Poll: I'm in the process of making a futuristic story with robots that think and act like humans, what would they be called? Vote Now!
Author has written 3 stories for Song, Life, and Manga.
I'm a twenty-three year old male who enjoys reading stories and the kind that tries his best to get the next chapter out as soon as he can. Anyone who would like to help me out with any of my already existing or future stories, I'm more than happy to accept.
Pick your birth month Italic anything that doesn't apply to you. Bold the five-ten that best apply to you. Copy to your own journal, with all twelve months underneath-
JANUARY: Stubborn and hard-hearted. Ambitious and serious. Loves to teach and be taught. Always looking at people's flaws and weaknesses. Likes to criticize. Hardworking and productive. Smart, neat and organized. Sensitive and has deep thoughts. Knows how to make others happy. Quiet unless excited or tensed. Rather reserved. Highly attentive. Resistant to illnesses but prone to colds. Romantic but has difficulties expressing love. Loves children. Loyal. Has great social abilities yet easily jealous. Very stubborn and money cautious.
FEBRUARY: Abstract thoughts. Loves reality and abstract. Intelligent and clever. Changing personality. Attractive. Sexy. Temperamental. Quiet, shy and humble. Honest and loyal. Determined to reach goals. Loves freedom. Rebellious when restricted. Loves aggressiveness. Too sensitive and easily hurt. Gets angry really easily but does not show it. Dislikes unnecessary things. Loves making friends but rarely shows it. Daring and stubborn. Ambitious. Realizes dreams and hopes. Sharp. Loves entertainment and leisure. Romantic on the inside not outside. Superstitious and ludicrous. Spendthrift. Tries to learn to show emotions.
MARCH: Attractive personality. Sexy. Affectionate. Shy and reserved. Secretive. Naturally honest, generous and sympathetic. Loves peace and serenity. Sensitive to others. Loves to serve others. Easily angered. Trustworthy. Appreciative and returns kindness. Observant and assesses others. Revengeful. Loves to dream and fantasize. Loves traveling. Loves attention. Hasty decisions in choosing partners. Loves home decors. Musically talented. Loves special things. Moody.
APRIL: Active and dynamic. Decisive and hasty but tends to regret. Attractive and affectionate to oneself. Strong mentality. Loves attention. Diplomatic. Consoling, friendly and solves people's problems. Brave and fearless. Adventurous. Loving and caring. Suave and generous. Emotional. Aggressive. Hasty. Good memory. Moving. Motivates oneself and others. Sickness usually of the head and chest. Sexy in a way that only their lover can see.
MAY: Stubborn and hard-hearted. Strong-willed and highly motivated. Sharp thoughts. Easily angered. Attracts others and loves attention. . Deep feelings. Beautiful physically and mentally, Firm Standpoint. Needs no motivation. Easily consoled.Systematic. Loves to dream. Strong clairvoyance. Understanding. Sickness usually in the ear and neck. Good imagination. Good physical. Weak breathing. Loves literature and the arts. Loves traveling. Dislike being at home. Restless. Not having many children. Hardworking. High spirited. Spendthrift.
JUNE: Thinks far with vision. Easily influenced by kindness. Polite and soft-spoken. Having ideas. Sensitive. Active mind. Hesitating, tends to delay. Choosy and always wants the best. Temperamental. Funny and humorous. Loves to joke. Good debating skills. Talkative. Daydreamer Friendly. Knows how to make friends. Able to show character. Easily hurt. Prone to getting colds. Loves to dress up. Easily bored. Fussy. Seldom shows emotions. Takes time to recover when hurt. Brand conscious. Executive. Stubborn.
JULY: Fun to be with. Secretive. Difficult to fathom and to be understood. Quiet unless excited or tensed. Takes pride in oneself. Has reputation. Easily consoled. Honest. Concerned about people's feelings. Tactful. Friendly. Approachable. Emotional temperamental and unpredictable. Moody and easily hurt. Witty and sparkly. Not revengeful. Forgiving but never forgets. Dislikes nonsensical and unnecessary things. Guides others physically and mentally. Sensitive and forms impressions carefully. Caring and loving. Treats others equally. Strong sense of sympathy. Wary and sharp. Judges people through observations. Hardworking. No difficulties in studying. Loves to be alone. Always broods about the past and the old friends. Likes to be quiet. Homely person. Waits for friends. Never looks for friends. Not aggressive unless provoked. Prone to having stomach and dieting problems. Loves to be loved. Easily hurt but takes long to recover.
AUGUST: Loves to joke. Attractive. Suave and caring. Brave and fearless. Firm and has leadership qualities. Knows how to console others. Too generous and egoistic. Takes high pride in oneself. Thirsty for praises. Extraordinary spirit. Easily angered. Angry when provoked. Easily jealous. Observant. Careful and cautious. Thinks quickly. Independent thoughts. Loves to lead and to be led.Loves to dream. Talented in the arts, music and defense Sensitive but not petty. Poor resistance against illnesses. Learns to relax. Hasty and trusty. Romantic. Loving and caring. Loves to make friends.
SEPTEMBER: Suave and compromising. Careful, cautious and organized. Likes to point out people's mistakes. Likes to criticize. Stubborn. Quiet but able to talk well(Used to)Calm and cool. Kind and sympathetic. Concerned and detailed. Loyal but not always honest. Does work well. Very confident. Sensitive. Good memory. (This is definitely not me). Clever and knowledgeable. Loves to look for information. Must control oneself when criticizing. Able to motivate oneself. Understanding. Fun to be around. Secretive. Loves leisure and traveling. Hardly shows emotions.(Again the past) Tends to bottle up feelings. Very choosy, especially in relationships. (How the hell am I suppose to know about that?!) Systematic.
OCTOBER: Loves to chat. Loves those who loves them. Loves to take things at the center(I don't really get that one... I'll just leave it blank) . Inner and physical beauty. Lies but doesn't pretend. Gets angry often. Treats friends importantly. Always making friends. Easily hurt but recovers easily. Daydreamer. Opinionated. Does not care of what others think. Emotional. Decisive Strong clairvoyance. Loves to travel, the arts and literature. Touchy and easily jealous. Concerned. Loves outdoors. Just and fair. Spendthrift. Easily influenced. Easily loses confidence. Loves children.
NOVEMBER: Has a lot of ideas. Difficult to fathom. Thinks forward. Unique and brilliant. Extraordinary ideas. Sharp thinking. Fine and strong clairvoyance. Can become good doctors. Dynamic in personality. Secretive. Inquisitive. Knows how to dig secrets. Always thinking. Less talkative but amiable. Brave and generous. Patient. Stubborn and hard-hearted. If there is a will, there is a way. Determined. Never give up. Hardly becomes angry unless provoked. Loves to be alone. Thinks differently from others. Sharp-minded. Motivates oneself. Does not appreciate praises. High-spirited. Well-built and tough. Deep love and emotions. Romantic. Uncertain in relationships. Homely. Hardworking. High abilities. Trustworthy. Honest and keeps secrets. Not able to control emotions. Unpredictable.
DECEMBER: Loyal and generous. Sexy. Patriotic. Active in games and interactions. Impatient and hasty. Ambitious. Influential in organizations. Fun to be with. Loves to socialize. Loves praises. Loves attention. Loves to be loved. Honest and trustworthy. Not pretending. Short tempered. Changing personality. Not egotistic. Take high pride in oneself. Hates restrictions. Loves to joke. Good sense of humor. Logical.
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You're Beautiful- Overview: Ashley Johnson, an out going 16 year old guitarist, is the biological daughter of Faith Johnson-Freeman- a famous fashion designer- and step-daughter of John Freeman. One day, Ashley meets Zachary Smith, a shy but sweet guy who has a crush on Ashley for a few years. Can love come from this union of personalities or will there be a war between Zachary and Ashley's band leader, Micheal 'Mike' Clark?
Wolf's Pain- Overview: Chakor Lowell, a newly turned arctic werewolf for 5 years, wants to break his curse but he has to find the werewolf that bitten him and fight to the death. Will Chakor previel or will he die at the end?
The Hunting Age (Working Title): I get transported to a fantasy world filled with things that are myth and fantasy. Thing is...shit will happen before things get better. And I'm what the people called the Dragon Slayer. How can they expect me to kill a frggin' dragon if I never been in a fight before?!
Dusk Wolf- Overview: Elessar Anwamanë is an elven farmhand until one day he adventures into a nearby forest to save his village's only four children, armed with only a wooden sword. The rescue turns into a survival for the kingdom of Olerien when Elessar turns into a wolf when he entered an area changed by creatures of the Dusk World. He meets an imp when he gets captured in his wolf form.
Come Along With Me- Overview: Daniel, Danny to his friends, is a demon of fire who is calm and collected. Tina is an angel of water who is shy and scared of the dark. A chance meeting between them will change everything for the angels, demons, and humans.
A Vampire's Legacy- Overview: Aimé Barnave, a male Day Walker, moved to New York City- one of the last few cities who tolerates full blood and half blood vampires- and meets Charlotte Bellemare, the princess of the vampires. Will fate bring them together or will they fall apart?
Darkness Rising- Overview: The end of the world just started near the sentence of Jakob, a member of the notorious Dusters. Jakob was released to help the cops to track and kill his former best friend to save the world from being turned into a playground of the walking dead.
Militia Blade- Overview: Zeeper Scrounger ran from a utopia and now lives in a wasteland due to a secret that revolves around him that not even he knew. Zeeper now has to hunt down those he once called allies to protect the people of the wastes.
Blitzkrieg- Overview: Erskine is a freedom fighter but to a corporation named Technocorp, he is a psycho and a mass murderer. If almost the entire population of Earth thinks he is a psycho, Erskine acts like one until he proves Technocorp is deceiving everyone. But the question is: will he succeed in doing so or die trying?
Would It Matter?- Overview: Colby Christiansen, a fat kid with problems at home, starts to change literally days before meeting Vivian Stacy, the new girl to his school. They go through changes both big and small as they fall for each other.
1) Being gay is not natural. Real Americans always reject unnatural things like eyeglasses, polyester, liposuction and air conditioning.
2) Gay marriage will encourage people to be gay, in the same way that hanging around tall people will make you tall.
3) Legalizing gay marriage will open the door to all kinds of crazy behavior. People may even wish to marry their pets because a dog has legal standing and can sign a marriage contract.
4) Straight marriage has been around a long time and hasn't changed at all; women are still property, blacks still can't marry whites, and divorce is still illegal.
5) Straight marriage will be less meaningful if gay marriage were allowed; the sanctity of Brittany Spears' 55-hour just-for-fun marriage would be destroyed.
6) Straight marriages are valid because they produce children. Gay couples, infertile couples, and old people shouldn't be allowed to marry because our orphanages aren't full yet, and the world needs more children.
7) Obviously gay parents will raise gay children, since straight parents only raise straight children.
8) Gay marriage is not supported by religion. In a theocracy like ours, the values of one religion are imposed on the entire country. That's why we have only one religion in America.
9) Children can never succeed without a male and a female role model at home. That's why we as a society expressly forbid single parents to raise children.
10) Gay marriage will change the foundation of society; we could never adapt to new social norms. Just like we haven't adapted to cars, the service-sector economy, or longer life spans... --
Re-post this if you believe in legalizing gay marriage
Basilisk- Basilisk zombies are one of the most mysterious of all the types, and are most likely the third smartest type of undead. Although they lack the ability to learn from example as berserkers do, basilisks have managed to find other ways to get close to the living. The basilisk's main attack and defense is a piercing, bioluminescent, red glare that paralyzes their victims. Researchers have yet to determine how this is possible as it seems to be from the realms of science fiction.
Basilisks are known to be crafty, using mimicry to get close to their intended victims. A basilisk may lay in wait, pretending to be a corpse, or attempt to close the distance while acting like a less-dangerous crawler.
Paralysis is fast-acting, if eye contact is maintained for more than a second. During the first few seconds of eye contact, the victim would appear to be going into a seizure as their muscles stiffen and begin to lose function. After a few moments, the victim will go completely limp. The initial seizure is described by survivors as being quite painful, but once they have gone limp the pain subsides. The basilisk's paralyzing effect tends to last between fifteen and twenty minutes, giving the undead sufficient time to feed without having to hold down a struggling victim.
Though helpless, the victim remains completely aware of their surroundings in this paralyzed state. Those victims who have been rescued from this experience have described it thusly: "It's like being trapped inside your own body; you can't even scream, all you can do is lie there while your heart hammers in your chest—and blink tears away as that red eyed creature makes its way over to you."
Little can be done to resist the basilisk's glare; averting or shielding your eyes is the only known method. Military scientists are working hard at creating protective measures against this undead type.
Berserker- The berserker is possibly the most dangerous and rare of the seven known zombie types. Sadistic in nature, they take malicious pleasure in causing pain.
These undead do not bite their victims immediately. Instead, the berserker will brutally beat their wounded foes. This practice can last for quite some time, depending on how resilient the target is. Some speculate that berserkers might simply be playing with their food, like cats often do. Only when the victim has become completely unable to respond, even unconsciously, will the berserker begin to feed.
If the victims are rescued before they are bitten, they may survive, though their chance of being rescued before the damage is too great is very low. The torture can be so crippling and extreme that it may be kinder to euthanize the victim.
Berserkers have been known to reach a top running speed of 30mph, which is 3 miles per hour above the world record for human sprinters. When berserkers find a potential victim, they will immediately break into a run and try to tackle their target. Because of their rarity, berserkers are usually solitary, but they have been observed traveling in 'riot groups' ranging in number between ten and twenty individuals.
These zombies usually hold a frightening and aggressive appearance, and unlike the other types these zombies are known to have facial expressions of that of a twisted grin, accompanied by a sick laugh like death rattle.
Berserkers are one of the more intelligent zombie classes, being able to learn from example. Some recorded cases describe a berserker opening doors and using objects as bludgeoning tools. Fortunately, this mimicry seems to be the extent of their learning capacity.
Crawler- The least dangerous type of undead when alone, crawlers are also known as the slowest (and dumbest) zombie class. However, they tend to group together, where their sheer numbers can be just as overwhelming as speed and adaptability.
Crawlers are the most commonly found zombie in the New World, outnumbering any other class by at least twenty to one. Incredibly slow, they tend to wander around aimlessly, waiting for victims to fall into their clutches.
If, by some poor chance, an individual happens to catch the attention of an entire group of crawlers, the shambling undead will pursue them. Fortunately, crawlers move at a moderate walking speed (depending on their injuries) that would probably be easy to outrun. Still, getting close to a crawler is very, very dangerous. Though many people view the crawler to be harmless, if it can approach within arm's reach, it will lash out and quickly shred its victims.
Spitters and Basilisks have been known to travel with groups of crawlers, using the horde's superior numbers as a way to conceal their own classes.
Howler- Their haunting cries carry across the wastelands, serving as a morbid lullaby for hardened souls brave enough to venture into the New World.
One of the more recently discovered zombie types, the howler is just as slow as a crawler. However, speed isn't important for the howler, when its intended victim is unable to run away.
Howlers are basically harmless, if they are more than ten meters away. Any closer, and a howler's piercing moan can not only make a person nauseous and cause extreme vertigo, but, if the victim is close enough, may cause trauma to the eardrums and cause the victim to pass out. When their victims are incapacitated, the howler will make its attack.
Fortunately, a howler's low frequency cry is not infinite, and the howler can usually only sustain its cry for a few seconds until it has to stop. The howler's pause for breath lasts for about a minute, before it can howl again.
Hunter- A zombie that would have anyone constantly looking over their shoulder, hunters are a very elusive type of zombie. Hunters can stalk their prey so secretively that the victim won't even know they've been followed until the hunter's teeth are buried in their neck.
Hunters are extremely hard to identify, as they display almost no visible difference from any other type of zombie. Only the hunter's behavior sets them apart from a regular crawler. Unlike the crawler, the hunter is very fast, flexible, acrobatic, and stealthy. They have been known to stalk a person for days, weeks, or even months when given the opportunity.
Hunters are generally found in areas that provide concealment, such as trees, old buildings, or even tall grass at the edge of the woods. They tend to avoid open areas or large groups of other undead, preferring stealth and cunning to mob tactics or overt aggression.
Mercy- Mercy zombies are one of the most peculiar in function of all the zombie types. They are also likely to be the most humane, thus earning their name. The movement of a mercy has been described as elegant, fluid, graceful movements, unlike their shambling cousins.
Mercies seem to travel long distances to seek out the sick, weak, and injured. Unlike any other zombie, they will simply follow their victims, not pursue them. Moving at a steady walking pace, mercies will patiently track their target until that individual has finally collapsed. Only when their victim is unable to carry on, will the mercy make its approach.
A mercy zombie will embrace its intended victim, and take a single bite from the target's throat or from another vital artery. The mercy will then gently hold its dying prey keeping them still and prevent them from running away. This undead will emit a soft cooing noise, sometimes even comfortingly run its hand over the distressed victims hair or face until they die. Once the mercy's meal has turned, the mercy will release them. The mercy may linger with the new undead for several hours, depending on the undead type that the victim has become.
Amazingly, mercies will fend off other zombies, protecting their unturned victims from being mutilated and eaten by another, not so merciful, zombie class.
In the wastes, people who want to commit suicide may actually seek out mercies to do the task. It is considered to be a morbidly comforting way to die.
Spitter- Perhaps the most lethal zombie type, the spitter is able to harm, kill, or turn a human without even touching them. Unlike any of the other zombie types, which have to grapple with their victims, the spitter does the most damage from a distance.
As its name implies, the spitter can spit virus-contagious, acidic saliva half the length of a football field. This acid is a fast acting digestive that makes it easier for this class to devour its prey.
Moreover, if some unwary individual is unfortunate enough to get too close to this undead, it will vomit the acidic substance all over the victim's body. The acid is very corrosive, and as soon as it hits skin, the victim is considered to have been turned.
Spitters are known to travel with crawlers, but can be distinguished from the crowd by their distinctive gagging sounds. Visually, spitters are known for their missing or acid-burned clothing and hair; damage that is generally thought to be caused by poor aim or control on the part of the zombie.