Sonic Adventure DX Directors Cut For Game Cube Review
I wrote this a long time ago for other sites but I felt as if I should put it on here.
The reasons I brought this game are:
I love Sonic (A bit of an obvious reason.)
My little brother has it for Xbox 360, and it didn't work on my Xbox 360 for some reason, and he messed up the file I did on his console.
So, I was downtown one day in the search for a job, and I saw the shop that sold the games and thought I'd look at the PSOne games to see if I could find any Crash or Spyro games… I left with Soul Reaver for PSOne, for £4.5o, great deal. I then carried on job hunting. Then I got the idea, that there might be Sonic Adventure 2 Battle for Game cube, so I ran back. I thought that it couldn't cost that much, seeing how much Soul Reaver cost.
So, I went inside, to see the game cube games, and I saw Sonic Adventure DX Directors cut… But my eyes widened at the price, £14. For a second hand game that was released over 10 years ago? I was tempted to STEAL! No, only joking. I was tempted to leave it and go… but I HAD to buy it, I had just enough money, I would have a little bit left, so I brought reluctantly.
Enough of the story, you want the REVIEW! I'd already played the first few levels on my little brother's Xbox before he messed it up. So, I really wasn't bothered about them. Also, I'm used to Xbox and Play station, opposed to the strange layout of the buttons on the Game Cube controller. But I got used to it after a few minutes.
Chaos 0 was so easy, and I'd played the first level before so that was easy. Playing it, I understood the likeness between this game and Sonic 06. The first time a played it, straight away I found it to be full of glitches, it was too hard to just go around a loop since Sonic would just shoot out the side. WTF!
I had a game over on the first level, which isn't what should happen in my opinion. The first level should be a warm up, something actually fun. It's all because of the glitches. But, once you work out how to go around the loops without getting thrown into the water, it's okay. Sonic, doesn't turn that smoothly, especially when going fast, he is constantly scraping the walls. Luckily that doesn't hurt him… otherwise; I would still be on the first level now.
After this, with the green key that I had to put on a strange platform, it was pure LUCK that enabled me to do it, I think the key was by Tails workshop and the platform was miles away, in a cave that's not all that obvious, so I was lucky to find it. After this, I really couldn't be bothered and just followed a walkthrough for a while.
For someone who doesn't know the layout of the levels that well, it can be very tricky. Once you get the hang of the controls, it's a breeze; it's just working out between levels, where to go. All of the bosses were pretty easy, especially Knuckles. Took me a few seconds, I think the Egg Carrier level was the most frustrating with the floor rotating and turning, it was just too confusing, so I was lazy and made my brother do it, he's better than me.
I think there were ten levels, and most of them were relatively easy, and quite enjoyable. Unlike most times, I wasn't that interested in the cut scenes. With most Sonic games, it's all I care about. But this time, it was all about the game play.
The last boss, the Egg Viper, was NOT fun at all, bosses like that just p!ss me off, end of. To have to wait for the weak spot to be open, to be thrown off the edge of the tiny platform, and to dies many times because of glitches. The bit at the end of the boss annoyed me to hell. The robot flailed about like a retard and crashed into the platform, when I thought it was over. And yes, I had to do the whole think again.
It was over, there was an unnecessary cut scene that involved Sonic mouthing to his theme song, which I found quite cute… and that was it. 10 levels, a few bosses. But that wasn't it. Then, there were of course credits. And you CANT skip them, so I had to wait about 10 minutes for the credits to go.
So, my reward for completing Sonic's story is to be forced to wait for the credits, then completes it another 5 times with the other five characters. "Well done, you completed the game, now sit though these credits and finish it five more times with even more annoying characters." seemed to be SEGA's message to me.
So, I can't judge whether it's value for money since I haven't tried the other stories. But, I'd say it was a couple of hours of game play for Sonic, and I'm somewhat hoping that the other characters stories are shorter than Sonic's, because to be honest, I can't be bothered.
I'd give this game a 2.5/5 for enjoy ability, since of course there was that frustration and the glitches ruin it sometimes. The graphics were actually enhanced for the Game Cube, so it was better than the original, and I can't judge the graphics since this was over 10 years ago, but the graphics okay. The talking during the cut scenes looks a bit creepy though.
So, about 50% for this game, sorry SEGA… but for me, since it's retro and a sonic game, it's a WIN! It still kind of sucked though.