Chrono's Turning Guide Book

Welcome to Chrono's Turning! A game where everybody can give one another a piece of their mind. No literally! A piece of their mind! This handy guide book will guide you through the process and understanding of how this game works! The game is simple and can be accessed via ClockWorks at any given time! If you have not yet downloaded this game, we advise you to set up a 2 player network with someone who has it to get hold of this game. Have Fun and Good Luck!

Basic Game Structure

This game is a 1 versus 1 game. Each character is presented with their accumulated chess pieces at the start of each game.

This game is based on Chess Pieces presented in front of you. There are a total of 6 types of chess pieces in all. All 6 have different abilities and can assist you in many levels.

One can have at most 16 Chess Pieces, the amount of chess pieces you have determines the amount of lives you have. In other words, the maximum amount of lives a person has is 16 if accumulated over time. Once all chess pieces are broken, the loser is then booted out of the arena.

The winner of the game will be presented with either one new pawn or an upgrade for any chess piece he or her has acquired.

To begin the game, we give the 'Challenger' or the person who has been challenged the advantage of first roll.

He or she is required to take hold of the dice present on the pedestals and throw it. Once thrown, the number of the dice that is on the top is taken to account and the game begins.

There are a total of 6 types of challenges. Wisdom, Muscle, Wit, Spirit, Love and Void. Following the ascending die number are the following challenges.

Before the challenge has been chosen, each player is required to present a chess piece. One of the chess pieces they have as their fighting piece. To do so, place one of the small play pieces in the center of the pedestal where there is a small circle with words written underneath 'Place Chess Piece'.

With that, the game will begin.

Those who complete the challenge first according to the conditions met will be crowned the winner and will be awarded one chess piece or an upgrade for their previous chess pieces. The loser however will have their chess piece broken.

After each match, with the consent of both parties, they can either cancel or postpone their game for a later time or they can go on to the next challenge.

The next game which both players have despite whoever challenges who, the die roll advantage will be given to the opposite party thus a fair game.

Have fun and play safe. Good luck!

Chess Pieces

There are a total of 6 types of Chess Pieces. Each chess piece has their own advantage to it.

The first and weakest piece is the Pawn. It has no ability but serves the purpose of being the 'life bar' of the contestant.

The second piece is the castle or the rook. This piece is the second upgrade from pawn. It is given the 'wisdom' advantage. The player will be given certain information that will be crucial in his or her game to win.

The third piece is the horse or the knight. This piece is the third upgrade from pawn. It is given the 'muscle' advantage. The player will be given an overall physical boost which will help in all situations such as boosted up stamina, strength, thinking skill and so forth and so more.

The fourth piece is the bishop. This piece is the fourth upgrade from pawn. It is given the 'wit' advantage. The player will be given a short cut or an easy route to complete the challenge with this.

The fifth piece is the queen. This piece is the fifth upgrade from pawn. It is given the 'spirit' advantage. The player will be given a chance to run the challenge once first with a hologram dummy. Only one round is permitted.

The sixth piece is the king. This king is the sixth and last upgrade from pawn. It is given the 'love' advantage. The player will be given extremely good luck for the time span of five minutes. This can be activated anywhere in the game at any time. This is the strongest piece as it can give all boosts from wisdom to spirit and an additional luck play. This piece is also a counter measure if a player has 'failed' a challenge.

There can be only a maximum of one king, one queen, two bishops, two knights and two rooks. Pawns are the only exception and can exist in the total of 16. This means, the total number of pieces can only fulfill this much of each piece.

Pieces are given the chance to upgrade after every win. All pieces except the king are a candidate to be upgraded.

Game modes

There are a total of 6 game modes. The game modes are chosen after and only after the chess pieces are input into the system.

The 6 game modes are 'Wisdom', 'Muscle', 'Wit', 'Spirit', 'Love' and 'Void'. Each hold on to their respective traits but challenges differ each round of play.

The wisdom challenge is a challenge of knowledge. Players are required to answer several questions ranging from general knowledge to personal or private knowledge.

The muscle challenge is a challenge of strength. Players are required to pass certain obstacles using only and only their physical ability. Technical skill can be an advantage for players as well.

The wit challenge is a challenge of speed. Players are required to have fast thinking to solve certain problems presented in the challenge. Physical speed is also tested at times.

The spirit challenge is a challenge of will. Players are required to endure for a certain or given period of time. This challenge requires mental strength and little physical strength. A game of mind over matter.

The love challenge is a challenge of an overall skill. Players are required to finish the challenge by any means. There are alternative routes in this challenge but all of them have been eased to the same level. Only a person's skillset will make a difference here.

The void challenge is a challenge of fairness. All pieces players has put on the line will be useless. No advantage will be given to any player. A random challenge will be issued and players will have to complete the task at hand.

All these challenges are required to be completed by any given individual to the end. If one or both parties fail to complete the challenges in the set time limit, all pieces for both individuals or that particular individual will be automatically broken thus eliminating both or that particular player at once. ALL CHALLANGES MUST BE COMPLETED.

Results and Grading

There are a total of 2 results for every game played which is Pass and Fail.

Passing the game does not mean the players win, it just means players have completed the given challenge.

Failing the game means players have not and did not finish the challenge in the set time limit. Failing a challenge will induce a penalty of all pieces at hand breaking. Unless the player has in their presence a 'king' chess piece. This will result in only the 'king' piece breaking and all other pieces remain the same.

After both players have passed the challenge, there are 3 results. Win, Lose or Draw

Winning means the player has either completed the challenge faster than the other or has done a better job at completing the challenge. Winning results in an upgrade in chess piece or a chance of taking in another 'pawn' piece unless the said player already has the maximum amount of pieces which is 16.

Losing on the other hand means the player has either completed the challenge slower than the other or has not done a better job than the other player. Losing results in a breaking on the chess piece he or she has put out.

Drawing means the players have completed the challenge at the same time or has done an equally good job. Drawing results in the breaking of both player's chess pieces which are the chess pieces presented before the challenge. To draw by time, players have to finish in the same time limit of 600 frames, or in human terms, one minute. To draw by quality, a randomly assigned judge is needed to do the examination.

After all chess pieces have been broken, the player who has lost will be booted out from the arena. His or her existence will be erased and will be sent straight to the Gates of Determination.

The player who still have chess pieces will be returned to the World of Frames.

After each battle, which requires the cost of one chess piece, players can decide to continue or to quit to battle for another day.

If both players have FAILED a challenge, both players will be simultaneously erased from existence.

Special Conditions and Features

There is however one special condition in which players are able to get assistance and that is through ClockWork.

ClockWorks is still functional in Frame's Eclipse and all of its abilities can be used, all except for the reversal of time.

Players are given a choice to choose one person from their phone directory in ClockWorks to play the given or specific challenges if he or she is unable or is unconfident to proceed to the challenge.

All functions such as Mirror's Trace, Transparent World, Wall Eclipse, Glass House and so forth and so more is still able to function in Frame's Eclipse and during Chrono's Turning.

Dictionary

Chrono's Turning: A game played in the world of Frame's Eclipse. It is a game governed outside the world of frames and is able to change the fabric of space time.

Frame's Eclipse: A place which exists outside the world of frames. This place is used for the undergoing of Chrono's Turning. It has the flexibility to change or transform according to the will of the challenge handed.

The World Of Frames: The world known as Earth or The Universe.

Gates of Determination: The registration center for souls to either go to heaven or hell.

Thank you for reading the Dummies Guide to Chrono's Turning. For more information, stay tuned to your ClockWork's update center. Have fun and good luck!