Zerom and The Legends That Will Rise


One may believe that the wizards of St. Bernistades fancied the cold and blue mountains, with their hazy white frost over its peaks in the distance over pastoral green acres of land. It was where the horses and the cows grazed languidly, and the farmhouses were twenty acres apart. It would indeed explain the year-long winters in Zerom. No one within Zerom was ignorant of the flaky white snow that fell from gray boulders of frigid clouds, and the icy rain and sleet that sometimes hailed as well. The townsfolk had grown accustomed to the peculiar atmospheric situation and thus applied their knowledge of magic to better accommodate their farms and ranches and stables. The moors, which were found deep in the outskirts of the city, were always covered in snow by the mornings, but were cleared out through sorcery by the afternoons, only for the cycle to repeat again each day. Blue, cloudless skies were just as rare as seeing a beardless male wizard, but no one seemed to complain or even notice.

One day, on one of the most rainiest and darkest of days, an explosion occurred just across the ocean, beyond the shores of the imperial country Furgingard, known worldly for expanding its territories through the subjugation of its neighboring country, Jvas and Zerom, toward Bernistades.

The cacophony reverberated around the rest of the world, and when night's veil finally cloaked the continent and dawn followed soon after, snow began to fall in Zerom only. The sparkling, azure ocean that geographically separated the Furgingard empire from the western lands was now replaced with encircling misty blue mountains, mysterious and ever standing guard. The skies of Zerom would never shift to warm sunny skies. Just as the seasons spring and autumn, summer had been erased.

Sorcerers and wizards in Zerom rose to the challenge of maintaining heat for their small country and stable animals, who otherwise wouldn't have a chance against the ailments, and began advancing forward technologically, and in short timing, Zerom returned to normal despite the inaccurate weather. Rumors circulated about a powerful council of wizards who once lived within St. Bernistades. They had migrated to Zerom and years later, twisted the weather pattern to their liking the night the earth-shattering clamor had occurred. It would explain the shudder and the huge explosion.

The gossipy citizens of Furgingard had envisioned the mysterious magicians to have the bluest of eyes and the palest of skin and were always wrapped within bright attire, their hands always concealed and their gloomy beards hanging past their chests.

Mounted upon this rumor was fear as well; to think that sorcerers, so powerful a force to be able to change such a natural occurrence with a small twitch of an eyelid was something unimaginable. Too, the so-called "wrong-doers" of magic had been among the citizens in Zerom so long and no one had noticed them.

Such a notion was disturbing and because of this, the townspeople who did not harness magic began to shun any magic-weaver they came into contact with, until it was unpopular to walk about the streets of Zerom, flaunting the latest-learned spell or bragging of the latest new gadget fabricated from magic. Only the 'necessary' sorcerers were allowed to do such things, because they supplied the townspeople with necessities and commodities, hence their names. They too, however, experienced prejudice.

It was rare to see a child birthed with the gift of magic without it being taught, and such cases only occurred in St. Bernistades, the founder of wizardry where learning magic was commonplace, as opposed to Zerom. Children in Zerom were never taught the art since the rumors had spread and fear had enveloped the country, magic was more of a curse since the warp of the weather, and anyone who went against the community, society, and ultimately, Furgingard law were ex-communicated and even executed. If one were a child, they'd be severely reprimanded.

But there was a class of wizards directly deported from St. Bernistades to replace the old and weary magic-weaving Necessaries in all of Zerom, ever since the weather pattern had been altered. They were little infant bundles, arriving on the rooftops of any lucky family. The deportments usually came tenfold, two for each Section of Zerom, every ten years during December, the deepest period of winter. The wizards would grow and learn the ways of the citizens from Zerom, and they would ripen precisely at the time the wizards they would replace died off or returned to Bernistades.

And there was one curious wizard that was deported from St. Bernistades as commanded by his mother. The child-wizard had quite a dangerous and mysterious curse inherited from his father's lineage, and he was destined to destroy his family and lead the world into turmoil and slaughter. He was sent to Zerom to assist the other Necessaries in hopes that by changing identity, he could alter his fate and live as a normal wizard should.

However, time could only tell if his mother had made the correct decision to thwart that ill-fated day when he would answer his destiny. The boy-wizard was scheduled to fall on the rooftop of the Relvery family at midnight in December. They would train and raise him and he was never to return to St. Bernistades when his services were complete.

But a terrible and unexpected war had struck Zerom at its darkest hour. Known to all as the War of the Dark. The Necessaries, the frightened citizens of Zerom, and the Furgingnites took up arms and magical staffs against each other. A fierce and bloody war ensued, and unbelievingly even impossibly, the humans triumphed over the Necessaries and wizards and condemned them to live in dungeons rooted far into the bottom of the city. The exact details of the war that lasted two years were lost with the ravages of time. With the Necessaries as slaves, now inferior to the humans, no one cared to discover the whereabouts of the cursed baby who was to succeed a Necessary. He lay somewhere in Zerom, lost to the world, lost to his purpose.

What of the heroes who had fought for the lives of the Necessaries during the War of the Dark, you ask me? I suppose the Furgingnites have imprisoned some and enslaved the rest securely within the pits of South Section, where above, the rich and wealthy drink their fine wines and talk amongst the many gentries, while below, the citizens who fought to protect themselves from injustice can only hope. Their plight now goes unnoticed, ignored as was the wish of the Furgingnites, a highly superior force of strict law that had landed upon Zerom when Furgingard began their conquest. They had also aided the war against the wizards.

They walk about, in their black chainmail, helmets, and lances sneering at the poor, conversing with the rich but at the same time, staying an analyzing eye on their doings. I've met one once. She was kind and fierce than most, followed the orders of her commanders well, and even showed interest in the orphans of Central Section. Her name eludes me to this day, but her character stood out to me. . . .

How could I possibly continue my faith and hope that one day, Zerom would once again know freedom? Ah, a peculiar question indeed, one that not even I can answer. I assure you, still, that my optimism and faiths lies solely on the people who are determined to cause a change, a rebellion. The people who would succeed the plights and histories the necessaries preceding them had set.

Our new heroes.

I loved our new heroes(and I say 'our' to further represent that all wizards are as one)as if they were my own and I believe my tales of legendary knights and princesses and wars and treasure quelled the sorrow and pain that was so apparent in their faces sometimes. They, like so many others, lost their parents to war and prophecy.

So then, I believe it is time that I tell you of the two people, the boy and the girl, who with their companions, overcame their sorrow, their loss and created a new future for you and I. Two people who did nothing but dream and believe.

Come closer to me, there is much to tell.