Author's Note: Kobolds to Mastiffs = Due to a comment from one of my best friends who noticed; i shall be changing the name of Kobolds to temporarily Mastiff - until i can find a perfect name for the race. Kobolds apparently somewhat was known to mean half pig people i was like WTF?! It was my friend Boey long ago, hmm uh 5 years ago or was it 6 - somewhere there, who thought of naming the race Kobolds. Usually he's good at that mythology stuff or origin stuff that's where i get most of my names. Myths, origins, or you know word manipulation - like Luminars was a word manipulation. Anyways so yea just wanted to point that change out to you and the reason why for the change.


Format: Race – attribute. Every race is mortal unless indicated immortal and has a limit to his or her abilities and magic (if they have magic).

1. Humans – unique beings possessing a variety of talents and abilities

2. Felidae – beings with feline attributes such as night vision, always landing on their fours (hands and feet), etc. They have feline tails, claws, and ears; some have manes/fur on parts of their body (mostly face, ankles, or wrists).

3. Mastiffs – beings with canidae (dogs, foxes, wolves and such) attributes such as keen sense of smell, canidae running speed, canidae strength, etc. They have canidae tails, sharp non-retractable nails/claws, and canidae heads.

4. Four Formed Wizard – a wizard that contains four forms. There's only one of this race.

5. Wizards – immortal beings that posses magical powers (depending on how much magic power a wizard possess he/she can be a mage or a wizard). Wizards get weaker if they try to enhance their magical powers with the use of tools.

6. Daemons – unholy immortal beings that posses great strength and have a demon form. They say that their ancestors were humans who interbred with Scythewielders.

7. Elementalists – beings that can control elements (fire, water, earth, air)

8. Wind Casters – beings that can control the wind (they can also fly and take air away from a certain place/object for up to 5 minutes)

9. Spell Casters – beings that use spell chants and tools to do their bidding (tools can be staffs, books, talismans, potions, or wands, etc.) Without a tool they can't chant spells but tools can be any item to channel their chant spells.

10. Fire Casters – beings that can control and create fire. They can also turn into flames themselves until dashed with water.

11. Elves – in line with nature, these immortal beings can control plants and talk to animals/creatures. They are characterized by their pointy ears.

12. Shadow Casters – controls and create shadows, illusions, and dreams (they can also do these from as far as a neighbour country/land mass, as long as they can envision the person and his location)

13. Dark Casters – controls the dark element (can also turn day into night and are stronger in the night)

14. Mages – low class Wizards (depending on how much magic power a Wizard possesses he/she can be a Mage or a Wizard)

15. Dark Mages – low class Dark Wizard

16. Luminars – immortal holy beings that can control the light element and have white wings for flight. They say their ancestors were part of the gods' army.

17. Sound Casters – beings that can control and create various sounds, including voices.

18. Vampyres – immortal beings that have a yearning for blood and attain the attributes of their bitten victim for a limited time depending on how much blood they consumed. They can also transform into bats or turn part bat such as having bat wings, becoming the size of a bat still in human form, etc combinations.

19. Pixies – fairylike beings possessing pixie dust, which creates blindness or flight depending on the user's will, mediocre herbal healing, and earth powers (control of land and plants). They are fairy size (as tiny as an average male adult's palm) but can change into human size for a period of time (they are all petite there are no tall pixies in human size).

20. Healers – beings that possess healing magic. They can also give buffs.

21. Ice Casters – beings that can control and create ice and can breathe under water

22. Psychics – possess mind reading, teleportation, mind control, and other psychic attributes.

23. Weapons Casters – can control and create various weapons. They can make parts of their body into various weapons as well.

24. Summoners – connected with the wild, these beings can summon creatures from any place (including different worlds) to do their bidding.

25. Mesmers – beings that can transform into anything they have seen and see. They can also copy some of the skills/abilities of the person they transformed into but only if they've seen and know these skills/abilities. Skilled ones can transform into images they picture in their mind but only few can do such.

26. Water Casters – beings that can control and create water. They cannot be on land for long cause the lower part of their body is of a fish's tail. They also possess gills instead of lungs for breathing.

27. Leaf Casters – beings that can control and create plants. They can also regenerate their magic from the sun but they can't do anything else while regenerating.

28. Earth Casters – beings that can control and create the earth/land. They can turn into any form of land until they are attacked.

29. Surge Casters – beings that can control and create surges of electricity. They get more juiced up/powerful if jolted but only for a limited time.

30. Bredaerials – beings with bird attributes such as flight, eagle sight, etc. They have feathered wings; possess a separate air sac aside from their lungs, and females lay eggs when reproducing.

31. Alchemists – can control and create metal

32. Scythewielders – an extinct race. They say some have interbred with humans to create demons thus this race is also known as the ancestral race of demons. They were a pure evil army that lived off the darkness/dark thoughts and deeds of other races. They also could determine the death of a certain being though this can be hindered depending on how much the being fights back.

33. Lunares – Thought to be an extinct and destroyed race, they have repopulated. They have the power of the moon and are characterized by a gem on their foreheads. They have blue skin, though they can turn humanoid for a limited time. They say their ancestors were the gods' chosen people thus their race never really died but flourished after the Great War.

34. Elders – the four gods who created the world, though they and the Scythewielders no longer exist after the Great War. They say they have left their army known as Luminars to guide the world in the way of the light. They are the strongest race but cannot meddle with one's free will.

35. Halflings – half races; this term is rarely used though unless in discrimination or in some textbooks and old documents

36. Dark Spirits – restless souls that possess dark magic and are already dead

37. Dragon Casters – though this is not a "birth race," this is the term used for humans who are imparted with powers dragons, one of the strongest creatures. They have powers such as one's skin being as strong as a dragon's scales (which are as hard as diamond), communication with all dragon species, eagle sight, and breathing fire.

38. Dark Wizards – though this is not a "birth race," this is the term used for wizards that are possessed by their powers and become evil.

39. Cyborgs – though this is not a "birth race," this is the term used for mechanically enhanced humans.

40. Demigods – though this is not a "birth race," this is the term used for fallen Luminars. They are the descendants of Luminars who have sinned or defied the "Holy Laws".

Written by: Nic Mirusaki

Betaing by: Aki