Author has written 4 stories for Fantasy.
Greetings fellow readers and writers, I am Osetto, or "Os" for short. I've also been known as RoninJD, J.D., or even just John. I am also the same Osetto that likes to hang around fanfiction.net and
For a few years now, I've started a number of stories, crafted characters and delved into worlds, but have never been able to produce anything truly original beyond the planning stages. I've since sought to rectify that, and I hope you enjoy reading what I have to offer.
Expanded Summary: In the Sovereign Order, mystics are brought to Arcane Academies to study the ways of magic as a means for power and supremacy, pain and hardship weeding out the weak from the strong. In a typical Academy, those deemed 'unworthy' would be simply killed and tossed aside, rather than potentially allowed to sully the 'good' name of the Sovereign Order. But in one such institution, things are not as they seem. On an isolated Haskaran island, in the northwestern reaches of the Imperial Dominion, almost 100 students were brought to train in the ways of the Sovereign. But in their eight years of study, almost none faced death or exile, and not a single new student was brought in to bolster their ranks. Divided into specialized classes of 'warriors' and 'casters', these acolytes followed the words of their instructors without question, constantly told they weren't yet 'ready' to leave the Academy. Following the arrival of a mysterious Sovereign Lord in search of an apprentice, however, things are thrown in flux. As eight acolytes train under this new master, more and more is revealed about the true nature of the Academy they once called home. Facing a series of challenges and trials unlike anything they've ever experienced, these eight mystics find themselves on the path of a true Sovereign. The path of ascension.
Notes: This is a rewrite of an old fanwork, which happens to be the first multi-chaptered story I've managed to see all the way through to completion across my years of writing. Already featuring a cast of 100% original characters, I wanted to take a lot of the ideas and themes of that story and rework them for a fantasy universe built from the ground up to house a multitude of connected and independent story ideas. Because of its origins in fanfiction, and my distaste the 'filing-off-the-serial-numbers' approach to converting fan works to original works, I am taking extra care to ensure the story can stand on its own, and would appreciate any feedback regarding such in addition to more typical critique. I want this to be a genuine story set in a genuine world, and if there's room for improvement anywhere, I welcome any and all thoughts.
Expanded Summary: Following its victory in the Great War, the Dominion readies itself for the future. But with peace, mystic warriors that had only the conflict to derive purpose from now find themselves lost. Luckily, a new organization known as the 'Executors' seeks to capitalize on this influx of available talent, utilizing wayward Sovereigns to ensure the empire thrives in the new era. One particular group of misfits, a trio personally chosen by the group's creator, is tasked with operating inside and outside the Dominion's borders, eliminating emergent threats and doing whatever is necessary to preserve the unsteady peace between Ardonia's two great powers. Unfortunately, not all are content with the end of the Great War. Tempers flare amongst Sovereigns and Templars alike, and the continent stands on the cusp of open conflict once more.
Notes: Another rewrite, albeit one of a project that was never finished. Despite being a sequel to Sovereign: Ascension, it features only certain characters from its predecessor, instead focusing on a new batch of main characters. Much like S:A, this story focuses on people and their interactions. 'Identity' continues to be a running theme, examining not only a person's sense of belonging, but their sense of self in this world of magic.
Expanded Summary: In an age when magical beasts run rampant, the Freelands of Gheran rely on the services of mercenaries for protection. But as the line between savior and scoundrel becomes increasingly blurred, one young upstart comes in search of adventure. Guided by letters from her father, she has all the knowledge necessary to succeed on her journey, but lacks the first-hand experience to truly leave her mark on the world. Joining a band of floundering misfits, the prospect hopes to use a revitalized Ardent Company as the first stepping stone to secure her legacy, exchanging her peculiarly strong know-how for a place amongst their ranks. Thus, with the aid of a scarred veteran, a tribal huntress, a deadly markswoman, a young Wizard, and even the 'Dragon of Tolwynn', this adventurer eagerly rushes toward a new life of fame, fortune, and even family.
Notes: A story that takes place in the 'Bestial Era', many centuries prior to the 'Imperial Era' of such stories as Ascension and Dominion. As such, it takes place in a much more traditionally 'medieval' fantasy setting. Despite taking place in a time prior to the 'Sovereign Order' even existing, the story still embodies many of the same themes presented in future tales, and might even shed light on some of the characters and events that shaped the world as it is centuries later.
Sovereign: Company - A 'sovereign prisoner' is oft considered an oxymoron. On one hand, if a prisoner, one can no longer be considered a Sovereign. On the other, if a Sovereign, one would sooner be killed than sent to prison. However, select few manage to circumvent a quick death sentence by joining the ranks of "Sovereign Company", a band of mystic soldiers assigned missions with little to no hope of survival. In lieu of execution, convicts, traitors, and miscreants are expected to fight for their country, forgoing the usual rewards and prestige earned by a Sovereign in exchange for a chance to spend one more day amongst the living. But with the Great War at its peak, even the mightiest warriors will struggle to survive.
Sovereign: Knights - This story actually follows the main sect of Templars trying to rebuild following the events of Sovereign: Ascension and Sovereign: Dominion. Retreating from the civilized world, the mystics seek solace amongst nature and try to return to their roots as noble beast-slayers rather than ingrain themselves in the politics of the Federation. But change proves a difficult pill to swallow. With wounds from the war still fresh, a pair of young masters try their best to assist in the establishment of a new Enclave, as well as take on students of their own.