak to disable an enemy without hurting them Weaknesses: age he has to rely on his walking stick to keep him from falling except when wearing his ring Personality: very likable and likes everyone a little to generous with his money (which he has plenty of) will help anyone in trouble friend, foe, anybody
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Weight: 120 lbs.
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Race: Human Alignment: Neutral Good. Would be lawful but for the small matter of not turning herself in for what she did in the past. Age: On the young side of thirty Height: 5'4" Weight: 110 Occupation: Sister of the Kelateen Order (but was an assassin in her former life) Weapons: two identical daggers strapped to each of her calves (These have a longish crosspiece so that she can more easily maneuver her opponent's sword or dagger away from her. The ends of the crosspiece are curved up to face in the same direction as the blade and are sharp, able to nick her opponent when weapons are locked. These are meant for close combat as they are a little unbalanced and cannot be thrown accurately.) five perfectly balanced throwing daggers in her satchel, and her walking staff. She also carries a satchel full of medicines and herbal remedies (including knock out drugs that she is not above spreading on her weapons) Fighting style: Relies on stealth and accuracy, not strength. Abilities: Can walk without making a sound, blend into the shadows with little effort, throw a dagger accurately with little effort, and fight with two daggers reasonably well. Can also pick locks, and steal things without the person noticing. As a sister she also knows how to treat wounds and illness. Is fluent in Common. Knows a few words in other languages, but not enough to get by. Special abilities: none whatsoever Weaknesses: Can seem a bit cold at times because she tends to hold everything in. Has a deep sense of remorse for all of the things she's done, so hearing people's sob stories reminds her of her own. Is not really religious, so can come off sometimes as hypocritical; she took to the cloistered life as pennance, not because she actually believes in the god they worship. Has no experience whatsoever with larger weapons like swords, axes, or anything else. She's not as good as she used to be because 1) she's gotten out of practice, and 2) she's gotten older. If she is cornered by an opponent, she can be overpowered by brute strength. Scored a 32 in the sue test. Borderline Sue.
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Sex: Female Abilities: Excellant swordsman (well, swordswoman) and immune to every sort of disease. Carries the plague and can pass it on to anyone she wishes. Good thing she's a nice gal... most of the time. Weaknesses: Not immune to anything else. Bleeds like the rest of us. And of course, people tend to shy away from her when she introduces herself as the Black Death - who wants to sit next to the plague? Age: Immortal, so who knows? She won't tell. Race: A Polish Elf. Yeah, that's right. Born mortal, but when she fell through a secret portal she became an Elf. It was shortly after the Black Death hit Europe in the Dark Ages when this happened. She was carrying the plague and on the verge of death when she happened upon the portal. Apparently, the trip through to the next realm jostled up her DNA and the bubonic virus within her. Personality: Usually very happy and cheerful, but when she gets threatened she suddenly becomes serious and pulls out the sword. Weapon: The Black Sword of Plague. It's black. It's plagued. It'll make you ill if it cuts ya. Don't make her mad. Height: 5'6 Weight: 110 Appearance: White blonde hair, short and straight, sitting at her shoulders. Wears Orcish armour (black and heavy, leather and steel), including guantlets, tall boots, a heavy black coat, and her black sword at her left hip. Has deep blue eyes, pale skin, and fangs. Occupation: drifter. Am I missing anything? Well, it's on to the Doorway from here...
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Race: Kreen Sex: male Age: 36 Height: in human form 5’ 6” In wolf form 3’ at shoulder Weight: in human form 130 lbs. In wolf form 80 lbs. Appearance: dark black hair (cut short) wears a tight-fitting gray leather shirt and canvas pants, he wears Fang strapped to his shoulder so that he can get at it easily. The only way you could tell that he was a Kreen was that his eyes were like a wolves, black pupils while the rest of his eye is yellow Weapon: Fang Type: tanto Blade length: 6” Blade width: 1” Hilt length: 3.5” Weight: .5 lb. Special: has enchantment on it that makes it impossible to break Occupation: guide/ adventurer Abilities: can change into a timber wolf and has exceptional hearing in both forms Special abilities: anything on his person when he changes into a wolf is incorporated into his body Combat: when in a city he uses Fang to stab and slice. In a rural area he will change into his wolf form and use his teeth and claws Weaknesses: when changing from his wolf form to human form he becomes extremely weak for about five minutes Personality: a relatively nice person except when somthing like the door for instance won't let him do somthing because of someone else's mistake. will help anybody that needs. It has no religion but follows some of the ideas of many religions. Doesn’t have a lot of concern with money so he will work for a small price if the people can’t afford what he usually asks but doesn’t have to worry about money because a lot of people seek him as a guide.
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Race:white, human Age: 17 Sex: female Height: 5'7.5" Weight: 120 Eyes: emerald green Hair: stright dark brown with sun streaks, it ends somewhere around her lower back Apperarance: tall, tan, athletic, was wearing torn up jeans and t-shirt and converses, now she is wearing a tunic like shirt close fitting pants that are tucked into her boots and a thick cloak, even though she is in a place she doesn't know she gives off a confident air that is comforting to others, has a mark on the lower part of the back of her neck that is the symbol of her mofia like family. Everyone gets them tattoed when they hit maturity. Weither they want it or not Weapons: none but she is a natual aka rogue Abilities: healing, but she doesn't know that, all she knows is that people end up getting better when she is around this ability is stronger now she is here Weakness: she doesn't know where she is at and has to depend on people, she hates to feel so needy Personality: cool-headed,relativly smart but is not all in your face about it, can be very stubborn, always has a laugh tucked away and looks for a way to make others feel better, very kind, trys to stand up for others (this has gotten her in a lot of trouble), had a very bad experience with a guy once and so is still a little tense around men in general. Other: She was pushed into a mirror which just happened to be a gateway to here. An old toy wolf of hers happened to be near and came along. He turned into a real wolf. With two exceptions he can change his size (with in reason no bigger than 4' and no smaller than 6") and he can talk. His name is 'Cota. 'Cota has black fur and pale blue eyes.
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Updated 7/11/08 Name: Artemis “Artis” Demonfire/Felenignum (Art-ess) Status: In quest 6 Race: Half Demon Half Celestial Height: 5'5” Sex: Male Age: 73 human years, 21 in human maturity Hair: Shoulder legnth, dark gray. Eyes: Pretty cat-like crimson red eyes with yellow rings around them. Though the rings probably won't be easy to notice until someone is pretty close. Appearance: Artis has lightly tanned skin and an athletic build. His hair stops slightly above his shoulders, and curves in slightly at the ends. His eyes are discribed above. He generally wears brown, red, orange, black, grey, or blue clothing, sometimes with gold designs if he can get a hold on anythign with those. Like any person, he egnerally changes his outfits often, though chooses to weaqr a dark red scarf if it looks alright with everything else. If you can't get the image, here's two oldish icons (his character concept sheet should come soon, someday, hopefully...) http://www.deviantart.com/deviation/29821946/ http://www.deviantart.com/deviation/26585132/ Weapon: Unnamed Features: Single-edged short sword (straight blade, butterfly knife) Blade Length: 7’ Blade Width: 2.5’ Hilt Length: 5' Weight: unknown Special: Made of Steel Abilities: Artis has the inate ability to get lost in less than three hours and attract trouble. He's also literate, and has a nack for using items retty creatively. (He also has a bit of knowledge in making home made explosives, but has no acess to any of the chemicals/products he needs to do so.) Special abilities: Artis can use any ability involving fire and heat, though he can’t control fire when he creates it, and when he uses it to make slight teleportations, can’t take anything but his flesh with him. His body itself is made of fire, thus explaining his ability to make short teleportations through othe fires. He can also summon fire from his blood, the fire form his blood beign generally much hotter than his fire from his hands. Combat: He usually throws his everything into fighting, slashing, punching, kicking, and being a plain brute with out thinking about defense most of the time. He generally uses his hands and his blade, knocking someone to the ground whenever he gets a chance. Yet, he's also pretty good with his feet when his hands are unavaliable more so when he dosn't have shoes than when he does. Weaknesses: His ego (and his willingness to protect it), his stupidity, his headstrongedness and his gualibility. He has a fear of being locked in small spaces, water, slutty women, anything bigger than 10 feet tall, and other demonic beings, the degree of fear depending how he's confronted on each of them. Special weaknesses: He can’t get anywhere too cold, and he can’t touch water. He’s also weak to holy attacks, and mind effecting attacks. Sue-Score: 57 (http://limyaael.livejournal.com/168013.html) 18 (http://ponylandpress.nfshost.com/ms-test.html) Other/addition: Artis is currently under a seal of the goddess Allana, under the conditions he had a curse removed in exchange to swear not to hurt any creature under her protection unless in self defense (less he be frozen in place), not burn her woods, and protect Saria. "Will you swear to never harm my woods with your unnatural fire? That any fires you create will be purely for warmth? Will you swear to never harm my creatures unless it is in defense of yourself or others to protect from bodily harm? Will you swear to protect good Saria, and keep her from harm?" ~~ Name: Saria (Sar-ee-uh) Status: In quest 6 Race: Artic Wolf Youkai Height: 3’5” Sex: Female Age: 7 human years, 8 in human maturity Hair: long, layered white hair Eyes: Yellow Appearance: She short, and quite scrawny. She’s feed, and a little plump from her pampering from Artis. Her hair is long and layered, down to the middle of her back. She has characteristics of a anthropolomorfic being, only with hands and a dress created from the remaining fur in her wolf-self. We can only hope the minion finish those character refrenace sheets soon. Weapon: Teeth and claws Abilities: She is a wonderful pickpocket, and she’s pretty good at her observational skills. Special abilities: Saria can shapeshift into a large, white wolf that stands about 4’5” at the shoulder. This wolf-self would actually be the self she was born in. Combat: She usually only goes into her wolf-self when combat is near, though when she fights in this form, she goes for the legs and neck mostly, sometimes hands if they’re close enough. Weaknesses: Her naievtivy, and her lack of common language skills. Special weaknesses: She becomes stuck in whatever form she is in when she doesn’t have her necklace with her. Sue-Score: 37 (http://limyaael.livejournal.com/168013.html) 5 (http://ponylandpress.nfshost.com/ms-test.html)
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Species: Half elf, half fey (the race of 'fey' being from the story she's in) Build: She's 5'9", but is rather gaunt. Age: She appears as a young adult. Physical description: Grey eyes, black hair, tanned (but not evenly) skin, remains naked with old scars decorating her skin. Always has a few open scratches and nicks. Typically she keeps herself clean, if not well groomed, but right after a hunt she simply cannot be bothered. Personality: Completely and utterly deranged. She speaks and acts via a self-incorporated system due to an event in her past. She is completely satisfied with her lot in life, and were she to remember her past the differences between the two developed personalities would have her commit suicide. Other than that, she says what she wants and acts how she will. Despite her nudity, she is not in the least sexual and would never take a mate. She views clothing as pointless and refuses to don it. She'll speak to anyone if it so pleases her, but rarely will let down her guard. She uses words as she sees them, not how they are typically used. Weapons/armor: Fingernails and teeth, though she has been proficient with a dagger. Sadly, she lost that artifact and now must rely on what nature has given her. Abilities: She has magic, but she doesn't know how to use it. She can consciously transfer power to another person--but good luck with that! Occasionally in a tight situation she'll automatically use magic, though she'll not recall it afterwards. Such uses are typically only to protect herself and can't seem to use it offensively (in other words, when she scraps with someone she'll typically lose if her opponent is intelligent and trained). Weaknesses: She cannot abide clothing or touch. If anyone tries to afflict her with either her reactions are varied, but never good. Other: Please, please PLEASE watch how you call her. I've rped with her before and generally there's always one or two people who use her name. . .when it has never been spoken. As 'creature' is the only response she ever gives out, it gets hairy when someone somehow knows her name. Also, just because she does not wear clothes does not mean she's attractive or sexual. In fact, due to her scrawny body, she is rather unattractive, and the way she moves is anything but sexual.
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Name: Paul Whikestren Age: Fifteen Weight: Weighing scales haven't been invented yet in his world Height: 5"1 Hair: Long, wavy, fair with blonde streaks Eye colour: nobody knows Clothes/armour:nothing extravagant, rags, really. A silk black blindfold. Whenever he can afford it or make it, he will equip a leather buckler or jerkin. Weapon: None; he lives by the fist, although he will use any object capable of wounding when ever there is one around; his personal favourite is the pitchfork. Distinguishing features: Bruises and scars scattered across his slighly tanned skin, blindfold, cruel sense of humour. Abilities: No different from any other hearing, but his lack of sight has caused him to be dependant on his sense of sight, smell and hearing, making them more acute. This has also increased his reflexes, and, although he is yet to find out, sensitivity to magic fields. Special powers: Aspectus Repentinus (Sudden Sight) Paul will sense any unprecendented attack by his mind alerting him of high forces present in the sheet of darkness that is his blindness, i.e, the motion of your hand would be visible, but your actual hand won't.
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Personality: Paul, while at heart is a caring and understanding person, he finds it hard to express his true feelings about anything, because he occasionally doesn't know how to care about certain emotions, e.g love, faith, and hope. This is because he has been deprived of those all his life; what does hope mean to a boy who has been trapped in darkness and forced to work in a sawmill, to pay for a debt he 'owes', when he did not have a choice about anything, when he nought but a baby? Paul will help anyone out who requires it, fight for anything he believes to the bitter end, but mainly because he has nothing to lose. Paul can be funny at times, but his humour is cruel, cold-hearted, ironic and sarcastic. He lives only for answers, not questions, because he has been surrounded by plenty of those since birth, he does not need any more. Like, why is he blind? Why do the gods (in my story, the gods are known as the Highest Ones of All) always seem to be hurling him from one danger to another peril? To sum up, Paul is a quiet, stern, often un-sensitive person, but is willing to care and support anyone who needs it, but if only there was a single person is his life that did. Weaknesses: Good food, blindness, small size, harsh insults about his condition.
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Race: Dragon Age: appears 20 somthing Sex: Male Height: in human= 6'2" Eyes: jet black Hair: White Skin: medium tan Apperance: tall, muscular, wide shoulders, wears form fitting black leather , he has black scales when he is in dragon form, has a very confident air that draws people to him Weapons: a few daggers but mainly just changes to dragon if their is room, if not he can just change so that he has fangs, fire, and claws. Abilities: fire and natural leader that people are drawn to and feel that they can trust him Weakness: someone hurting a woman
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Age: 23 years old Height: 5’ 5” Weight: 135 lb. Eyes: Brown Hair: brown, pulled back in a simple braid that hangs to her shoulders Race: Human Sex: F her skin is slightly tanned, and it’s color and the shape of her eyes gives her the appearance of a mixed heritage though not anything specific comes to mind. Accent: she speaks with a strange foreign accent though no one will be able to place it, her “common” (or english) is perfectly understandable and well spoken; her voice is the ONYLY thing about her that doesn’t seem ordinary. (That is other than the way she acts, lol) Occupation: drifter, explorer Weapons: Sarah carries a 4” utility knife on her right hip, but it is usually used as anything but a weapon. If she has to use it as a weapon she is probably on the loosing end of whatever tussle she’s gotten herself into, because she is not by any means a fighter and has little experience with fighting. She can also use her walking stick as a staff, but again, this is a weapon of last resort and if she finds herself in need of using it as a weapon she has probably already lost. Special: *1)Emily is a very tactile person. Touch is an important sense for her, this is magnified by the fact that she “experiences” other people’s feelings and emotions and such when/if she touches them. These are not detailed and she never know why or what the cause of these feelings are (other than what person they come from). The only exception to this is if the feeling is directed at her (intentionally or not). She does no require skin to skin contact with a sentient to pick up on these feelings either. Anything from a handshake to someone accidentally bumping into her reveals the persons general surface feelings or any strong feelings they may be experiencing. You might say she picks up on people's “vibes”. She can feel anything and may or may not pick up on more than one feeling from any given being. The range of what she may pick up on is large. (Including but not limited to the following: joy, anger, love, rage, happiness, deceit, pity, depression, regret, sorrow, hopelessness, envy, fear, helplessness, evasiveness, pride, dishonesty, paine, life/death, injury (mental and physical to varying degrees, but not exact amount) and the like.) She does NOT always pick up on a feeling/emotion from every being she touches every time she touches them. Thought by and far she does it is not completely consistent. *2)Because of her special ability Emily tends to be very empathetic with all people of all backgrounds, and moral standings because she can literally “feel” where they’re coming from, and while she can not but guess the cause of other’s feelings and emotions when she is actually “picking them up” she experiences them as if she herself were feeling them. ----Special for other authors on points 1&2 abuve: You MAY take libertys with Emily for the perpouse of her "picking up emotions/feelings/vibes/ect.". If there is something specific you want her to "feel" from your charater, state it in any post where you touch her (be it a hand shake, bumping into her, brushing her shoulder, whatever). This is one aspect of her charater that I am trying to devlope. (How Emily deals with this constant on slaught of emotions/feelings that she recieves.) This could alsow aply to 3 below if she touches an object that belongs to your charater. *3)She also picks up strong emotions “attached” to objects. Those can come from the person who made them, or any person that had a particularly strong emotion while in physical contact with the object. ADDED: 17 Dec. '06 ***Emily drank a sip ot Ty's (dragon) blood and it gave her the gift of "tongues." She doesn't realiz this however. She knows that she understands Draconic now, but she does not realize that she can also speak the language. Weaknesses: *She is basically your run of the mill average mortal human, yes she has her “special” ability, but she is as weak and frail as any human and not very useful in a fight. *Because of her special ability Emily can sometimes be overwhelmed by the amount of emotional input she is receiving. Especially if she is some where that is very emotionally “charged” (e.g. a cemetery, church, funeral, wedding, or anywhere there are or were lots of very emotional people). Gear: ***ADDED: 17 Dec. '06 +3AC/10 soak amulet(I am assuming the "/10" is damage reduction?); ring of invisibility(to dissapear say "unsichtbar" and to reapear say "sichtbar"); bracers of archery; ring of +4 dexterity Emily tends to travel great distances, calling no place home, because of this she tends to travel light. She travels with a sturdy walking stick, and a few pouches that hang off her belt. In these she carries food, a few first aid supplies, a needle and spool of thread, flint and steel, a water skin, and whatever money she may have at the moment. Clothing/Description: Emily weirs clothes that are as non discript as herself: what was once a white long-sleeved shirt, now gray and brown with the stains of constant travel, brown leather pants, and a thick warm hooded cloak of homespun gray wool. She also weairs well warn but sturdy and comfertable leather boots. If anyone notices Emily at all it is because she is so strikingly ordinary looking. ***ADDED: 17 Dec. '06 stats- Str:10/+0; Dex:16[12+4(ring)]/+3; Con:9/-1; Int:11/+0; Wis:11/+0; Cha:11/+0 Fort:-1 (0[base]-1[Con]) Ref: +3 (0[base]+3[Dex16{12+4(ring)}] +3 [soak amulet]) Will:+0 (0[base]+0[Wis]) AC:16 (10+3[Dex16{12+4(ring)}]+3[soak amulet])/10 damage reduction (soak amulet) HP: 10 (Ok, I know she should probably have less, so I fudged this number a bit in the hopes that she might live threw her first bout of combat, lol... though she may diy anyway, because she is still basically useless in combat.) BAB: +0 Raiper: Att: +0 (0[BAB]+0[Srt]) Damage: 1d6 18-20/X2 Short Bow: Att: +3 (0[BAB]+3[Dex16{12+4(ring)}]) Damage: 1d6 X3; 60ft {bracers of archery make her profishent with this weapon}
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Height: 5'3" Weight: 96 Race: Hirakari Sex: Female Age: 26 cycles Description: Long, deep red hair that she wears in a brade, very lithe and agile, with an almost triangular face, a pushed-in nose, and very spare features. She has gray eyes. Weapons: -Rapier, 3" width at the cross guard, 2" at the balance, 3'5" from cross guard to tip, 7" hilt. -Steel dagger, 2" width at base, 1.5" width at the balance, 10" from cross guard to tip, strong hook cross guard, serrated back edge. -Throwing knives, 9" long and well balanced. Steel. -Ash bow with arows in a well-made quiver on her back. Decorated with entirely unhuman patterns. Equipment: -Leather laced top and dark cloth pants, with sheath for rapier, dagger, and throwing knives, as well as quiver -Leather gloves cut off at the knuckles and soft but sturdy leather boots -One belt-pouch, one back pack containing simple cooking supplies, blankets, and extra clothes. Abilities: A Hirakari, therefore a master at the blade and magic. She can take down most people stronger than her, and in fact has done so on various occassions. A good judge of people. Special abilities: -Speaks Hirakari, a harsh language used by the cat-like people she is one of, as well as many other languages, since she is a wanderer -Good with magic. -She's a Hirakari, part of a cat-like race that are incredibly good with swords, and are very agile. Weaknesses: size (she's rather small) and the fact that she carries only a rapier, dagger and throwing knives, which are not necessarily the best combat weapons against longswords, axes, spears, etc. Other: If needed, I will put translations of any foreign phrases Elodie may use here.
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Height:5'7'' Weight: 125lb Race:Human Gender:Female Age:18 Hair: Long, wavy red Eyes: Almond shaped brown/hazel Weapons: Jeweled hilted dagger Past: Her parents were murdered at 9 yrs old and since then she's been looking for the killer for "payback". Her life has always been guided by hate so love is confusing and unkown territory. Other:At 9, she vowed to avenge her parents and cut a design into her palm. it works like a compass but every time she learns that maybe there is more love than hate in the world or maybe love was more than a fairy-tale, her design shoots pain throughout her body. Her vow tries to control her.
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Height: 6'11" Weight: 242 lb Race: Minotaur Sex: Female Age: 27 years Occupation: Hunter Alignment: Neutral Good Weapons: -Expert ash recurve hunting bow and quiver. The quiver holds a specialized mount for the bow, which takes the form of a loosely woven series of leather loops, allowing the bow to be slid onto the quiver rather than hung by its center over the arrow supply. This allows it to be removed quickly, as a sword mounted on one's back. The bow and any arrows it fires are immune to magic. -Steel great-sword, 4" width at the cross guard, 3.5" at the balance, 1" depth, 5'7" from cross guard to tip, 12" hilt. A short portion of the blade near the hilt is smoothed to allow for cross-handing techniques, with a forward-curving cross bar after that that acts as a stopping point for parried weapons in order to protect the hand that is outside the hilt. The scabbard of the sword is a component of the quiver/bow mount, and is worn on the back diagonally, with the hilt over the right shoulder. Equipment: -Simple wool shirt and leggings, over which thick leather armor is worn. -The armor is more or less a network of leather straps and belts strengthened by iron bars and steel rivets at key points. It is designed to reinforce the wearer’s natural movements and agility. Though the iron components offer some deflection of melee weapons, the gaps in the armor allow for little protection against piercing strikes such as bow fire. -Leather gloves and ankle braces complement the armor, leaving only short gaps at the elbows and the space between her knees and her high, animal-like ankle joint. Both the ankle braces and gloves have steel rods woven into the outside (as worn) sections, to be used as a worst-case deflection defense. -A (relatively) small hunting knife is worn on her belt, unsheathed and attached to the belt by a leather cord strung through the handle. The knife is NOT a weapon and would never be used as such, because within the limited range of it's blade Vrenis would be safer using bare hands then dealing with the liability of a fairly useless blade, which is neither effective as a melee weapon nor balanced for throwing. -When traveling, Vrenis carries a large leather pack on her left side by a shoulder strap. It contains, among other things: a small iron pot and ladle, small box of seasonings, dried fruits and venison, rolled strips of wool cloth, whetstone, grinding stone, a large steel file, coarse-bristled hand brush, and an old wool rag. Abilities: -Vrenis is a craftsman of high standing, who specializes in the crafting of leather goods and is also a competent bowyer. -As a hunter/skinner by trade, Vrenis is an excellent tracker. Special abilities: -Vrenis speaks both the Minotaur language and the Human tongue. -Minotaur are noted for their incredible strength, and have been known to shrug off severe damage and injury yet continue to fight. Combat: -Vren's bow is a hunting weapon, but due to the fact that she sees very little combat she is more skilled with it than she is with her sword. As a result, she prefers to use the bow as a means of defense. -The sword is double-edged and heavy, to the point that it would be impracticable for a human to wield it (over 12 lbs). Stabbing motions are unnecessary; what the sword cannot cut on its swing it can, and will, simply crush instead. Its defensive capabilities are minimal, as it is generally slow to the parry. -Vren's incredible strength is a deadly weapon when she is angry enough to use it. Simply put, there is no recovery from a good sized hoof to your skull. Weaknesses: -Inexperience in combat. -Has little to no defense, and relies instead on overpowering opponents before they can damage her. Special Weaknesses: Will not be welcome in most human cities Other: Vrenis speaks the Morhe tongue, though unlike Rem it is her native language. Like Rem, I will include translations of phrases and sentences she speaks. Please note that your characters are NOT intended to understand her when she speaks thus; the translation topic exist for those characters who would reasonably be able to understand her words. http://ponylandpress.nfshost.com/ms-test.html Mary-Sue test score: 16 (Non-Sue)
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Name: Simon Boscal Age: 13 (?) Sex: Male Race: Human Height: 5'3" Weight: ? Occupation: Mage (NOT wizard) Hometown: Who Knows? Hair: Short, curly, straggly brown Eyes: Big and blue, with gold and silver dots Skin: Pale white, has a strange birthmark in the shape of a question mark on his shoulder blade. Clothes: Green cloak, golden brooch with a lark on it, black tailcoat, cream white trousers, boots. Weapons: Set of daggers made of Angelic gold, short sword called Ariculus, wooden staff that is adorned with white symbols that appear only when he uses magic. Hobbies: Star-gazing, debating at great length about anything, talking at great length to anyone about anything, getting tipsy every so often, using magic, studying things, laughing at or telling jokes. Weaknesses: Spells which absorb or reflect his own magic, Lividus Sanguis (Blue Blood) Acerbus Sanies (Dark Venom) Being confronted by atrractive women Abilities: Magic, his strange ability of being known by and knowing absolutely everyone Personality: Simon is big and boisterous, and is not afraid to say whatever is on his mind when he pleases. He is an eccentric, and always displays his opinion whenever he can. Simon can be spontaneous and is always cheerful and trying to learn about something new (hence his wonder and determination to study the door). Whenever he speaks, seemingly everyone stops to listen with due thought and he always tries to make his words as exciting and bouncy as possible. But he finds it hard to conceal his feelings because of his unnaturally snow white skin, in which it is easy to tell if he blushes in front of someone he fancies quite a bit, which in a way is his major downfall. He keeps a small notebook in which he records all manner of things about the world, but refuses to show it to anyone, lest they steal his knowledge and studies. Despite Simon's independence, he will go out of his way to make sure he does not let anyone down, and will go at great lengths to complete the task he has at hand. However, if he is stripped of his magic or is really down on his luck, he will run away like mad.
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Name: Murray Idunnr Wilheim Age: 26(Actual age) Sex: Male Race: Vampire Height: 6,5 Weight: 202lbs Hair: Cut short, red Eyes: Green (Wears glasses) Description: While he is a tall fellow, he considers his height to cause more trouble than good, but despite that Murray is really rather scrawny; not having a single notion that points toward him having any muscle or anything that would truly define his narrow frame. His skin is not pale, even though he is a vampire he has not been out of the sun long enough for him to look deprived of it. He prefers not to wear, elegant clothing, or any sort of clothing that looks fancy. One of the reasons is that he can’t pull off the sophisticated look, the other reason is that he just doesn’t like dressing that way. However, he wears at least one article of clothing that is purple in colour. Whether or not he was nuts before he became a vampire is only known to those who know him well. He has been called eccentric, even by his manor servants, for his odd habit of licking any unique door he comes across, and many others, such his obsession with the colour purple and all things that jingle. He is however, a nice guy, if one were able to see past his obnoxiousness. Weapons: Never carries any. Other Items: Murray always makes sure he carries vials of blood with him, always. Not because he dislikes drinking blood from people, he doesn’t, it’s just a real hassle. Abilities: Other than his special ability, he has no more than that. Special Abilities: -The ability to transform into a bat. Albeit a small bat that only seems to be more of a bundle of red fluffy fur and wings than anything else. However it is the only way he can stop the sunlight from killing him. Awfully handy for traveling. While in this form he is just a normal bat, nothing more, nothing less, meaning he will not be able to speak human language, he can try, but squeaks will be the only result. Weaknesses: He has two crippling phobias that are considered definite weaknesses, and though many attempts have been made to cure him of them, none have worked. - Arachnophobia - Claustrophobia Special Weaknesses: It is safe to say that Murray has more weaknesses than strengths as a vampire simply because he still carries a human soul. - Sunlight equals fizzle. At least that is the way he puts it. Like all vampires, sunlight is one of their major enemies, he is no exception. - Garlic. He despises it, but then again, he hated it before he became a vampire. Although this time it dulls his senses badly when he’s around it. In the most extreme cases he will, in fact, faint. - He can be hurt by any object that is believed to be of a religious symbol, however only if the person wielding it believes him to be absolute evil, and has strong faith in their god. - He can’t enter a room, house, whatever, when he is uninvited. He finds that it makes it easier to tell whether or not somebody actually wants him around. - Must drink blood to live, at least once a day, although the amount doesn’t matter as long as he gets it. Combat: He calls his ‘fighting style’ the DDR; Duck, Dodge & Run. Back story Summary: Ever since his childhood and into adulthood Murray has been poor and living with a old woman who owned at least a dozen cats. Working with printing presses did not pay well, but fortunately, he liked cats. It wasn’t until he became a vampire that his luck changed. He had come across important information that inquired about an estate that had once belonged to the Vampire King, Valcostos. Choosing freely of his own will, he had taken a drink of Valcostos’ blood that ran through the manor, ultimately transforming him into a vampire and making him the owner of the estate.
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((LOL, I just realized I misstyped his age ;) )) Dark hair warn loose that comes past his shoulders, pulled back in a half pony tail witch is braided and tied in a knot. Fair skinned and he has teal eyes. Languages: Common, Elven, and smatterings of several other of the more common languages. Occupation: Clairvoyant/Seer Special: Dorian reads cards, bones, pebbles, crystles, and runes... he's more of a "seer" than a traditional mage. Weaknesses: He bleeds like the rest of us. Dorian doesn't believe in violence. He will not attack any being, even if they are a threat to him. He can sense when other Mages or magic items are near by unless they have some way of shielding their magic auras. Personality: Dorian believes there are hidden messages everywhere. He tends to read into things a little too much and he sees symbols and mysteries every where. Dorian is not a pacifist but he absolutely abhors violence.
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Height: 6' Weight: 185 lbs Sex: Male Age: 24 Appearance: Sihirith is human, firstly. He has a delicate, somewhat androgynous look about him, and is oft mistaken for an elf, by those not looking closely. His skin is always slightly pale, his face usually drawn and weary, as if he has not slept more than four hours an night for years. His eyes are sharp though, and of a dark brown that is luminous in its depth. Earlobe-length hair, that looks as though he has not cut it very recently, frames his face in black-coffee-brown, so dark it often seems black and is about the same hue as his eyes. Prefers simple clothing, all of browns and ivories and greens, and is rarely seen without his cloak, which is finer than the rest of his clothes- soft, long and sweeping, ecru in color, with a lovely sage-hued lining. Weapons: Carries a bastard blade, or a long-sword and a half, just short of a great sword. Is skilled with a sword, though still short of actually being talented. He is constantly working on advancing. He prefers hand-to-hand, if only because he is lithe and quick. History: Sihirith was found outside the city gates of Liniolir at age 6, severely malnourished and dehydrated, and arrayed in little but rags. He doesn't remember anything but the soft voice and face of a female, presumably those of his mother. There was a wolf following him, and while the villagers that adopted him thought that it meant to kill him, it had actually served as his protector before he was found. Sihirith and his wolf were taken in, and became quite the pair, known affectionately as The people's Bane, thus, the wolf came to be called Bane. Sihirith became as the Son of Liniolir, for everyone thought of him as their own, and he grew into a fine young man. He was supposed to be apprenticed to a blacksmith, but he was very restless and left one night, his wolf at his side, to travel where ever his whimsy led him. Sihirith encountered many troubles and adventures, which will not be expounded upon, except for to say that Bane, the wolf, was recently slaughtered by townspeople afraid of the stranger and the massive animal. Sihirith also lately acquired the boy, Eryx, that he has been traveling with, the circumstances surrounding the discovery and taking on of the teenager are somewhat mysterious to those they have met thus far. Personality: Always one for bold pride and determination, yet he be almost brash at times. He has known fear and has faced it in his travels, and it shows. Sihirith has a sharp tongue, and finds himself to be funny with his wit, but can oftentimes go to far without realizing it until after the damage has been done. He is very passive aggressive, most times being slow to anger, and rather jovially mocking if someone angers him, but when strongly provoked becomes temperamental and brash, among other various reactions depending on the situation. Abilities: Skilled use of the sword he carries. Good at hand-to-hand combat, because he is light and agile, and has known how to fight since his boyhood. Rides a horse uncommonly well. Special abilities: None to speak of, unless you'd like to count his sharp tongue and quick wit. Weaknesses: Is not as skilled with the sword as he would prefer to be. Tends to get himself in trouble when he speaks. Also, though he apparently needs his companion, Eryx, he sometimes considers the boy to be slowing him down, and generally a weakness in most situations. Special weaknesses: He is human, and with no special abilities. Therefore, it stands to reason that he has no special weaknesses either. ------ ((OoC: I'll just put both of my characters on this post, seeing as I introduced them at the same time in the doorway.)) Name: Eryx Fletcher Height: 5'6" Weight: 120 lbs Sex: Male Age: 15 ((in human years)) Appearance: A bit taller than the average human fifteen-year-old, about 5' 6" He is of slight build, with thin sinewy muscles like cords of wire on his upper arms and legs. Eryx is possessed of sharp features that are vaguely reminiscent of those of a bird of prey; His eyes, as well, resemble those of a raptor- they are large and piercingly gold, though often shining incongruously with an odd innocence that might be unbecoming of an actual bird of prey. His eyes provide the far-seeing advantage of birds as well. A large pair of wings, similar to those of a peregrine falcon, sprout from between his shoulder blades; these, however, are malformed and weak, and do not permit flight, except possibly in small, crippled hops. Short, auburn hair with a deep red sheen floats unkempt upon his head, never acquiescing to the numerous attempts to tame it. Most always seen in brown breeches and an ill-fitting, ivory tunic that has a pair large, unseemly gashes in it to accommodate his wings. Weapons: Carries a short sword. He is mildly proficient with this blade, for his new traveling companion, Sihirith, insists upon it. Eryx's real talent is archery, though he has not been able to practice it for some time, for he has no bow at the moment. History: Eryx's mother, Cailan, was an elf of the Kannar clan, the avian elves. She died as Eryx was born, mainly due, is thought, to his unusual form and the fact that she was almost one hundred thirteen years old ((in elven years))- old for even a human to have a child. His father, Ilias Fletcher, is fairly lower-class, an arrow fletcher. Eryx lived in the city with his father, though his father was barely tolerant of his existence and prefers never to see the boy. When Eryx was around, he learned about fletching arrows and worked in his father's absence. Eryx spent much of his childhood wandering the streets; he never minded and enjoyed roaming and learning about his home. Sometimes, people accept him, though most often other kids tend to ridicule Eryx for his deformities and the fact that he can't fly. He has learned, for the most part, to take this in stride. When Sihirith rescued, albeit unwillingly, Eryx, the boy had no choice but to travel with him, and has grown almost fond of his new guardian. Personality: Eryx is generally an optimist. He tries to 'look on the bright side' because he believes that he is living for his mother- she is remembered through him, and apparently, she was very cheerful and always had a smile for the people around her. Eryx is also generally confident, almost to the point of stupidity and/or arrogance, as with most teenage boys. His self-confidence is not all that it could be, what with his father and sometime the other children who tease him, but Eryx has begun to discover that what other people think about you isn't necessarily true, and that it matters more what you think about yourself. While not outspoken or obnoxious, he tends to talk unstoppably, and very quickly, once he knows someone well enough. This doesn't occur that often, since, while Eryx knows many people and sees good in all of them, he is wary of trusting them too much ((probably comes from something subconsciously absorbed from his father, whose drunken (or sober) ravings often cover a variety of subjects, though 'dirty little half-breed, you killed your mother,' 'godsdamn the godsdamned monarchy,' and 'never trust no one' are the most often revisited topics.)) Abilities: Proficiency with a short sword. Extremely talented with a bow. Special abilities: Is uncommonly strong for a boy his age. Also, his eyes, being those of a falcon, can see much farther than the average person's. Weaknesses: He is only fifteen, and very inexperienced in all things, especially those of the large world around him, having never left his own city until Sihirith came along. Special weaknesses: His wings are large and cumbersome, making it hard for him to move quickly. Generally, they are a nuisance in all things, from putting on clothing to sitting in a chair normally to fighting.
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Name: Drengel Age: 16 Height: 5'9" Weight: 160 Hair: Black curly mop, partially tied back. Eyes: Brown Occupation: Assassin apprentice (this is his first assassination job), but mostly a thief Weapons: A slightly off-balnce throwing dagger, a larger dagger to fight with, and two paralysis darts. Abilities: The usual assassin's abilities, but to a slightly lesser degree. He's an amateur. Most of his best abilities run towards thievery. Other: Like Anya, he was picked up and raised by the Thieves' Guild at an early age. Since he was nine when she left the guild, he might recognize her... Then again, he might not. He was sent to assassinate Lana. If they considered her more of a threat, they would have sent their best. She's merely an annoyance to them, so they're basically using her for target practice to train the kiddies.
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Alignment: Chaotic good. Age: 130, would be about the early twenties for one of her race, though to other, taller races she would look about thirteen Height: 4'1" Weight: average for her size. I honestly don't know. Race: Mountain elf, raised by wood elves Occupation: Sorceress Weapons: A magic item or two. A bone hunting knife. Abilities: Minor spells: ball of fire, telekinesis (up to five pounds), two second scrying, shield (lasts two minutes but takes a lot out of her), and freezing touch. Weaknesses: She knows little of fighting.
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Height: 191cm ((I don't do inches)) Race: afterlife - ((dead human)) Sex: Male Age: dead too long annesiac way longer. Description: CC+C with a dark black suit, sunglasses, black hair and yellow eyes. Gammy shoulder through assasination attempt, scar across face and most of torso from second assassination attempt (same mission - explosives). Weapons: way lots. Fire whip (whip covered in fire), twin guns (one white, one black), and general manipulation of fire (whatever takes his fancy), also ability to call helldogs. Weaknesses: the shoulder, his mind, traitors.
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Race: Elvish Gender: Female Occupation: Palladin/Dutchess of Stronghold Age: 55 years old Weapons: Paired royal longswords that are super sharp and can penetarte armour, Sheild, paired daggers. Equipment: CLothing, Gold, Magic ring of languages, crown, armour. Background: She is a dutchess in the western empire. Her grandfather was a great war hero and she followed in his footsteps. She had 2 honorable mentions in the monster wars and quickly became a skilled warrior of high rank. She only fights for noble cause and her life when threatened. Abilities: Was born with a rare gift of anti-magic. When around her wizards spells dont work unless they have a saving throw higher than her ability.
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Age: 15 Sex: Female Kind: half demon, half human (Unknown specimen (like Haji) called: Light Guardians) Looks: Tall like a model, beautiful purple eyes, with a blend of red, and a tinge of yellow around the edge of the pupil of her eye,long red hair, if you looked really hard, she had ruby red cat ears on the top of her head. Beautiful face... Personality: She is very sweet though she can be very mea when she is embarrassed or if she happened to like that person. She is very independent and doesn't like taking help from other people even when it's obvious she needs it. She longs for love yet wants to never fall in love for fear of being hurt or in her case most f the time, it's not her who's hurt, it's them. Her innocence comes off as sexiness since she doesn't really know much about the boy mind unless she read about it. At home, she is a comfortable girl who likes to walk around with only a t-shirt on (still wearing all that she should be wearing under it, of course). She's a bit of a tomboy and never wears make up and sometimes would just slip on some jeans after doing the bare essentials and put on a white tee. She's very patient and can easily be distracted by the simplest of things. She loves R&B music... and she loves movies that have anything to do with cats eve if a cat only par is to walk to the litter box, she would find the movie to be greatly written over the cat missing the big picture of the movie. Strangely, she can be very mysterious and has a tendency to disappear while one is speaking to her. Power(s): Spiritual, fire powers, and cat like abilities Weapon(s): A fiery bow and arrow with the words Hope imprinted on the sides of the arrow and the words 'Desire' going down the bow where it'll usually have a stick at that holds the strngs together. Weak points: Easily distracted ( though, not in battle), her innocence, her insecurity of herself, stubbornness... she always finds every fault in herself in things most people wouldn't even think about. She hates her spiritual powers and actually any power she has... she calls it her 'curse.' Strengths: Strong battler, pure heart, she is able to give everyone hope in the darkest of situations. She is the best friend anyone could ever have, willing to die for them.
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Name: Mayli Sent’dal Age: 50; appears about 35 Race: Human Sex: F Height: 5’ 10” Weight: 165lbs Eyes: Grayish-blue Hair: Light brown with just a hint of graying; held in a simple braid that hangs back to the shoulders Occupation: Jedi Master Weapons: Lightsaber (green) Gear: Utility belt w/ pouches: 6 food capsules (liquid filled, enough nutrients to last an entire day); 2 hypo sprays of bacta; two bacta patches; com link; republic credit chip; breather; holo transmitter; utility knife (essentially a pocket knife/multi tool) Mayli’s Pack: -1 complete spare change of clothes, minus an extra robe, including socks and boots. -1 emergency blanket (this is essentially an astronaut blanket) -6 emergency field rations -1 canteen of water -1 light stick (this is just a fancy high powered flashlight, lol) -1 small med kit: 2 hypos of bacta, 2 (4”X4”) bacta patches, a collapsible splint, 4 cloth bandages (4”X10”), needle and thread, and a topical anti biotic cream -1 Data pad… to keep mission notes/reports in Special abilities: Jedi stuff. Excellent swordsman – that is even if she somehow winds up using a normal sword for some reason she’ll be able to use it well. Can call on the force to do all of the normal Jedi stuffs, but of course if she does this too often or for extended periods of time, after word she will tire easily. -Training bond speak [Will apear in these brackets] they are not tellapathic, but anyone who is should be able to pick up on the training bond speach, but will have to activly be atempting to read them... furthermore, they will be able to sense the intrution, but not nessacarily block any telapathic intruders. Weaknesses: Bleeds like all mortals and can die, not invincible. ~~~~ Name: Trace Felor Age: 16 Race: Human Sex: M Height: 5’ 6” Weight: 145 Eyes: soft brown Hair: dirty blond; cut close to the head, with about 1/4 and inch on the top (think high and tight) with a single thin braid that hangs down behind the right ear about three feet long. It has several different colored strings woven into it and at various lengths is tied off with different colored strings as well. Occupation: Jedi Padawan Weapons: Lightsaber (blue) Gear: Utility belt w/ pouches: 6 food capsules (liquid filled, enough nutrients to last an entire day); 2 hypo sprays of bacta; two bacta patches; com link; republic credit chip; breather; utility knife (essentially a pocket knife/multi tool) Trace’s Pack: -1 complete spare change of clothes, minus an extra robe, including socks and boots. -1 emergency blanket (this is essentially an astronaut blanket) -6 emergency field rations -1 canteen of water -1 light stick (this is just a fancy high powered flashlight, lol) -1 small med kit: 2 hypos of bacta, 2 (4”X4”) bacta patches, a collapsible splint, 4 cloth bandages (4”X10”), needle and thread, and a topical anti biotic cream -1 small canister of his Master’s favorite tea -1 leather bound journal (4”X6” and 100 pages) and a pen (black ink – water proof) [It’s considered and “antique” type of thing, but Trace likes it anyway – though it is not an actual antique] -1 Data pad… to keep mission notes/reports in Special: All the same as Mayli, but not as skilled, and tires quicker. Weaknesses: Bleeds like all mortals and can die, not invincible. ~~~~ They are basic AU Jedi charaters. I will use mostly movie cannon for them, but also some of what I use is cannon from the Jedi Aprentace noveles, and then as not all areias of knowledge are covered/known by me some of it will be made up. Assume that my Jedi come from some time several years prior to Episode I.
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Age: 25 Height: 6'1" Eyes: Blue Hair: black Name: Greg Stillman Age: 26 Height: 5'10" Eyes: Brown Hair: red Greg's a little dumber than Steve, but he makes up for it by being more of a loudmouth. They're both rather incompetant. They are also, because they both won a coin toss against Death, immortal. This has caused no end of trouble. At the beginning of the Universe, it was decided that every immortal being should be given a task to keep this new creation from falling into chaos. All of the jobs were handed out at the beginning of the universe, and all of the immortals have become quite good at those jobs because they've been doing them for millenia. Now, because of Death's gambling problem, they have two new immortals on their hands that they're not sure what to do with... Then one of them decides to make them stand in when one of the true immortals needs a vacation... You remember what they say about idiots and scissors...
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