Updated: 24 Feb. 2008
Hello, and welcome to my page. I’m an eighteen-year-old high school senior from Illinois, and I’ve been writing on and off for almost ten years, though it’s been more off than on until just recently. About four years ago, I came down with a very sudden and serious case of Triple A (see below), and I haven’t stopped writing since. I hope my creative outpourings do not bore you so thoroughly that you cannot bear to review them. ;-)
Hobbies: Writing, reading, watching Star Trek or MASH, playing guitar, biking, shooting air rifles, drawing (I’m no good, but I do try), running live theater (I stage managed for a local group), and multi-slacking (as opposed to multi-tasking).
Latest Quote: “When life gives you lemons, squirt it in the eye and run really fast.” – Kaskin, from Quiet Chaos.
Current Project: Silver Shadow. Sarran is the most talented, most gifted, most promising, and most arrogant student the ihari-kar has ever seen. Avain is considerably less talented, singularly ungifted, thoroughly not promising, and incredibly obnoxious. But they share a past of pain and isolation and when things go horribly wrong on their graduation day, this powerful bond between them becomes the only hope for the devastated baeleen'kar and their ruined village. The two boys set off together on an epic quest to restore the life and honor of their dying clan, but the seemingly unbridgeable rift between them threatens to shatter everything they work so hard to restore.
Overview of Various Works:
Crestil: Beginning with the land's coronation of King Quin Wildwind, the ancient province once known as Crestil initiates its slow return to former glory, ending the violent reign of the petty wizards who ruled before Quin. With the discovery of the Killeen'ghymn in the 1st Year of Kings and the kick off of a bitter war that lasts for over half a century, the dire warning of Ghom, king of the mysterious halflings, hangs heavy over the fledgling nation. Torn with war between the four major human nations and caught in a web of workings far beyond those of mere mortals, the Crestilian line staggers on for hundreds of years with the behind-the-scenes assistance of the Underground Court and, later, the sea-bound Kru. Eventually, however, Ghom's long-forgotten prophesy comes to fruition, and the human need for the exiled halflings cannot be denied as the malevolent Mist sweeps across the land. But, as Ghom had feared, the humans are not prepared for the return of the halfling race, and a great darkness settles over the earth. Stories include: The Sand Drake, Silver Shadow, Era of Nosnah, The Arbitrator, The Pirate One, and The World Goes Square.
Era of Mist: With the arrival of the Mist, the human race dissolves into terrified, squabbling factions and falls beneath the evil thumb of the vile Others, who enslave the vast majority of the world's population. Only a select few manage to escape this dismal fate by accepting the soul-bond of a halfling, permitting the magical creature to take on its true form (that of the dragons of old) and fight back the Mist's influence. The unbound halflings die out, unable to survive in the human world with no link to its natural inhabitants, and the meager remains of humanity scratch out a wretched existence by banding together to resist the Mist. There seems to be little hope for salvation, until the second half of Ghom's prophesy rings true and the world turns to ash.
Verdun: When a young visionary named Aaron breaks free of the Others who have held his people captive for years untold, he brings his little band of rebels to the Surface, the first act of true defiance against the Mist since its arrival. The dragonriders offer sanctuary to his ragtag band, and Aaron lays plans for a crusade to free more and more humans from the clutches of the Others and rises to become the first Dragon Lord. Gradually, the humans build a powerful nation on the ruins of a civilization destroyed long ago and turn the tide of perpetual war against the Mist and the Others. The dragons and their riders, known as Guardians, hold the most esteemed position in the new human society, and peace reigns for many generations. But all good things must come to an end, and eventually, the people begin to resent the power the Guardians, now obsolete in the absence of the Mist they have destroyed, hold. A tiny faction known only as Cado develops a means of fighting the mighty Guardians with a latent magic all men carry within them, and they wield this new weapon with deadly precision, neatly severing the thin tendrils of law and order that bind the human race together by killing off the last of the dragons and overthrowing the Dragon Lord, known also as the King of Verdun. Stories include: Ashes to Ashes and Shadow of Brilliance.
Farlands: With the fall of the Verdunese throne, many a man loyal to the Dragon Lord flees for his life to the Farlands, a recently-discovered realm that lies far across the sea. The perils of this magical new world nearly prove too much to the intrepid humans to face down, but they eventually make peace with the natives and colonize the Farlands. Due to the diversity in race and culture and the free roaming spirit of the colonists, no organized form of government rises to power, and each city, town, village, and hamlet exists as its own free state, linked loosely to every other settlement by the neutral Peace Officers who enforce only the most solemn laws passed down by the Creator. Stories include: The Farlands Quartet, Maximum Capacity, and Kaden and Arlys.
Dark Age: With the tremulous peace of Verdun so broken by Cado, the Warriors (masters of the powerful tyora and elemental vidra) seize control of whatever land they may and resolve the chaos into a sort of feudal system governed only by force and the loyalty of allies. A dangerous, deadly dance of political maneuvering drags on as no man seems able to solidify control over the shattered lands while an unknown threat lingers just out of sight. Stories include: Shadow in the Sun.
Others: A few stories I have written fit into none of the above categories because they simply do not take place on Thian. Stories include: Quiet Chaos and Raskha, which actually does take place on Thian, but long before recorded history.
Progress: Well, regionals are over and I'm back in town now. We beat last year's 13th place with a whopping 12th this year! XD Silver Shadow is so close to finished now that I can smell it, and I reckon I'll have to write the sort-of sequel (Era of Nosnah) next. I have a feeling that some of you might not appreciate it if I don't finish the story of Sarran, Avain, Shane, and all of their friends.