New Sovereignty
Lead a colony as it struggles for its place among others in a virgin world.
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Name of Colony: New Indroie

Name of Founding City: Onparle

Location of Founding Colony: main city at 8.5-7 with a growing number of farming villages in the fertile land to the West, South, and Southwest; iron-mining outpost at about 7.5-2.5; coal-mining outpost on the hill in square 10-8; lumber outpost slightly West of 11-5 on the Northern side of the river; site of the Iquo Clan slightly East of 11-5 on the Southern side of the river

Administration: Led by Duke Ome Genroye under a Royal Charter of King Iro of Indroie.Genroye is aided in administration by many bureaucrats, but is the sole leader of the colony under the King's charter.The only other figures of power in the colony are General Ran Batil and Admiral Gosse Nevire, loyal and subservient to Genroye.

History of Expedition: The Kingdom of Indroie has been at war with the Grand Survaek Empire for the last two years, preceded by decades of rivalry and intermittent conflict over territory rights to islands and control of trade in the Survaek-Indroie region. Having learned of Survaek's successful colonization afar, King Iro authorized a charter for a rival colony under his loyal Duke Genroye, to be a highly militarized settlement composed of Indroiens and the Iquo Clan of the allied Kudaf Confederacy of Islanders. Little did he know that the expedition would be driven away by storms from Indroie-mapped land into the very area of Survaekom colonization.

Population: ~20,500

Composition of Expedition:

-250 sailors

-8 naval captains

-1 naval admiral

-1 slightly-thinned division of musketeers (8,064 men)

-1 regiment of hussars (532 men and horses)

-4 batteries of regular cannon (404 men)

-1 battery of volley guns (51 men)

-around 10,000 Indroien peasant-serfs

-around 900 craftsmen of various trades

-117 royal bureaucrats

-20 royal servants

-Duke Genroye, General Batil, and Admiral Nevire and their families (11 people)

-around 3,000 Kudaf tribesmen and tribeswomen forming the Iquo Clan (all are skilled as hunters, gatherers, farmers, healers, and warriors)

-88 Kudaf shamans

Equipment Upon Arrival:

-three 32-gun frigates

-five sixteen-gun sloops

-40 six-pounder cannons

-10 ten-barreled one-pounder volley guns

-appropriate armaments for all soldiers

-a fair supply of gunpowder and ammunition

-551 warhorses

-40 draft horses (for artillery)

-49 oxen

-seeds for staple food crops only

-basic farming and lumbering tools for serfs

-appropriate tools for all craftsmen

-a large amount of lumber for construction

Technology Level: Pre-Industrial Age

-Important Technologies:

-crop rotation

-water and wind mills as power source

-flintlock firearms


(Kudaf: Iron Age


-axes, hoes, picks, and other basic tools


Magic System: Potions (practiced by Kudaf shamans)

-Capabilities: Can grant extraordinary abilities to a person or animal

-Weaknesses: Effects are temporary; require specific plant and animal ingredients to prepare

-Effects on user: Potions instill great powers for some time, but weakness after their effects have worn off, and may create psychological dependency

Basic Info:

Indroien society is stratified into five main groups: the king and royal family, nobles, cityfolk, soldiers, and serfs. The distinctions between these classes are sharp and thoroughly-observed, but less so than a true caste-system in that soldiers and cityfolk are commonly mobile groups. However, serfs are socio-economically locked in place and are regularly oppressed by constant labor and utter lack of rights. On the other side of the social spectrum, the royal family and nobles are locked into their status through heredity and their power over the The Temple, Indroie's prevalent religion and religious organization which declares a divine mandate for all Indroien royalty from the otherwise distant Spirit of Justice (with enemy leaders chosen by the Spirit of Evil). Recently, in spite of social, cultural, and religious pressures into class submission, war with Survaek has been a catalyst for several serf uprisings, although none have yet been successful.

The Kudaf are the most technologically-developed of all islanders of the Survaek-Indroie region, with extensive agriculture and iron tools, but are unusually communal in their society. The Kudaf are lead by a Grand Council of shamans, with several lower councils operating below it. Shamans are believed to be in contact with a pantheon of gods and command great respect in Kudaf society, but they do not hold the absolute power of Indroien royalty, nor would most of them wish to. Kudaf culture is strongly community-based, with every village representing a closekly-knit kin group, each town a clan of kins. Every Kudaf is acknowledged as an equal being, all contribute to society, and all of their voices are heard in public. However, the imminent threat of Survaekom expansionism forced the Kudaf to ally themselves with the autocratic Indroiens, who promised to ensure the Kudaf semi-sovereignty in return. The agreement was not ideal for the Kudaf, but it was necessary to keep them from the fate of almost all other islander tribes.

10/8/2009 . Edited 3/1/2010 #1
Sarah Crowning

What did I tell you about ships Aspen? You do not get to start with massive ships-of-the-line and a whole navy. Also, I have rejected alchemy because it disrupts the entire principle of the forum, so that's out. As stated before, resources don't stretch at the beginning. Your "large supply of lumber" would have been used up in building the city and outposts, and there would not be excess powder or ammunition. Also, initial outposts can only be in squares adjacent to the city.

Other than that, it's good, so just fix a few things and I'll approve it.

10/9/2009 #2

"Massive"? Hardly. You allow New Survaek a sixty-two gun frigate with steel plating, but you won't allow New Indroie a seventy-gun ship of the line? The only difference is eight guns and a name. In fact, the Indroien ship is at a disadvantage to the Survaekom ship, being fully wooden and inferior in the range, power, and accuracy of its cannons.

This goes for the other ships too. The total number amounts to eight, not a "fleet" by any standard, and these ships are inferior to most of the others in the forum. Of course, I could point to the fact that you have twenty sloops. Each is technically "unarmed," but a few of your energy-blasting mages onboard would fix that.

As for the lumber, I took it as a given that it would be mostly used-up in city and outpost construction. And how much powder/ammunition counts as "excess"? Or do you mean to say that the colony should start with no powder or ammunition at all?

Lastly, when you say you have rejected alchemy, is that for the entire forum, or just for Indroie because it is similar to Amestris' magic system?

Oh, and I'll fix up the outpost locations, but would you allow for quick expansion due to high population and the lack of other nearby colonies?

10/10/2009 . Edited 10/10/2009 #3
Sarah Crowning

I have three sloops, not twenty.

You have a point as far as powder and ammunition, so I'll clarify. They have enough supplies to defend themselves and for a few engagements. They do not have enough powder for extended military campaigns or indiscriminate use. For such large scale applications they'll need to produce more.

I have rejected alchemy when it functions in a way that bypasses the need for resources. If you have a different system and want to call it alchemy that's fine. The potions aspect of your magic is perfectly acceptable, I only object transmutation.

Believe me, I had a hard time admitting Survaek with its navy as it was. But Survaek has one less vessel, and besides the frigate all Survaek's ships are seven gun steamers, not frigates and sixteen gun sloops.

Yes. Having more manpower does allow for faster expansion as long as there aren't natural obstacles.

10/10/2009 #4

Whoah there, gross misreading on my part (how did I see "twenty" when it was "three"?!). I apologize.

Yes, but they are seve-gun ironclad steamers that fire explosive shells, while these are wooden frigates and sixteen-gun sloops that only fire round or chain shot, and with less range and precision. One-to-one such a steamer would prevail over a sloop, and a few could possibly take a frigate.

Oh yes, and I got rid of alchemy.

10/10/2009 . Edited 10/10/2009 #5
Sarah Crowning

Alright, point there, just reduce the ship of the line to another frigate and I'll accept it.

10/11/2009 #6

Fair enough. Agreed.

10/11/2009 #7
Sarah Crowning

Approved, then. Have fun.

10/11/2009 #8

Duke Genroye rose from his desk and walked to one of the only glass windows of New Indroie, those of his mansion. The town of Onparle was a sight to see for the Duke, who nearly burst with joy and pride as he beheld what he saw as his own finished piece. Surrounded by a thick palisade wall and a seawater moat, Onparle contained within a bustling mix of craftsmen and soldiers. The fringes of the city were marked by barracks, armories, and orderly patrols of musketeers. Further in, dirt roads were lined with the houses and workshops of artisans and tailors. The inner town was filled with the homes of bureaucrats and officers, true houses, each with its own chimney and garden to denote the status of its inhabitants. Two houses, those of General Batil and Admiral Nevire, even had a second story. But no building in the entirety of Onparle matched the splendor of the Duke's mansion, with three stories, a brick foundation, painted walls, servants' quarters, and, of course, glass windows.

Past the walls of Onparle to the East stood its docks, harboring sloops and frigates after fishing expeditions, explorations, and patrols. To the West lay military watchtowers flying the colors of Indroie signified the positions of war stables, each with twenty-five horses and its own troop of musketeers to guard it. Further out, watchtowers lacked royal flags and showed a more rugged construction, that of serfs without the services of military and city labor. These marked villages of huts, surrounded by newly-plowed fields of wheat, barley, and potato seeds. A few villages, distinguishable by the presence of barns, were blessed with oxen, but most survived on the labor of their people alone, from construction to sustenance.

These villages were many and growing in number, but not all serfs could enjoy even the little comfort in life on farms. One-thousand, flanked by an entire brigade of musketeers, carried carts of lumber and tools to the Northwest, headed for the mountains in which an Indroien explorer and his Kudaf guide had found traces of iron. The life they were to live would be nothing less than abject misery.

Meanwhile, having served as guides, hunters, and shore-fishers for the Indroiens during the contruction of Onparle, the Kudaf of New Indroie headed towards the forests of the Southwest to found their own town, where they could hunt, farm, and live day-to-day in peace.

10/11/2009 #9

The explorer and prospector who had discovered iron in the mountains to the Southwest, Count Nouau Decuv, advanced Southeast of Onparle with the Kudaf guides brothers Eron and Iren and ten Indroien soldiers. Together, this expedition found itself at a hill. Naturally a strategic point, the slope was donned at its low peak with an Indroien flag, the black hawk on diagonal stripes of royal white and blue. However, the party did not yet move on, as Decuv, surrounded by his observant companions, inspected a pile of rocks he had found particularly striking.

"Indeed, I have found charcoal, sulfur, and nitrate," he spoke, as if he had known of this all along. "We must return to town and report this to the Duke!"

The expedition had been gone no more than ten hours from Onparle, and some of the more adventurous of the party were frustrated by this sudden decision to turn back, but none were in any position to argue with the Count.

10/12/2009 #10

The Northwest mining expedition, several hours after proceeding around the foreign city in its path, made it to the mountain range. The procession then stopped to set camp for the night, and the next morning the army of soldiers and serfs set off again. By about midday, the colonel found his objective, the Indroien flag planted by a clump of iron ore. Construction of palisades, guardhouses, and shelters began immediately.


Meanwhile, another mining expedition, equal in size to the first, set off Southeast of Onparle for the newly discovered coal, sulfur, and nitrate deposits of what had been proclaimed Decuv's hill.

10/14/2009 . Edited 10/14/2009 #11

The Kudaf Iquo clan proceeded downriver as the foreigners had advised, but did not reach the fork in the river. On the way down, Shaman Huri beheld a hawk swooping down and catching a rat, who then miraculously wriggled free of the hawk's beak, dropped safely to the forest floor, and scurried away to safety.

The shaman immediately declared, "We must settle here! The gods have sent us a message! For as the mouse has escaped and found safety on this ground, here we will find safety from the Survaekom hawk and all other hawks of empires!"

There was no need for discussion. The rest of the shaman council agreed unanimously to settle here (11,5), and what supplies of lumber had been brought were being used to construct a shrine to Kri, patron God of the Iquo Clan. Those not building set to work cutting wood for the village's longhouses.

10/15/2009 #12

The expedition to Decuv's Hill reached its destination ahead of schedule due to fair weather over flat terrain. Immediately upon arrival, the serfs of the expedition were ordered to begin construction of a palisade and barracks. They would not be allowed even to build their own shelters until these were completed to the satisfaction of their leader, Colonel Vierry Rahse.


The Iquo Tribe was met unexpectedly by a party of one hundred serf families, totalling over five hundred workers, and one company of soldiers. They had been sent to collect lumber for New Indroie. After some debate, it was agreed that the Indroien lumber party could conduct its work on the Northern side of the river, while the Iquo Clan would reside on the Southern side. A distance of several miles East-West would also seperate the groups, with the Indroien party agreeing to settle slioghtly West of the position of the Kudaf.

10/18/2009 #13

After weeks of work, the coal and iron mines of New Indroie were complete and sending a steady supply of material to Onparle. Around the town, more and more serf villages sprung up, each watched over by a small army garrison nearby. While most villages were devoted entirely to farm-work, a few had sprung up around clay deposits under orders to form pits. To the South, a sawmill had been built within the logging camp, and lumber was beginning to be produced and sent North.

Thus, Onparle was beginning to see the due commerce of a coastal settlement. Iron, coal, sulfur, saltpeter, lumber, and clay came in from the West, and to the East the entire navy was under orders to fish for the over twenty-thousand Indroiens yet without a crop yield, and brought its catches into the docks of Onparle. Inside the town, craftsmen were at work using new materials to fashion their goods. Some of the first brick produced in the settlement (heated by its first wood and coal) was formed into a foundry, so that even the blacksmiths were now working.


Meanwhile, the Iquo Tribe was subsisting on foraging and hunting while it waited for its own first crop yields. In the course of such expeditions for food, signs of another people -albeit small signs such as footprints and broken tools- were discovered multiple times. The Shaman Council, after such sightings had been reported dozens of times, decided it best to send a delegate to their mysterious Eastern neighbors. A warrior reknowned for his courage, Redidie Klodu, volunteered to go East and was sent with several gourds of potions but no weapons beyond a simple iron knife.

11/24/2009 . Edited 11/24/2009 #14

Nouau Decuv, having recently been sent East to explore, was delighted to find yet more traces of coal and other minerals during his expedition. For the third time in New Indroie, one thousand troops and one thousand serfs were sent to fortify and mine the deposit.

Meanwhile, Onparle was developing rapidly. Dozens of crafts-shops were in order, supplied by materials refined in three foundries, within the city itself, and two sawmills, in the Southern lumber camp. As the second wall of Onparle was completed, stone from the Ashvinau was already being used to gradually replace the first.

The most important work of New Indroie, though, was the wide, dirt road being paved from Onparle to Marutah. To show dedication to the project, Duke Genroye had ordered that cobblestones, from the imported stone supply, be set in the street.

12/19/2009 #15

The Umenite warship approached waters near Onparle, exploring the coast of the mainland. The sails were furled due to unfavorable winds, and it was moving under Uktar power ((remember this ship has manually powered screw-type propellers, so think a ship with no smokestack nor oras moving at a cruising speed about 7 knots))

1/13/2010 #16


The Umenite ship was first spotted by the 32-gun frigate Lady Rouk, out on a fishing mission and already having released nets into the water. Suddenly, a shout came from atop the central mast of the ship,

"Warship coming, flying an unknown flag and moving at immense speed towards straboard broadside!"

The captain of the frigate immediately ran to the edge of the deck, withdrawing a telescope from his black overcoat to get a better look at the approaching vessel. "Sailors! To the carronades! Load the guns, but do not fire!" he ordered. "First mate! Raise the white flag!"

1/13/2010 . Edited 1/14/2010 #17

((I'm assuming the ship is modeled after a 18th century British fifth-rate single-decked frigate?))

The Calanthumnus immediately cut power and similarly raised a white flag. The ship slowed quickly, but the captain directed the pilot to point her bow directly at the Lady Rouk as the he saw the cannon being loaded, and wanted to present a smaller target just in case these new people use a white flag differently than the Umenites. The captain then had the ship proceed at 2 knots to a range of about 200meters before having Ambassador Ingmar hail the ship.

1/14/2010 #18

Seeing that the strange vessel had raised the white flag as well and one of the foreigners aboard it was hailing the Lady Rouk, the captain shouted,

"Marines! Grab a rowboat and head to the foreign ship! Marine-lieutenaint Troumare, make sure you have a tongues potion on you!"

"Yessir!" the commander replied, running below-deck to his cabin and returning with a flask of potion strapped to his shoulder. He assembled his fifty soldiers, musketeers with black, feathered tall-hats and bright-white, brass-buttoned coats and leggings. The lieutenaint himself and his two sergeants were the only men with additional, grey overcoats. The troop was technically of a standard, land-based division, but it and all other troops in its regiment had been assigned marine duty in New Indroie.

The lieutenaint and twenty-five of the soldiers packed themselves into a small rowboat, were lowered into the water, and headed towards the foreign ship.

1/14/2010 #19

The captain made ready to receive the boat, and Ambassador Ingmar prepared yet again to receive strangers. I'm about to establish relations with the second land in as many weeks, thought Ingmar, and to think, this time last year I doubted any of the senior ambassadors in good posts would retire soon enough for me to do anything interesting! Ingmar stood in front with two soldiers flanking him, bows out but no arrows nocked. A dozen more soldiers stood off to the side at attention. Ingmar nodded, and an Uktar sailor lowered a ladder to receive the guests.

1/14/2010 #20

The rowboat pulled up alongside the foreign vessel and one soldier threw a short grappling hook onto the side, allowing the lieutenaint to climb up, followed by twenty-two of his soldiers. Three stayed in the boat.

Already having taken a swig of potion, Lieutenaint Troumare declared in Umenite, "Greetings, good foreigners! We come representing the colony of New Indoroie, under charter of the magnificent King Iro of Indroie. Whom do we have the honor of meeting, and of what people?"

1/14/2010 #21

"I am Ambassador Eument, representing Lord Nox Eume, and through him, the illustrious King Formes of the Umenites. Though I would be interested to know how it is you speak our tongue so well and yet do not recognize our flag." Ingmar indicated the Uthenite flag, three vertical stripes of Brown, White and Green, with the arms of Nox Eume in the center to indicate the province.

1/14/2010 . Edited 1/18/2010 #22

((Also, just so can I keep track, has anyone on the boat had contact with The Eerethea in the last 3 weeks :-/))

1/15/2010 #23


"Excuse me, sir: I have drunk a potion of tongues, which allows me to speak in the tongue of whomever I address, but does not endow me with any knowledge of their people," Troumare explained. "Now, for what purpose have you entered our waters, Uthenites, and of what composition is your party?"

1/16/2010 #24

"My lord has established a colony on an island north of here," explained Ingmar. "We thought it prudent to explore this channel, that we might meet any of our new neighbors. Our earlier exploratory expedition out here did not show any significant population, but more recently we have seen indications that this is no longer the case."

"Our party for exploring the channel is composed of only this one ship, and we intend no aggression. We are, however, prudently armed well enough to defend ourselves from hostilities."

1/16/2010 . Edited 1/16/2010 #25

"This seems all good and well," Lieutenaint Troumare noted. "However, I need clarification on what you mean by 'meeting' your neighbors. Do you mean that you wish to learn of our location and the basic aspects of our people, or rather do you wish to enter diplomatic negotiations?"

1/17/2010 #26

"For the moment, merely getting to know each other should suffice" replied Ingmar. "Since this is the first encounter between our peoples, diplomatic negotiations might be a bit hasty. However knowing what land is claimed by our neighbors can reduce any potential ... misunderstandings"

1/17/2010 . Edited 1/17/2010 #27

Lieutenaint Troumare withdrew a rough map from his coat. "This is our territory," he spoke, outlining his estimate of the borders New Indroie with his finger. "That's West and South of here. Dp your people rule only the island to our Northeast?"

1/17/2010 #28

"Yes, that island is all we currently claim," replied Ingmar. "Assuming your people do not claim any exclusive rights to this channel, I think it unlikely we will encroach on one another. I shall also alert all of our captains that they are likely to see ships under your flag around here."

1/18/2010 #29

"Likewise, I will inform my superiors as to your presence," Troumare agreed. "Now, are we finished here?"

1/18/2010 #30
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