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Marinus
Topic: The Politics of Fantasy
There's always politics. In fantasy, sooner or later, it will creep in. In fact, it's sometimes the fundamental motivation of a story. Politics, like anything else, has its own stereotypes:

1) The fat, corrupted leader - usually inept, this one has little understanding of wider ramifications and takes little interest in international affairs. He has, however, honed his skills at the art of embezzlement down to perfection. Not friendly.

2) The ambitious leader - powerful and motivated, a dangerous enemy or a powerful ally, though in the end they owe their allegiance to no-one but themselves and their country. Most often a villain, they are insanely powerful themselves and generally hold sway over an advanced nation.

3) The Council - usually mercantile, its focus is on profit to the exclusion of everything else. Individual members are often corrupt and serve only their own interests and can easily be bribed.

4) The Good King - salt of the earth, a good ruler of a peaceful land. Friendly if approached in the right manner, easily accessible.

5) The Bad King - quintessentially evil, he rules his lands with an iron fist of hatred and brutality. A dictator; his whims and wishes are law. Often has a large army/secret police force to ensure his reign is not brought to a premature end. Always a villain.

6) The Puppet King - not evil, but not exactly good, either. Often repressed and held as virtual prisoner in their own palaces, they do not wield power themselves, rather, they are controlled by a member of the court or a shadowy outside interest.

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The Court/Senate/Whatever

Court: A group of nobles close to and serving the ruler of the land. Essentially.

A court has several subdivisions, in accordance with noble rank:

At the very top of the noble heap (excluding the ruler) are Princes. Children of the ruler, they hold considerable power and are either ambitious, greedy and cunning or fair and just.

After the Princes come the Dukes. Dukes also double as Grand Viziers or close advisors to the ruler. They are usually either irretrievably corrupted and hold lots of power, or straight as an arrow and repressed by the rest of the Court.

Marquesses tend to be under-represented in fantasy as the title is generally not as well-known as the others. It is more commonly used for ladies of the court, although the correct address is 'Marchioness' in that case. They tend to be older and have a fearsome reputation and high social standing. They are also usually highly intelligent and politically savvy.

Earls also tend to be older gentlemen, running to seed somewhat and reminiscing about the 'glory days of the blah blah blah.' They are mainly for ornamentation.

Viscounts - these seem to always come in two flavours; dashing and debonair or greasy, oily and sly creatures. Viscounts often have access to more information than their seniors; what they lack in power or social standing they gain back in influence.

Barons - Almost universally considered evil, the Baron is usually a supporting villain in the story, wrecking things to the best of his ability.

Senators - see 'The Council' only there's more of them.

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If you are planning to include politics of any sort in your story; as a prelude to a war or as a reason why something happens, try at least to make it interesting. The reason 'because we can' while it has been the basis for quite a few wars in the real world, has become overused. Consider, perhaps:

1) Racial history; was there some pivotal event in the distant (or not-so-distant) past that caused such emnity?

2) Beliefs; some of the most horrendous wars in history have been started over differences in religious belief.

3) Culture clash; when cultures collide, the result is almost never pretty. For example, one race's entire government may be built on the principles of free speech, democracy and freedom, while another's may be constructed on a single figure of power and slavery, a practice repulsive to the democratic race. Race X might therefore go to war with Race Y to free the slaves. An interesting question to ask might be 'Do the slaves mind being slaves?' They might enjoy it. Or at least, not complain too much.

4) Anything else that fits and you can make work.

As with anything in writing, it's all subjective. If clichés are written well, they can buoy up a story, carry it and continue it. Just be sure you're happy with the reasoning behind it all.

And remember, your rulers are not cardboard cut-outs. The world does not only exist in black and white; there is always grey. A good king may take delight in sinful pleasures, a bad king may only appear so to other nations; he may care greatly for his own people or those close to him. A bad king may work alongside you if he sees that it would be beneficial in the long run. Everyone has an agenda; it may run parallel to your hero's own or diverge completely, but it will never be exactly the same. Always think of reasons why people would help one another. For example, a rich trading country's ruler might decide to aid you in your quest because the breakdown of trade in the world would cost much more in the long run than the cost of aiding in the war.

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Peace takes just as much effort, if not more, than war. Peace is a constant struggle to maintain; any country's ruler, at some point, gets imperialistic ambitions, and to repress such ambitions requires a strong ruler or several very powerful nations in a trusting alliance that would crush said country in an instant. Peace can easily be broken down into war; it's much harder to build it back up again.

That's all I can think of for politics at the moment; it's not my strong point and I'm sure there'll be writers who have better hints than me.

#1 Oct 31st 2006, 2:29am
ADSpencer
Very nicely done! I think you covered most of the concepts of fantasy politics. I'll have to refer back to that post when I need some help :)

That's the great thing about fantasy--there are no boundaries to running your country or kingdom.

#2 Oct 31st 2006, 6:43am
Michael Woodston
Can't disagree with you there.

Very Limyaaelish. If you don't know what I'm talking about, go here:

http://www.livejournal.com/tools/memories.bml?user=limyaael&keyword=Limyaael’s+Fantasy+Rants&filter=all

wonderful site.

#3 Oct 31st 2006, 5:10pm
Running Sunrise
excellent, excellent! This is just what I was looking for- It's pretty hard to run a government when you're in control of thirteen actual planets. (despite the way that sounded this is very much a fantasy setting, not sci-fi.)
#4 Nov 09th 2006, 3:09pm
Miriam Doyle
Your post has given me a more deeper insight to the cliches of Fantasy politics....I am seriously tired of the same boring styles of government; Empires here, kingdoms there...Has there ever been a Communist fantasy realm? I would love to see how it could turn... Hold on, maybe someone could recreate the Cold War, fantasy and magical style! Is there anyone willing to do a joint story about that?? But we would need to read deeper into that. And I hate history... :( Is there any other forms of government that would work well with fantasy? I need suggestions!

But anyway, I like the members of Government that have a different side to them; politicians should be unpredictable, unreadable; that way, the reader will be constantky kept in suspicion of all them, not trusting their judgement despite how nice they might seem. For example, take the council of Elders from Eldest; The norm of old, wise people in fantasy is that they are good natured truthful souls, and are usually related to the characters or are benevolent rulers. However, in Eldest we saw them at work trying to usurp the leadership of the Varden sneakily, even though on the surface they tried to make Eragon think they were only asking for fealty to them as a just action. As in real life, the decisions of politicians and government should sway the story in many different directions,without much decision beforehand, and the consequences must be unique or unexpected. This way the reader will be trusting no-one, like the main character is.

#5 Nov 21st 2006, 12:57pm
Marinus
There are several types of government that would certainly work well in fantasy; a meritocracy, for example, where leadership of the country/alliance/empire etc. is solely down to talent and proven ability.

Another would be a plutocracy; a rule of the fantastically wealthy. However, wealth does not have to simply be in gold/local currency. A superb example of this sort of government applied to a fantasy novel is Tad Williams' The War of The Flowers.

Theocracies, too, could be a powerful tool in a fantasy realm, where gods themselves can appear. There's a lot of scope for corruption and vice and mysterious agendae and terrible atrocities committed in the name of the god/goddess/thing.

There's also another type of government one could use; a charlatocracy. I don't know if there's a proper name for it, but it is a sort of subset of elitism; one group, either technically or magically, has supremacy and uses these feats to establish themselves as 'divine' or equivalent, but in fact are from the same stock as those they hold as beneath them.

There are also many, many subsets of government, for instance a matriarchy, where females hold all the power, either by reason of special abilities or simply by traditions and evolution. The same can be applied to a patriarchy, but with males being completely dominant instead of females.

How about a geniocracy? Super-intelligent people ruling others? Either a recipe for disaster or success. Just think of all the long research projects...

And all politicians are twistier than a twisty corkscrew. So insanity is rarely noticed.

#6 Dec 06th 2006, 3:35am
Miriam Doyle
Ooooooooh, those sound like lovely government styles to write fantasy for. Now, if only I could be bothered researching them all...I think the matriarchy, the patriarchy, the meritocracy and the theocracy would work the best. Or, if I wanted to be really controversial or original, I could make it a xenocracy, a government ruled only by foreigners, or a genocracy, a state ruled only by a certain race. Hold the phone, that could work EXTREMELY well; perhaps elves or humans have corrupted the politics of the world so much that only a certain race can become a politician! And the plot will be that of a hero from a different race, fighting for their political freedom instead of fighting to be rid of some nasty necromancer. Wooohooo! I am da masta! I do ancient greek, so I can come up with names for loads of governments; hell, I could have a dendrocracy, a country ruled by trees! If I wanted to, that is....
#7 Dec 06th 2006, 6:22am
Marinus
Would that be tree-spirits or people shut up in giant trees (like a baobab) with stuff like saunas and jacuzzis in the hollow middle who dispense wisdom in otherworldly voices while not caring a jot? Or would they just be crazy people sitting in trees?

So, for your genocracy, they've said that race X is more genetically fit to rule or something? Wonder how they'd manage that...interesting.

Like the political freedom idea a lot.

#8 Dec 06th 2006, 7:34am
Miriam Doyle
Um, most likely tree-spirits. If it was the people shut up in trees, I think that would be better for parodies rather than something serious.
#9 Dec 11th 2006, 1:44pm
awilla the hun
Has there ever been a communist fantasy realm?

There is now! Rakarskia, an enlightenment age (technological terms) communist nation, slightly more belevolent than the USSR.

#10 Oct 15th 2007, 12:26pm

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