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Halfbloodlycan
Topic: Earth/glass/wood techniques
For any earth/plant/glass related techniques

Here's one for example

Glass Rainstorm: sand forms into shards of glass that rain down on opponent.

#1 Mar 31st 2007, 8:55am . Edited Apr 20th 2007, 6:06pm
Prentiice
Vines that ensnare or suffocate an opponent. ...Ensnare

-this could be used in a variety of ways, from tripping someone up, to holding them to the ground/wall, to choking them

-also, if the vines are poisonous...more variety

#2 Apr 21st 2007, 5:49pm
Halfbloodlycan
Poison, nice. Hadn't thought of that.
#3 Apr 21st 2007, 7:58pm
TaleForge
I may have a few for you. Fortunately, my focus is elemental techniques.

Binding grasp: Conjures a giant hand from any available earth. (Sand, stone, mud, etc.) The hand is earth-bound (That is, it cannot simply float into the air) so it's best used to grab at opponents.

Rock gauntlet: Takes any available earth and creates a set of gauntlets. Control over earth magic determines the earth's density.

Blade of Thorns: Creates a thorny vine thickly coiled on itself to create a blade length of trecherous vines. (A small length on the bottom is thornless so it can be wielded.)

#4 Apr 22nd 2007, 7:31am
Heatless Flame
Tree growth- tree pops out of ground, either to send opponent flying or to bnlock an attack
#5 Jun 08th 2007, 1:23pm
Soul Decay
Fissure - Focus energy into the ground under the target and form a huge fissure to swallow them up.

Stalagmites - Causes spikes of earth to strike up from the gound at target.

#6 Aug 12th 2007, 7:35am
Soul Decay
Rock Gollem - Summon a rock gollem from the surounding earth. the power of the gollem depends on the type of rock/earth and the casters own power.

Baricade - Encase the imedeate area aroudn the caster in stone, which absorbs magic.

#7 Aug 13th 2007, 6:01am
The Crazy Talk Kid
Hands of Geb: Countless stone hands of great strength spring forth from the ground to do... stuff.
#8 Nov 07th 2007, 6:42pm
Halfbloodlycan
Glass Helix: forms a coil of sand that wraps around opponent. Turns into shards of glass that slice through.
#9 Nov 10th 2007, 8:22am
The Crazy Talk Kid
Mountain Hammer: A large cylinder of earth rises from the ground to be used at the casters discretion.

Earthquake Kick: The power of earth focuses in the feet of the caster to make there kicks cause earthquakes.

Fossilization: With sand and mud, bones are turned into stone. This technique takes time and the target cannot be moving.

Earth Worm: A giant worm like creature made of rock rises from the ground to devour one's opponent.

Desert Drills: Two drill like cones of sand and glass surround the caster's hands and cut flesh to ribbons. It must be used sparingly though, it is hard on the casters hand.

Desert Drill Arrow: A giant version of a desert drill is in front of the caster and flies at the target to destroy them. Can kill the caster if they are inexperienced.

#10 Nov 10th 2007, 2:14pm
Halfbloodlycan
How does crystal work? Wouldn't that be something earth based fighters could use?
#11 Nov 13th 2007, 2:49pm
L3G3nD
Crystal will be more appropriate for water category I guess?
#12 Nov 13th 2007, 3:28pm
Halfbloodlycan
Ummm...why? I thought crystal would be earth? How does it relate to water?
#13 Nov 13th 2007, 3:37pm
The Crazy Talk Kid
As a general rule of thumb, let's say if it's a form of rock then it's earth. Go for it, crystal attacks would be a cool addition to Erie's list of abilities. Kdh.
#14 Nov 13th 2007, 4:37pm
Soul Decay
Crystal is made from Carbon, which in genrally made up of fossilised remains, id say it was earth.
#15 Nov 14th 2007, 12:23am
Halfbloodlycan
Crystal dome: creates a dome out of crystal that can be used either as a shield to deflect attacks or as a prison to capture the opponent.
#16 Nov 20th 2007, 4:20pm
The Crazy Talk Kid
Rainbow Saw: Gemstones of all colors form a large sharp saw blade that flys through the air to rip and tear the opponent.

Ice Sheild: Diamonds form a sheild in front of the caster that has spikes on the front to act offensively.

Lodestone: A magnetic stone that absorbs lighting and thunder attacks as well as magnetic powers.

Clay Mirage: The caster enchants clay to look like anything they want and an illusion assists it.

Devouring Chasms: Great rifts open up in the ground to swallow up the caster's enemy.

Sand Shark: A shark made of sand and rock swims through the earth to attack the enemy.

Heart-Seeker Ruby: A ruby flies from deep within the earth, through earth or air, to pierce the heart of the target or be destroyed trying.

Shot Salt: Salt is fired at the target in wide bursts to pierce flesh and cause pain.

Doomhenge: Stonehenge-like stones rise up from the ground and form into a spider like creature at the casters command. It is nearly impossible to destroy but it is slow and lumbering and not too smart. One must spill a little of their own blood on the ground to summon it.

Emerald Vines: Vines mixed with emeralds attack the opponents relentlessly in an attempt to cut and constrict them. They are resistant to fire due to the emeralds and regenerate quickly due to the plant.

Forest of Darkness: Mighty trees that sprout deadly vines, carnivorous flowers, living wood creatures, razor sharp leaves, and explosive fruit grow from the earth to destroy an opponent in an area of darkness. Extremely powerful and will most likely drain the caster.

Shatter: Glass in a mile area shatters to fly at the opponent. Big power consumer.

Hall of Mirrors: Mirrors rise up in a maze around the caster and the caster can use earth attacks and even walk through the mirrors.

Medusa's Gaze: Turns the target to stone.

Ice Medusa's Gaze: Turns the target into diamond.

Heart of Stone: The user touches their opponent on the chest where their heart would be and turns it into solid rock for one whole minute.

#17 Dec 03rd 2007, 5:43pm . Edited Dec 05th 2007, 6:27pm
Halfbloodlycan
Well, you're certainly on a roll.
#18 Dec 03rd 2007, 5:50pm
The Crazy Talk Kid
Bonding of Stone: Any earth based substance that is not solid (lava, sand, ect.) will solidify and become normal, solid stone.

Bonds of Stone: Stone chains reach up from the ground to capture the target.

Marble Missiles: Marble in the immediate vicinity breaks apart in sharp shards and strikes the opponent deliberatly and intelligently.

Annode of Stone: The caster enchants a stone to attract physical attacks. Lasts for about five strong, direct hits.

Gemstone Annode: The caster enchants a gemstone to attract light, darkness, fire, and wind attacks. Very durable and lasts for about 15 strong, direct hits or four minutes in an effected area.

Annode of Metal: The caster enchants metal to attract water attacks. Last for 20 good, direct hits.

Stone Scorpion: A giant scorpion forms from stone in the area and attacks the opponent relentlessly. It's fast and it's stinger even comes with deadly poison that kills very quickly.

Mirror Dome: A dome made of glass appears around the caster and reflects light and darkness attacks with ease. If it is broken, the shards of glass fly at the opponent and cut them to ribbons as well as fire off the reverse of any attacks it was hit with during the fight.

Drowning Sand: Sand flies into a targets lungs to drown them.

Caber Toss: The caster summons several logs that spin length wise through the air to pummel the target relentlessly.

Woodhenge of Doom: The caster summons several upright logs in a stonehenge style circle and becomes a giant wooden spider like creature. It too requires a blood sacrifice but it is faster in giving up it's indestructability.

Fossil Healing: The caster's broken bones heal themselves and become stone at the break point. The bone will still function normally.

Stone Scales of Justice: Balance scales appear between the two opponents with minature figures of the two combatants in the pans. The one who is a worse person gets attacked relentlessly by any earth in the area, independently of the caster.

Stone Scales of Serpent: Scale shaped bits of stone cover the caster like an armor and cut opponents as well.

Stone Cobra: A small snake made of stone attempts to bite the opponent to bite them and turn them to stone with their poison.

Atlas Catapult: A giant stone statue of a man rises from the ground to throw gigantic stone spheres at the opponent. Very destructive.

Bear Trap Area: Bear traps made of earth move around in the earth and spring when someone steps on them.

#19 Dec 08th 2007, 9:11am . Edited Dec 08th 2007, 1:30pm
Halfbloodlycan
Sand worm summoning: Caster summons a giant worm to swallow the opponent and cause earthquakes.

Bear traps? ^_^

#20 Dec 08th 2007, 10:18am
The Crazy Talk Kid
What's wrong with beartraps?
#21 Dec 08th 2007, 10:20am
Soul Decay
so...many...moves... you see wiht fire its just... well fire lol and differnt ways of using it. but jeeze dude...
#22 Dec 08th 2007, 10:20am
The Crazy Talk Kid
When I get an idea I just can't help myself.
#23 Dec 08th 2007, 10:22am
Halfbloodlycan
I just think it's quite creative. Hmm...

Sand paper: covers the caster in a light, rough armor that is hard to touch.

Like shark skin.

#24 Dec 08th 2007, 10:32am
Soul Decay
hmmm, chinese food... er... i mean...

Ahhh! - the castor attacks the enemy with a barrage of gone off potatoes pulled fom the earth

#25 Dec 08th 2007, 10:32am
Halfbloodlycan
Great, now I have a craving for chinese food. And now you're just being ridiculous. Potatoes?? I know they're technically plants and all but wth?
#26 Dec 08th 2007, 10:34am
Soul Decay
lol, what can i say? when i get an idea... lol

Rabid Moles - the caster churns up the ground and launches a volloy of Rabid Moles at the enemy, which claw/bite/poo on them

#27 Dec 08th 2007, 10:36am
Halfbloodlycan
Golem turtle: A large turtle forms from whatever earth is available and acts like a trojan horse in a way. Can also be used to crush opponents.
#28 Dec 08th 2007, 10:41am
The Crazy Talk Kid
I like the Rabid Mole attack, lol. I leave you two alone in the earth attack section and you go crazy with Chinese food and pooping moles. Kdh.
#29 Dec 08th 2007, 12:45pm
Halfbloodlycan
Basilisk: A giant sand serpent with jeweled eyes and ivory fangs that can 1)wrap up the opponent and/or crush them, 2) bite opponent with fangs/venom, 3) paralyze, not kill, the victim with it's gaze (if the victim looks into it's eyes)
#30 Dec 08th 2007, 12:52pm
The Crazy Talk Kid
Not bad but how would it hold off the Caber Toss? ^-^

Diamond Eye: A giant diamond appears in the sky to act as a magnifying lense to focus light to a laser like deadliness.

#31 Dec 08th 2007, 12:55pm
Soul Decay
Astroid Assult - Caster calls giant rocks from the sky to smash into the surrounding area, genrally destorying the caster in the procces... whoops...
#32 Dec 08th 2007, 4:09pm
The Crazy Talk Kid
Sculpture Copy: The caster forms stone into their likeness and add some illusion to confuse and attack the enemy.

Beast Cave: The mouth of a cave appears from the ground and sucks in everything around it.

Mole City: Earth spires and holes appear in a one hundred foot radius around the caster and millions of feral moles inhabit the tunnels and atack everyone in their territory.

#33 Dec 15th 2007, 10:47am
Halfbloodlycan
Black Mold: an animated blob of mold attaches itself to the caster's victim. Or a small piece gets inside the body and rots it from the inside out.
#34 Feb 15th, 3:54pm
The Five

Heat seeking thistles: They search for their prey from the heat or blood of their victim.

#35 Apr 29th, 5:05pm

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